Merge branch 'master' into PIE2

This commit is contained in:
PikalaxALT
2019-09-25 13:56:50 -04:00
committed by GitHub
203 changed files with 33707 additions and 96877 deletions
+223 -243
View File
@@ -2,15 +2,14 @@
#define GUARD_BATTLE_H
#include "global.h"
// should they be included here or included individually by every file?
#include "constants/battle.h"
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_2.h"
#include "battle_main.h"
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
#include "battle_bg.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@@ -19,8 +18,6 @@
0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
*/
#define BATTLE_BANKS_COUNT 4
#define IDENTITY_PLAYER_MON1 0
#define IDENTITY_OPPONENT_MON1 1
#define IDENTITY_PLAYER_MON2 2
@@ -29,9 +26,9 @@
#define SIDE_PLAYER 0x0
#define SIDE_OPPONENT 0x1
#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
#define GET_BANK_SIDE(bank)((GetBattlerPosition(bank) & BIT_SIDE))
#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
#define GET_BATTLER_POSITION(battler)((gBattlerPositions[battler]))
#define GET_BATTLER_SIDE(battler)((GetBattlerPosition(battler) & BIT_SIDE))
#define GET_BATTLER_SIDE2(battler)((GET_BATTLER_POSITION(battler) & BIT_SIDE))
#define TRAINER_OPPONENT_3FE 0x3FE
#define TRAINER_OPPONENT_C00 0xC00
@@ -73,21 +70,22 @@
#define SIDE_STATUS_MIST (1 << 8)
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
#define ACTION_USE_MOVE 0
#define ACTION_USE_ITEM 1
#define ACTION_SWITCH 2
#define ACTION_RUN 3
#define ACTION_WATCHES_CAREFULLY 4
#define ACTION_SAFARI_ZONE_BALL 5
#define ACTION_POKEBLOCK_CASE 6
#define ACTION_GO_NEAR 7
#define ACTION_SAFARI_ZONE_RUN 8
#define ACTION_9 9
#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action
#define ACTION_CANCEL_PARTNER 12 // when choosing an action
#define ACTION_FINISHED 12 // when executing an action
#define ACTION_NOTHING_FAINTED 13 // when choosing an action
#define ACTION_INIT_VALUE 0xFF
#define B_ACTION_USE_MOVE 0
#define B_ACTION_USE_ITEM 1
#define B_ACTION_SWITCH 2
#define B_ACTION_RUN 3
#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
#define B_ACTION_SAFARI_BALL 5
#define B_ACTION_SAFARI_POKEBLOCK 6
#define B_ACTION_SAFARI_GO_NEAR 7
#define B_ACTION_SAFARI_RUN 8
#define B_ACTION_9 9
#define B_ACTION_EXEC_SCRIPT 10
#define B_ACTION_TRY_FINISH 11
#define B_ACTION_FINISHED 12
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
#define B_ACTION_NONE 0xFF
#define MOVESTATUS_MISSED (1 << 0)
#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
@@ -150,19 +148,6 @@
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1
#define BS_GET_EFFECT_BANK 2
#define BS_GET_gBank1 3
#define BS_GET_BANK_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_GET_SCRIPTING_BANK 10
#define BS_GET_OPPONENT1 12
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
// for battle script commands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
@@ -178,9 +163,6 @@ struct TrainerMonNoItemDefaultMoves
u16 species;
};
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
u8 GetBattlerSide(u8 bank);
struct TrainerMonItemDefaultMoves
{
u16 iv;
@@ -208,10 +190,10 @@ struct TrainerMonItemCustomMoves
union TrainerMonPtr
{
struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves;
struct TrainerMonNoItemCustomMoves* NoItemCustomMoves;
struct TrainerMonItemDefaultMoves* ItemDefaultMoves;
struct TrainerMonItemCustomMoves* ItemCustomMoves;
struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
struct TrainerMonItemCustomMoves *ItemCustomMoves;
};
struct Trainer
@@ -235,12 +217,12 @@ extern const struct Trainer gTrainers[];
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
struct UnknownFlags
struct ResourceFlags
{
u32 flags[4];
};
#define UNKNOWN_FLAG_FLASH_FIRE 1
#define RESOURCE_FLAG_FLASH_FIRE 1
struct DisableStruct
{
@@ -250,41 +232,41 @@ struct DisableStruct
/*0x08*/ u8 protectUses;
/*0x09*/ u8 stockpileCounter;
/*0x0A*/ u8 substituteHP;
/*0x0B*/ u8 disableTimer1 : 4;
/*0x0B*/ u8 disableTimer2 : 4;
/*0x0B*/ u8 disableTimer : 4;
/*0x0B*/ u8 disableTimerStartValue : 4;
/*0x0C*/ u8 encoredMovePos;
/*0x0D*/ u8 unkD;
/*0x0E*/ u8 encoreTimer1 : 4;
/*0x0E*/ u8 encoreTimer2 : 4;
/*0x0F*/ u8 perishSongTimer1 : 4;
/*0x0F*/ u8 perishSongTimer2 : 4;
/*0x0E*/ u8 encoreTimer : 4;
/*0x0E*/ u8 encoreTimerStartValue : 4;
/*0x0F*/ u8 perishSongTimer : 4;
/*0x0F*/ u8 perishSongTimerStartValue : 4;
/*0x10*/ u8 furyCutterCounter;
/*0x11*/ u8 rolloutCounter1 : 4;
/*0x11*/ u8 rolloutCounter2 : 4;
/*0x12*/ u8 chargeTimer1 : 4;
/*0x12*/ u8 chargeTimer2 : 4;
/*0x13*/ u8 tauntTimer1:4;
/*0x11*/ u8 rolloutTimer : 4;
/*0x11*/ u8 rolloutTimerStartValue : 4;
/*0x12*/ u8 chargeTimer : 4;
/*0x12*/ u8 chargeTimerStartValue : 4;
/*0x13*/ u8 tauntTimer:4;
/*0x13*/ u8 tauntTimer2:4;
/*0x14*/ u8 bankPreventingEscape;
/*0x15*/ u8 bankWithSureHit;
/*0x14*/ u8 battlerPreventingEscape;
/*0x15*/ u8 battlerWithSureHit;
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
/*0x18*/ u8 truantUnknownBit : 1;
/*0x18*/ u8 truantSwitchInHack : 1; // unused?
/*0x18*/ u8 unk18_a_2 : 2;
/*0x18*/ u8 unk18_b : 4;
/*0x19*/ u8 rechargeCounter;
/*0x18*/ u8 mimickedMoves : 4;
/*0x19*/ u8 rechargeTimer;
/*0x1A*/ u8 unk1A[2];
};
extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT];
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
struct ProtectStruct
{
/* field_0 */
u32 protected:1;
u32 endured:1;
u32 onlyStruggle:1;
u32 noValidMoves:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
@@ -295,7 +277,7 @@ struct ProtectStruct
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
u32 usedImprisionedMove:1;
u32 usedImprisonedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
/* field_2 */
@@ -312,45 +294,45 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
/* field_C */ u8 physicalBank;
/* field_D */ u8 specialBank;
/* field_C */ u8 physicalBattlerId;
/* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
};
extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
struct SpecialStatus
{
u8 statLowered : 1; // 0x1
u8 lightningRodRedirected : 1; // 0x2
u8 restoredBankSprite: 1; // 0x4
u8 intimidatedPoke : 1; // 0x8
u8 restoredBattlerSprite: 1; // 0x4
u8 intimidatedMon : 1; // 0x8
u8 traced : 1; // 0x10
u8 flag20 : 1;
u8 ppNotAffectedByPressure : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
s32 moveturnLostHP;
s32 moveturnLostHP_physical;
s32 moveturnLostHP_special;
u8 moveturnPhysicalBank;
u8 moveturnSpecialBank;
s32 dmg;
s32 physicalDmg;
s32 specialDmg;
u8 physicalBattlerId;
u8 specialBattlerId;
u8 field12;
u8 field13;
};
extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
/*0x01*/ u8 reflectBank;
/*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer;
/*0x03*/ u8 lightscreenBank;
/*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer;
/*0x05*/ u8 mistBank;
/*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer;
/*0x07*/ u8 safeguardBank;
/*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
@@ -361,14 +343,14 @@ extern struct SideTimer gSideTimers[];
struct WishFutureKnock
{
u8 futureSightCounter[BATTLE_BANKS_COUNT];
u8 futureSightAttacker[BATTLE_BANKS_COUNT];
s32 futureSightDmg[BATTLE_BANKS_COUNT];
u16 futureSightMove[BATTLE_BANKS_COUNT];
u8 wishCounter[BATTLE_BANKS_COUNT];
u8 wishUserID[BATTLE_BANKS_COUNT];
u8 futureSightCounter[MAX_BATTLERS_COUNT];
u8 futureSightAttacker[MAX_BATTLERS_COUNT];
s32 futureSightDmg[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT];
u8 wishMonId[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
u8 knockedOffMons[2];
};
extern struct WishFutureKnock gWishFutureKnock;
@@ -391,10 +373,6 @@ extern u8 gActiveBattler;
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
// TODO: move these to constants/battle.h
#define MAX_BATTLERS_COUNT 4
#define BIT_FLANK 2
// script's table id to bit
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
@@ -413,6 +391,12 @@ extern u8 gAbsentBattlerFlags;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
struct UsedMoves
{
u16 moves[MAX_BATTLERS_COUNT];
u16 unknown[MAX_BATTLERS_COUNT];
};
struct BattleHistory
{
/*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
@@ -436,27 +420,22 @@ struct BattleCallbacksStack
struct StatsArray
{
u16 hp;
u16 atk;
u16 def;
u16 spd;
u16 spAtk;
u16 spDef;
u16 stats[NUM_STATS];
};
struct BattleResources
{
struct SecretBaseRecord* secretBase;
struct UnknownFlags *flags;
struct BattleScriptsStack* battleScriptsStack;
struct BattleCallbacksStack* battleCallbackStack;
struct StatsArray* statsBeforeLvlUp;
struct SecretBaseRecord *secretBase;
struct ResourceFlags *flags;
struct BattleScriptsStack *battleScriptsStack;
struct BattleCallbacksStack *battleCallbackStack;
struct StatsArray *beforeLvlUp;
struct AI_ThinkingStruct *ai;
struct BattleHistory *battleHistory;
struct BattleScriptsStack *AI_ScriptsStack;
};
extern struct BattleResources* gBattleResources;
extern struct BattleResources *gBattleResources;
#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack)
@@ -467,18 +446,18 @@ struct BattleResults
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
u8 playerSwitchesCounter; // 0x2
u8 unk3; // 0x3
u8 unk4; // 0x4
u8 unk5_0:1; // 0x5
u8 numHealingItemsUsed; // 0x3
u8 numRevivesUsed; // 0x4
u8 playerMonWasDamaged:1; // 0x5
u8 usedMasterBall:1; // 0x5
u8 caughtMonBall:4; // 0x5
u8 unk5_6:1; // 0x5
u8 shinyWildMon:1; // 0x5
u8 unk5_7:1; // 0x5
u16 playerMon1Species; // 0x6
u8 playerMon1Name[11]; // 0x8
u8 battleTurnCounter; // 0x13
u8 playerMon2Name[11]; // 0x14
u8 field_1F; // 0x1F
u8 pokeblockThrows; // 0x1F
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
@@ -494,39 +473,31 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 turnEffectsTracker;
u8 turnEffectsBank;
u8 turnEffectsBattlerId;
u8 filler2;
u8 turncountersTracker;
u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4];
u8 expGetterId;
u8 turnCountersTracker;
u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
u8 moveTarget[MAX_BATTLERS_COUNT];
u8 expGetterMonId;
u8 field_11;
u8 wildVictorySong;
u8 dynamicMoveType;
u8 wrappedBy[4];
u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
u8 field_40;
u8 field_41;
u8 field_42;
u8 field_43;
u8 field_44;
u8 field_45;
u8 field_46;
u8 field_47;
u8 focusPunchBank;
u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
u8 focusPunchBattlerId;
u8 battlerPreventingSwitchout;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
u8 faintedActionsBank;
u8 faintedActionsBattlerId;
u8 field_4F;
u16 expValue;
u8 field_52;
u8 sentInPokes;
bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 field_58[4];
u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_60[4][3];
u8 runTries;
u8 caughtMonNick[11];
@@ -535,11 +506,11 @@ struct BattleStruct
u8 safariPkblThrowCounter;
u8 safariEscapeFactor;
u8 safariCatchFactor;
u8 field_7D;
u8 field_7E;
u8 linkBattleVsSpriteId_V;
u8 linkBattleVsSpriteId_S;
u8 formToChangeInto;
u8 chosenMovePositions[BATTLE_BANKS_COUNT];
u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
u8 chosenMovePositions[MAX_BATTLERS_COUNT];
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
u8 field_88;
u8 field_89;
u8 field_8A;
@@ -547,69 +518,48 @@ struct BattleStruct
u8 field_8C;
u8 field_8D;
u8 stringMoveType;
u8 expGetterBank;
u8 expGetterBattlerId;
u8 field_90;
u8 field_91;
u8 field_92;
u8 field_93;
u8 wallyBattleState;
u8 wallyMovesState;
u8 wallyWaitFrames;
u8 wallyMoveFrames;
u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
u8 field_A0;
u8 field_A1;
u8 field_A2;
u8 field_A3;
u8 field_A4;
u8 field_A5;
u8 field_A6;
u8 field_A7;
u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_96;
u8 field_97;
u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
u16 hpOnSwitchout[2];
u32 savedBattleTypeFlags;
u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_AE;
u8 field_AF;
u8 field_B0;
u8 field_B1;
u8 field_B2;
u8 field_B3;
u8 field_B4;
u8 synchronizeMoveEffect;
u8 field_B5;
u8 field_B6;
u8 field_B7;
// void (*savedCallback)(void);
u16 usedHeldItems[BATTLE_BANKS_COUNT];
u8 atkCancellerTracker;
u16 usedHeldItems[MAX_BATTLERS_COUNT];
u8 chosenItem[4]; // why is this an u8?
u8 AI_itemType[2];
u8 AI_itemFlags[2];
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
u16 choicedMove[MAX_BATTLERS_COUNT];
u16 changedItems[MAX_BATTLERS_COUNT];
u8 intimidateBattler;
u8 switchInItemsCounter;
u8 field_DA;
u8 arenaTurnCounter; // not used in FR?
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
u8 mirrorMoveArrays[32];
u16 castformPalette[BATTLE_BANKS_COUNT][16];
u8 field_180;
u8 field_181;
u8 givenExpMons;
u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2];
u16 castformPalette[MAX_BATTLERS_COUNT][16];
u8 wishPerishSongState;
u8 wishPerishSongBattlerId;
u8 field_182;
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
u8 wishPerishSongBank;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[96];
u8 field_204[104];
u8 field_26C[40];
u8 AI_monToSwitchIntoId[BATTLE_BANKS_COUNT];
u8 field_298[8];
u8 field_2A0;
u8 field_2A1;
u8 field_2A2;
};
u8 field_184[124]; // currently unknown
}; // size == 0x200 bytes
extern struct BattleStruct* gBattleStruct;
extern struct BattleStruct *gBattleStruct;
#define GET_MOVE_TYPE(move, typeArg) \
{ \
@@ -621,6 +571,13 @@ extern struct BattleStruct* gBattleStruct;
#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
#define SET_BATTLER_TYPE(battlerId, type) \
{ \
gBattleMons[battlerId].type1 = type; \
gBattleMons[battlerId].type2 = type; \
}
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
@@ -688,53 +645,8 @@ extern struct BattleStruct* gBattleStruct;
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
// table ids for general animations
#define B_ANIM_CASTFORM_CHANGE 0x0
#define B_ANIM_STATS_CHANGE 0x1
#define B_ANIM_SUBSTITUTE_FADE 0x2
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
#define B_ANIM_x4 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_ITEM_EFFECT 0x7
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
#define B_ANIM_HANGED_ON 0x9
#define B_ANIM_RAIN_CONTINUES 0xA
#define B_ANIM_SUN_CONTINUES 0xB
#define B_ANIM_SANDSTORM_CONTINUES 0xC
#define B_ANIM_HAIL_CONTINUES 0xD
#define B_ANIM_LEECH_SEED_DRAIN 0xE
#define B_ANIM_MON_HIT 0xF
#define B_ANIM_ITEM_STEAL 0x10
#define B_ANIM_SNATCH_MOVE 0x11
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
#define B_ANIM_DOOM_DESIRE_HIT 0x13
#define B_ANIM_x14 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
// special animations table
#define B_ANIM_LVL_UP 0x0
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
#define B_ANIM_BALL_THROW 0x3
#define B_ANIM_SAFARI_BALL_THROW 0x4
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
// status animation table
#define B_ANIM_STATUS_PSN 0x0
#define B_ANIM_STATUS_CONFUSION 0x1
#define B_ANIM_STATUS_BRN 0x2
#define B_ANIM_STATUS_INFATUATION 0x3
#define B_ANIM_STATUS_SLP 0x4
#define B_ANIM_STATUS_PRZ 0x5
#define B_ANIM_STATUS_FRZ 0x6
#define B_ANIM_STATUS_CURSED 0x7
#define B_ANIM_STATUS_NIGHTMARE 0x8
#define B_ANIM_STATUS_WRAPPED 0x9
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
@@ -779,13 +691,13 @@ struct BattleScripting
u8 animArg2;
u16 tripleKickPower;
u8 atk49_state;
u8 bankWithAbility;
u8 battlerWithAbility;
u8 multihitMoveEffect;
u8 bank;
u8 battler;
u8 animTurn;
u8 animTargetsHit;
u8 statChanger;
u8 field_1B;
bool8 statAnimPlayed;
u8 atk23_state;
u8 battleStyle;
u8 atk6C_state;
@@ -794,12 +706,8 @@ struct BattleScripting
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
u8 field_24;
u8 multiplayerId;
};
extern struct BattleScripting gBattleScripting;
// functions
// battle_1
@@ -809,6 +717,7 @@ void ApplyPlayerChosenFrameToBattleMenu(void);
bool8 LoadChosenBattleElement(u8 caseId);
void DrawMainBattleBackground(void);
void task00_0800F6FC(u8 taskId);
void sub_800F324(void);
enum
{
@@ -863,24 +772,23 @@ struct BattleAnimationInfo
struct BattleHealthboxInfo
{
u8 flag_x1 : 1;
u8 flag_x2 : 1;
u8 flag_x4 : 1;
u8 partyStatusSummaryShown : 1;
u8 healthboxIsBouncing : 1;
u8 battlerIsBouncing : 1;
u8 ballAnimActive : 1; // 0x8
u8 statusAnimActive : 1; // x10
u8 animFromTableActive : 1; // x20
u8 specialAnimActive : 1; //x40
u8 flag_x80 : 1;
u8 field_1_x1 : 1;
u8 field_1_x1E : 4;
u8 field_1_x20 : 1;
u8 field_1_x1E : 5;
u8 field_1_x40 : 1;
u8 field_1_x80 : 1;
u8 field_2;
u8 field_3;
u8 healthboxBounceSpriteId;
u8 battlerBounceSpriteId;
u8 animationState;
u8 field_5;
u8 field_6;
u8 matrixNum;
u8 shadowSpriteId;
u8 field_8;
u8 field_9;
@@ -892,14 +800,14 @@ struct BattleBarInfo
{
u8 healthboxSpriteId;
s32 maxValue;
s32 currentValue;
s32 oldValue;
s32 receivedValue;
s32 field_10;
s32 currValue;
};
struct BattleSpriteData
{
struct BattleSpriteInfo *bankData;
struct BattleSpriteInfo *battlerData;
struct BattleHealthboxInfo *healthBoxesData;
struct BattleAnimationInfo *animationData;
struct BattleBarInfo *battleBars;
@@ -931,16 +839,30 @@ struct MonSpritesGfx
void *field_17C;
};
extern struct BattleSpritesGfx* gMonSpritesGfx;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
extern struct BattleSpritesGfx *gMonSpritesGfx;
extern u8 gBattleOutcome;
extern u16 gLastUsedItem;
extern u32 gBattleTypeFlags;
extern struct MonSpritesGfx* gMonSpritesGfxPtr;
extern struct MonSpritesGfx *gMonSpritesGfxPtr;
extern u16 gTrainerBattleOpponent_A;
extern u16 gMoveToLearn;
extern u16 gBattleMovePower;
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u16 gChosenMove;
extern u16 gCalledMove;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
extern u8 gLastUsedAbility;
@@ -949,8 +871,66 @@ extern u8 gPotentialItemEffectBattler;
extern u8 gBattlersCount;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern s32 gBattleMoveDamage;
extern u16 gIntroSlideFlags;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u32 gBattleControllerExecFlags;
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern bool8 gDoingBattleAnim;
extern void *gUnknown_3005EE0[];
extern u8 *gUnknown_2022BB8;
extern u8 *gUnknown_2022BBC;
extern void (*gBattleMainFunc)(void);
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u32 gUnknown_2022B54;
extern u8 gUnknown_2023DDC;
extern u8 gBattlerAttacker;
extern u8 gEffectBattler;
extern u8 gMultiHitCounter;
extern struct BattleScripting gBattleScripting;
extern u8 gBattlerFainted;
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u8 gSentPokesToOpponent[2];
extern const u8 *gBattlescriptCurrInstr;
extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
extern u16 gSideStatuses[2];
extern u32 gHitMarker;
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gMoveResultFlags;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentActionFuncId;
extern u8 gCurrMovePos;
extern u8 gChosenMovePos;
extern u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT];
extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
extern s32 gHpDealt;
extern u16 gPauseCounterBattle;
extern u16 gPaydayMoney;
extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
extern u16 gExpShareExp;
extern u8 gLeveledUpInBattle;
extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern u8 gBattleTerrain;
#endif // GUARD_BATTLE_H
+7 -3
View File
@@ -3,15 +3,19 @@
#include "global.h"
extern u8 sBattler_AI;
// return values for BattleAI_ChooseMoveOrAction
// 0 - 3 are move idx
#define AI_CHOICE_FLEE 4
#define AI_CHOICE_WATCH 5
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
void BattleAI_HandleItemUseBeforeAISetup(void);
void BattleAI_SetupAIData(void);
u8 BattleAI_ChooseMoveOrAction(void);
void ClearBankMoveHistory(u8 bank);
void RecordAbilityBattle(u8 bank, u8 abilityId);
void ClearBankAbilityHistory(u8 bank);
void RecordItemEffectBattle(u8 bank, u8 itemEffect);
void ClearBankItemEffectHistory(u8 bank);
u8 BattleAI_ChooseMoveOrAction(void);
#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
+79 -32
View File
@@ -19,28 +19,28 @@ enum
{
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
BG_ANIM2,
BG_ANIM3,
BG_ANIM_MOSAIC,
BG_ANIM_CHAR_BASE_BLOCK,
BG_ANIM_PRIORITY,
BG_ANIM_5,
BG_ANIM_6
BG_ANIM_PALETTES_MODE,
BG_ANIM_SCREEN_BASE_BLOCK
};
struct UnknownAnimStruct2
struct BattleAnimBgData
{
void *unk0;
u16 *unk4;
u8 unk8;
u8 unk9;
u16 unkA;
u16 unkC;
u8 *bgTiles;
u16 *bgTilemap;
u8 paletteId;
u8 bgId;
u16 tilesOffset;
u16 unused;
};
struct BattleAnimBackground
{
void *image;
void *palette;
void *tilemap;
const u32 *image;
const u32 *palette;
const u32 *tilemap;
};
#define ANIM_ARGS_COUNT 8
@@ -53,7 +53,6 @@ extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
extern u32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
@@ -64,8 +63,8 @@ extern u8 gBattleAnimTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gUnknown_2037EEC;
extern s32 gUnknown_2037EE8;
extern u16 gAnimMovePower;
extern s32 gAnimMoveDmg;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -80,7 +79,7 @@ s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
bool8 sub_8072DF0(u8 battlerId);
bool8 IsBattlerSpriteVisible(u8 battlerId);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
@@ -92,18 +91,35 @@ void sub_80A6EEC(struct Sprite *sprite);
void sub_80A68D4(struct Sprite *sprite);
void sub_80A6F3C(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
void sub_80A6B30(struct BattleAnimBgData *);
void sub_80A6B90(struct BattleAnimBgData *, u32 arg1);
u8 sub_80A82E4(u8 bank);
bool8 AnimateBallThrow(struct Sprite *sprite);
// battle_anim_special
void sub_80F1720(u8 battler, struct Pokemon *mon);
enum
{
BANK_X_POS,
BANK_Y_POS,
BATTLER_COORD_X,
BATTLER_COORD_Y,
BATTLER_COORD_X_2,
BATTLER_COORD_Y_PIC_OFFSET,
BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
};
u8 GetBankPosition(u8 bank, u8 attributeId);
enum
{
BATTLER_COORD_ATTR_HEIGHT,
BATTLER_COORD_ATTR_WIDTH,
BATTLER_COORD_ATTR_TOP,
BATTLER_COORD_ATTR_BOTTOM,
BATTLER_COORD_ATTR_LEFT,
BATTLER_COORD_ATTR_RIGHT,
BATTLER_COORD_ATTR_RAW_BOTTOM,
};
u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
bool8 IsBankSpritePresent(u8 bank);
void sub_80A6C68(u8 arg0);
@@ -112,12 +128,23 @@ bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBankSpriteDefault_Y(u8 bank);
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 bank);
u8 sub_80A82E4(u8 bank);
u8 GetSubstituteSpriteDefault_Y(u8 bank);
u8 GetGhostSpriteDefault_Y(u8 battlerId);
void sub_8072E48(u8 battlerId, u8);
void sub_8073128(u8);
// battle_anim_80A9C70.s
#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
#define STAT_ANIM_MINUS1 22
#define STAT_ANIM_MINUS2 46
#define STAT_ANIM_MULTIPLE_PLUS1 55
#define STAT_ANIM_MULTIPLE_PLUS2 56
#define STAT_ANIM_MULTIPLE_MINUS1 57
#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
// battle_anim_8170478.s
@@ -126,13 +153,33 @@ u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
// battle_anim_mons.s
void sub_8074DC4(struct Sprite * sprite);
void sub_8074E14(struct Sprite * sprite);
void sub_80754B8(struct Sprite * sprite);
void sub_80758E0(u8 spriteId, u8 b);
void sub_8075980(u8 spriteId);
void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
bool8 sub_8073788(void);
void TranslateMonSpriteLinear(struct Sprite * sprite);
void TranslateMonSpriteLinearFixedPoint(struct Sprite * sprite);
void InitSpriteDataForLinearTranslation(struct Sprite * sprite);
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 b);
void ResetSpriteRotScale(u8 spriteId);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
bool8 IsContest(void);
void sub_80759DC(u8 spriteId);
bool8 IsBattlerSpritePresent(u8 battlerId);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
void StartAnimLinearTranslation(struct Sprite *sprite);
void sub_80755B8(struct Sprite *sprite);
u8 sub_80768B0(u8 battlerId);
// battle_anim_mon_movement.c
void AnimTask_ShakeMon(u8 taskId);
void AnimTask_ShakeMon2(u8 taskId);
void AnimTask_ShakeMonInPlace(u8 taskId);
void AnimTask_ShakeAndSinkMon(u8 taskId);
void AnimTask_TranslateMonElliptical(u8 taskId);
void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
void AnimTask_WindUpLunge(u8 taskId);
void sub_80995FC(u8 taskId);
void AnimTask_SwayMon(u8 taskId);
void AnimTask_ScaleMonAndRestore(u8 taskId);
void sub_8099980(u8 taskId);
void sub_8099A78(u8 taskId);
void sub_8099BD4(u8 taskId);
#endif // GUARD_BATTLE_ANIM_H
+6
View File
@@ -0,0 +1,6 @@
#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H
void sub_800F34C(void);
#endif // GUARD_BATTLE_BG_H
+68 -68
View File
@@ -77,10 +77,14 @@ enum
#define BALL_3_SHAKES_FAIL 3
#define BALL_3_SHAKES_SUCCESS 4
#define BALL_TRAINER_BLOCK 5
#define BALL_GHOST_DODGE 6
#define RET_VALUE_LEVELLED_UP 11
#define INSTANT_HP_BAR_DROP 32767
#define INSTANT_HP_BAR_DROP 0x7FFF
// Special return values in gBattleBufferB from Battle Controller functions.
#define RET_VALUE_LEVELED_UP 11
struct UnusedControllerStruct
{
@@ -162,8 +166,8 @@ enum
CONTROLLER_INTROSLIDE,
CONTROLLER_INTROTRAINERBALLTHROW,
CONTROLLER_DRAWPARTYSTATUSSUMMARY,
CONTROLLER_49,
CONTROLLER_50,
CONTROLLER_HIDEPARTYSTATUSSUMMARY,
CONTROLLER_ENDBOUNCE,
CONTROLLER_SPRITEINVISIBILITY,
CONTROLLER_BATTLEANIMATION,
CONTROLLER_LINKSTANDBYMSG,
@@ -174,90 +178,80 @@ enum
CONTROLLER_CMDS_COUNT
};
extern struct UnusedControllerStruct gUnknown_2022870;
// general functions
void HandleLinkBattleSetup(void);
void SetUpBattleVarsAndBirchZigzagoon(void);
void sub_8032768(void);
void sub_8033648(void);
void SetUpBattleVars(void);
void sub_800D30C(void);
void sub_800DD28(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
void EmitLoadMonSprite(u8 bufferId);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void EmitReturnMonToBall(u8 bufferId, u8 arg1);
void EmitDrawTrainerPic(u8 bufferId);
void EmitTrainerSlide(u8 bufferId);
void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintAnimation(u8 bufferId);
void EmitPaletteFade(u8 bufferId); // unused
void EmitSuccessBallThrowAnim(u8 bufferId); // unused
void EmitBallThrowAnim(u8 bufferId, u8 caseId);
void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void EmitPrintString(u8 bufferId, u16 stringId);
void EmitPrintSelectionString(u8 bufferId, u16 stringId);
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void EmitUnknownYesNoBox(u8 bufferId);
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void EmitChooseItem(u8 bufferId, u8* arg1);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void EmitCmd23(u8 bufferId); // unused
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitStatusXor(u8 bufferId, u8 b); // unused
void EmitDataTransfer(u8 bufferId, u16 size, void *data);
void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
void EmitOneReturnValue(u8 bufferId, u16 arg1);
void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
void EmitCmd37(u8 bufferId); // unused
void EmitCmd38(u8 bufferId, u8 b); // unused
void EmitCmd39(u8 bufferId); // unused
void EmitCmd40(u8 bufferId); // unused
void EmitHitAnimation(u8 bufferId);
void EmitCmd42(u8 bufferId);
void EmitPlaySE(u8 bufferId, u16 songId);
void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void EmitFaintingCry(u8 bufferId);
void EmitIntroSlide(u8 bufferId, u8 terrainId);
void EmitIntroTrainerBallThrow(u8 bufferId);
void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitCmd50(u8 bufferId);
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void EmitCmd55(u8 bufferId, u8 arg1);
void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void BtlController_EmitLoadMonSprite(u8 bufferId);
void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
void BtlController_EmitDrawTrainerPic(u8 bufferId);
void BtlController_EmitTrainerSlide(u8 bufferId);
void BtlController_EmitTrainerSlideBack(u8 bufferId);
void BtlController_EmitFaintAnimation(u8 bufferId);
void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr);
void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
void BtlController_EmitHitAnimation(u8 bufferId);
void BtlController_EmitCmd42(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1);
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
// player controller
void nullsub_13(void);
void SetControllerToPlayer(void);
void nullsub_21(void);
void PlayerHandleGetRawMonData(void);
void sub_80587B0(void);
void sub_805CC00(struct Sprite *sprite);
void sub_80335F8(struct Sprite *sprite);
void SetCB2ToReshowScreenAfterMenu(void);
void SetCB2ToReshowScreenAfterMenu2(void);
void c3_0802FDF4(u8 taskId);
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos);
void InitMoveSelectionsVarsAndStrings(void);
void sub_802F6A8(void);
void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
void MoveSelectionDestroyCursorAt(u8 cursorPos);
void HandleInputChooseMove(void);
// recorded player controller
void SetControllerToRecordedPlayer(void);
// opponent controller
void SetControllerToOpponent(void);
void OpponentBufferExecCompleted(void);
// player partner controller
void SetControllerToPlayerPartner(void);
@@ -265,11 +259,17 @@ void SetControllerToPlayerPartner(void);
// safari controller
void SetControllerToSafari(void);
// wally controller
void SetControllerToWally(void);
// pokedude controller
void SetControllerToPokedude(void);
// recorded opponent controller
void SetControllerToRecordedOpponent(void);
// oak controller
void SetControllerToOakOrOldman(void);
bool8 sub_80EB2E0(u8);
void sub_80EB2F4(u8);
void sub_80E8570(void);
void sub_80E85C0(void);
void sub_80E8598(void);
void sub_80E7988(void);
// link opponent
void SetControllerToLinkOpponent(void);
+29 -34
View File
@@ -1,50 +1,45 @@
#ifndef GUARD_BATTLE_GFX_SFX_UTIL
#define GUARD_BATTLE_GFX_SFX_UTIL
#ifndef GUARD_BATTLE_GFX_SFX_UTIL_H
#define GUARD_BATTLE_GFX_SFX_UTIL_H
void AllocateBattleSpritesData(void);
void FreeBattleSpritesData(void);
u16 ChooseMoveAndTargetInBattlePalace(void);
void sub_805D714(struct Sprite *sprite);
void sub_805D770(struct Sprite *sprite, bool8 arg1);
void sub_805D7AC(struct Sprite *sprite);
void sub_8033E3C(struct Sprite *sprite);
void sub_8033EEC(struct Sprite *sprite);
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument);
void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId);
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
bool8 mplay_80342A4(u8 bank);
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
void nullsub_23(void);
void nullsub_24(u16 species);
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
void DecompressTrainerBackPic(u16 backPicId, u8 bank);
void nullsub_25(u8 arg0);
void FreeTrainerFrontPicPalette(u16 frontPicId);
void sub_805DFFC(void);
bool8 mplay_80342A4(u8 battlerId);
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId);
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
void DecompressTrainerBackPalette(u16 a1, u8 a2);
void nullsub_16(u8 a1);
void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId);
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
void LoadBattleBarGfx(u8 arg0);
bool8 BattleInitAllSprites(u8 *state1, u8 *bank);
bool8 BattleInitAllSprites(u8 *state, u8 *battlerId);
void ClearSpritesHealthboxAnimData(void);
void CopyAllBattleSpritesInvisibilities(void);
void CopyBattleSpriteInvisibility(u8 bank);
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform);
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
void ClearBehindSubstituteBit(u8 bank);
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank);
void CopyBattleSpriteInvisibility(u8 battlerId);
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform);
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
void ClearBehindSubstituteBit(u8 battlerId);
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
void BattleStopLowHpSound(void);
u8 GetMonHPBarLevel(struct Pokemon *mon);
void sub_805EAE8(void);
void sub_805EB9C(u8 affineMode);
void HandleBattleLowHpMusicChange(void);
void sub_8035450(u8 affineMode);
void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite);
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
void EnemyShadowCallbackToSetInvisible(u8 bank);
void sub_805EF14(void);
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
void HideBattlerShadowSprite(u8 battlerId);
void sub_80357C8(void);
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void);
void FreeMonSpritesGfx(void);
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
#endif // GUARD_BATTLE_GFX_SFX_UTIL
#endif // GUARD_BATTLE_GFX_SFX_UTIL_H
+12 -2
View File
@@ -30,12 +30,18 @@ enum
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704
#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705
#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706
#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707
#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
#define TAG_HEALTHBOX_PAL 0xD6FF
#define TAG_HEALTHBAR_PAL 0xD704
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
@@ -55,7 +61,8 @@ enum
HEALTHBOX_SAFARI_BALLS_TEXT
};
u8 CreateBankHealthboxSprites(u8 bank);
void Task_HidePartyStatusSummary(u8 taskId);
u8 CreateBattlerHealthboxSprites(u8 bank);
u8 CreateSafariPlayerHealthboxSprites(void);
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
@@ -63,7 +70,7 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
void DestoryHealthboxSprite(u8 healthboxSpriteId);
void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
void UpdateOamPriorityInAllHealthboxes(u8 priority);
void SetBankHealthboxSpritePos(u8 bank);
void InitBattlerHealthboxCoords(u8 bank);
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
void SwapHpBarsWithHpText(void);
u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
@@ -72,5 +79,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp);
void sub_80496C0(u8 spriteId, struct Pokemon *mon);
void sub_804981C(u8 spriteId, u8);
s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
#endif // GUARD_BATTLE_INTERFACE_H
+57 -14
View File
@@ -1,8 +1,47 @@
#ifndef GUARD_BATTLE_2_H
#define GUARD_BATTLE_2_H
#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H
#include "global.h"
#include "sprite.h"
struct TrainerMoney
{
u8 classId;
u8 value;
};
struct UnknownPokemonStruct4
{
/*0x00*/ u16 species;
/*0x02*/ u16 heldItem;
/*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x0F*/ u8 level;
/*0x10*/ u16 hp;
/*0x12*/ u16 maxhp;
/*0x14*/ u32 status;
/*0x18*/ u32 personality;
/*0x1C*/ u8 gender;
/*0x1D*/ u8 language;
};
#define TYPE_NAME_LENGTH 6
#define ABILITY_NAME_LENGTH 12
// defines for the u8 array gTypeEffectiveness
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
// defines for the gTypeEffectiveness multipliers
#define TYPE_MUL_NO_EFFECT 0
#define TYPE_MUL_NOT_EFFECTIVE 5
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
// special type table Ids
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
// defines for the 'DoBounceEffect' function
#define BOUNCE_MON 0x0
#define BOUNCE_HEALTHBOX 0x1
void CB2_InitBattle(void);
void BattleMainCB2(void);
@@ -10,27 +49,25 @@ void CB2_QuitRecordedBattle(void);
void sub_8038528(struct Sprite* sprite);
void sub_8038A04(void); // unused
void VBlankCB_Battle(void);
void nullsub_17(void);
void sub_8038B74(struct Sprite *sprite);
void sub_8038D64(void);
void sub_8011A1C(void);
u32 sub_80391E0(u8 arrayId, u8 caseId);
u32 sub_80397C4(u32 setId, u32 tableId);
void oac_poke_opponent(struct Sprite *sprite);
void SpriteCallbackDummy_2(struct Sprite *sprite);
void sub_8039934(struct Sprite *sprite);
void sub_8039AD8(struct Sprite *sprite);
void sub_8039B2C(struct Sprite *sprite);
void sub_8012098(struct Sprite *sprite);
void sub_8012044(struct Sprite *sprite);
void sub_8039B58(struct Sprite *sprite);
void sub_8039BB4(struct Sprite *sprite);
void sub_80105DC(struct Sprite *sprite);
void sub_8039C00(struct Sprite *sprite);
void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
void dp11b_obj_free(u8 bank, bool8 b);
void sub_8012110(struct Sprite *sprite);
void DoBounceEffect(u8 bank, u8 b, s8 c, s8 d);
void EndBounceEffect(u8 bank, bool8 b);
void sub_8039E44(struct Sprite *sprite);
void sub_8039E60(struct Sprite *sprite);
void sub_8039E84(struct Sprite *sprite);
void sub_8039E9C(struct Sprite *sprite);
void nullsub_20(void);
void BeginBattleIntro(void);
void SwitchInClearSetData(void);
void FaintClearSetData(void);
@@ -38,7 +75,7 @@ void sub_803B3AC(void); // unused
void sub_803B598(void); // unused
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
void sub_803BDA0(u8 bank);
void sub_8013F6C(u8 battlerId);
void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void);
@@ -46,6 +83,9 @@ void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 bank);
void sub_800FD9C(void);
void sub_80120C4(struct Sprite *);
void sub_8012100(struct Sprite *);
void nullsub_12(void);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
@@ -57,4 +97,7 @@ extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[7][2];
#endif // GUARD_BATTLE_2_H
extern const u8 gTypeEffectiveness[336];
extern const struct TrainerMoney gTrainerMoneyTable[];
#endif // GUARD_BATTLE_MAIN_H
+11 -7
View File
@@ -35,11 +35,11 @@
#define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D
#define B_TXT_1E 0x1E // trainer name for a link player
#define B_TXT_1F 0x1F // trainer name for a link player
#define B_TXT_20 0x20 // trainer name for a link player
#define B_TXT_21 0x21 // trainer name for a link player
#define B_TXT_22 0x22 // trainer name for a link player
#define B_TXT_LINK_PLAYER_NAME 0x1E
#define B_TXT_LINK_PARTNER_NAME 0x1F
#define B_TXT_LINK_OPPONENT1_NAME 0x20
#define B_TXT_LINK_OPPONENT2_NAME 0x21
#define B_TXT_LINK_SCR_TRAINER_NAME 0x22
#define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25
@@ -196,7 +196,7 @@
textVar[4] = B_BUFF_EOS; \
}
struct StringInfoBattle
struct BattleMsgData
{
u16 currentMove;
u16 originallyUsedMove;
@@ -205,7 +205,7 @@ struct StringInfoBattle
u8 scrActive;
u8 unk1605E;
u8 hpScale;
u8 StringBank;
u8 itemEffectBattler;
u8 moveType;
u8 abilities[4];
u8 textBuffs[3][0x10];
@@ -217,6 +217,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
void SetPpNumbersPaletteInMoveSelection(void);
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
void BattlePutTextOnWindow(const u8* text, u8 arg1);
bool8 sub_80D89B0(u16);
extern struct BattleMsgData *gBattleMsgDataPtr;
#define TEXT_BUFF_ARRAY_COUNT 16
+9 -26
View File
@@ -14,10 +14,6 @@
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
@@ -25,19 +21,6 @@
#define ATK4F_DONT_CHECK_STATUSES 0x80
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
@@ -51,18 +34,18 @@
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 BankGetTurnOrder(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
bool8 UproarWakeUpCheck(u8 battlerId);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
void AI_CalcDmg(u8 attacker, u8 defender);
bool32 IsMonGettingExpSentOut(void);
void BattleCreateYesNoCursorAt(void);
void BattleDestroyYesNoCursorAt(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 bank);
u8 GetBattlerTurnOrderNum(u8 battlerId);
void BufferMoveToLearnIntoBattleTextBuff2(void);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[][4];
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
+14 -75
View File
@@ -28,16 +28,8 @@ extern const u8 BattleScript_LocalBattleLost[];
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
extern const u8 BattleScript_LocalBattleLostEnd[];
extern const u8 BattleScript_CheckDomeDrew[];
extern const u8 BattleScript_82DAA0B[];
extern const u8 BattleScript_82DAA31[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
extern const u8 BattleScript_82DAA5C[];
extern const u8 BattleScript_82DAA83[];
extern const u8 BattleScript_FrontierTrainerBattleWon[];
extern const u8 BattleScript_82DAAAB[];
extern const u8 BattleScript_82DAAAE[];
extern const u8 BattleScript_82DAACB[];
extern const u8 BattleScript_82DAADA[];
extern const u8 BattleScript_SmokeBallEscape[];
extern const u8 BattleScript_RanAwayUsingMonAbility[];
extern const u8 BattleScript_GotAwaySafely[];
@@ -47,11 +39,6 @@ extern const u8 BattleScript_PrintFailedToRunString[];
extern const u8 BattleScript_PrintCantEscapeFromBattle[];
extern const u8 BattleScript_PrintFullBox[];
extern const u8 BattleScript_ActionSwitch[];
extern const u8 BattleScript_82DAB35[];
extern const u8 BattleScript_82DAB37[];
extern const u8 BattleScript_82DAB44[];
extern const u8 BattleScript_82DAB77[];
extern const u8 BattleScript_82DABB8[];
extern const u8 BattleScript_Pausex20[];
extern const u8 BattleScript_LevelUp[];
extern const u8 BattleScript_RainContinuesOrEnds[];
@@ -64,13 +51,10 @@ extern const u8 BattleScript_SideStatusWoreOff[];
extern const u8 BattleScript_SafeguardProtected[];
extern const u8 BattleScript_SafeguardEnds[];
extern const u8 BattleScript_LeechSeedTurnDrain[];
extern const u8 BattleScript_82DAD47[];
extern const u8 BattleScript_82DAD4D[];
extern const u8 BattleScript_BideStoringEnergy[];
extern const u8 BattleScript_BideAttack[];
extern const u8 BattleScript_BideNoEnergyToAttack[];
extern const u8 BattleScript_SuccessForceOut[];
extern const u8 BattleScript_82DADF1[];
extern const u8 BattleScript_MistProtected[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_MoveUsedIsDisabled[];
@@ -81,32 +65,16 @@ extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
extern const u8 BattleScript_EncoredNoMore[];
extern const u8 BattleScript_DestinyBondTakesLife[];
extern const u8 BattleScript_SpikesOnAttacker[];
extern const u8 BattleScript_82DAE7A[];
extern const u8 BattleScript_SpikesOnTarget[];
extern const u8 BattleScript_82DAEB1[];
extern const u8 BattleScript_SpikesOngBank1[];
extern const u8 BattleScript_82DAEE8[];
extern const u8 BattleScript_82DAEFE[];
extern const u8 BattleScript_PerishSongTakesLife[];
extern const u8 BattleScript_PerishSongCountGoesDown[];
extern const u8 BattleScript_AllStatsUp[];
extern const u8 BattleScript_82DAF54[];
extern const u8 BattleScript_82DAF72[];
extern const u8 BattleScript_82DAF86[];
extern const u8 BattleScript_82DAF9A[];
extern const u8 BattleScript_82DAFAE[];
extern const u8 BattleScript_82DAFC2[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_WrapFree[];
extern const u8 BattleScript_LeechSeedFree[];
extern const u8 BattleScript_SpikesFree[];
extern const u8 BattleScript_MonTookFutureAttack[];
extern const u8 BattleScript_82DB001[];
extern const u8 BattleScript_82DB008[];
extern const u8 BattleScript_82DB020[];
extern const u8 BattleScript_82DB027[];
extern const u8 BattleScript_82DB03F[];
extern const u8 BattleScript_82DB058[];
extern const u8 BattleScript_NoMovesLeft[];
extern const u8 BattleScript_SelectingMoveWithNoPP[];
extern const u8 BattleScript_NoPPForMove[];
@@ -119,27 +87,21 @@ extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
extern const u8 BattleScript_WishComesTrue[];
extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_82DB144[];
extern const u8 BattleScript_82DB167[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisionedMove[];
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
extern const u8 BattleScript_SelectingImprisonedMove[];
extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_SnatchedMove[];
extern const u8 BattleScript_EnduredMsg[];
extern const u8 BattleScript_OneHitKOMsg[];
extern const u8 BattleScript_SAtkDown2[];
extern const u8 BattleScript_82DB1FE[];
extern const u8 BattleScript_FocusPunchSetUp[];
extern const u8 BattleScript_MoveUsedIsAsleep[];
extern const u8 BattleScript_MoveUsedWokeUp[];
extern const u8 BattleScript_MonWokeUpInUproar[];
extern const u8 BattleScript_PoisonTurnDmg[];
extern const u8 BattleScript_82DB243[];
extern const u8 BattleScript_82DB245[];
extern const u8 BattleScript_82DB25E[];
extern const u8 BattleScript_BurnTurnDmg[];
extern const u8 BattleScript_MoveUsedIsFrozen[];
extern const u8 BattleScript_MoveUsedUnfroze[];
@@ -149,19 +111,17 @@ extern const u8 BattleScript_MoveUsedFlinched[];
extern const u8 BattleScript_PrintUproarOverTurns[];
extern const u8 BattleScript_ThrashConfuses[];
extern const u8 BattleScript_MoveUsedIsConfused[];
extern const u8 BattleScript_82DB2D4[];
extern const u8 BattleScript_82DB2FF[];
extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
extern const u8 BattleScript_PrintPayDayMoneyString[];
extern const u8 BattleScript_WrapTurnDmg[];
extern const u8 BattleScript_WrapEnds[];
extern const u8 BattleScript_MoveUsedIsInLove[];
extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
extern const u8 BattleScript_NightmareTurnDmg[];
extern const u8 BattleScript_CurseTurnDmg[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_MoveEffectSleep[];
extern const u8 BattleScript_82DB374[];
extern const u8 BattleScript_YawnMakesAsleep[];
extern const u8 BattleScript_MoveEffectPoison[];
extern const u8 BattleScript_MoveEffectBurn[];
@@ -185,14 +145,6 @@ extern const u8 BattleScript_ShedSkinActivates[];
extern const u8 BattleScript_WeatherFormChanges[];
extern const u8 BattleScript_WeatherFormChangesLoop[];
extern const u8 BattleScript_CastformChange[];
extern const u8 BattleScript_82DB4AF[];
extern const u8 BattleScript_82DB4B8[];
extern const u8 BattleScript_82DB4BE[];
extern const u8 BattleScript_82DB4C1[];
extern const u8 BattleScript_82DB4CD[];
extern const u8 BattleScript_82DB510[];
extern const u8 BattleScript_82DB51B[];
extern const u8 BattleScript_82DB51C[];
extern const u8 BattleScript_DroughtActivates[];
extern const u8 BattleScript_TookAttack[];
extern const u8 BattleScript_SturdyPreventsOHKO[];
@@ -220,12 +172,9 @@ extern const u8 BattleScript_ApplySecondaryEffect[];
extern const u8 BattleScript_SynchronizeActivates[];
extern const u8 BattleScript_NoItemSteal[];
extern const u8 BattleScript_AbilityCuredStatus[];
extern const u8 BattleScript_82DB695[];
extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
extern const u8 BattleScript_MoveUsedLoafingAround[];
extern const u8 BattleScript_82DB6C7[];
extern const u8 BattleScript_IgnoresAndFallsAsleep[];
extern const u8 BattleScript_82DB6F0[];
extern const u8 BattleScript_SubstituteFade[];
extern const u8 BattleScript_BerryCurePrlzEnd2[];
extern const u8 BattleScript_BerryCureParRet[];
@@ -251,18 +200,8 @@ extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryStatRaiseEnd2[];
extern const u8 BattleScript_82DB85B[];
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
extern const u8 BattleScript_82DB87D[];
extern const u8 BattleScript_82DB881[];
extern const u8 BattleScript_82DB887[];
extern const u8 BattleScript_82DB89D[];
extern const u8 BattleScript_82DB8BE[];
extern const u8 BattleScript_82DB8E0[];
extern const u8 BattleScript_82DB8F3[];
extern const u8 BattleScript_82DB973[];
extern const u8 BattleScript_82DB992[];
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
extern const u8 BattleScript_PrintPlayerForfeited[];
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
@@ -270,23 +209,23 @@ extern const u8 BattleScript_BallThrow[];
extern const u8 BattleScript_BallThrowByWally[];
extern const u8 BattleScript_SafariBallThrow[];
extern const u8 BattleScript_SuccessBallThrow[];
extern const u8 BattleScript_82DBD92[];
extern const u8 BattleScript_82DBDA5[];
extern const u8 BattleScript_82DBDC2[];
extern const u8 BattleScript_82DBDC3[];
extern const u8 BattleScript_WallyBallThrow[];
extern const u8 BattleScript_ShakeBallThrow[];
extern const u8 BattleScript_82DBE01[];
extern const u8 BattleScript_TrainerBallBlock[];
extern const u8 BattleScript_82DBE12[];
extern const u8 BattleScript_82DBE1C[];
extern const u8 BattleScript_82DBE4B[];
extern const u8 BattleScript_82DBE6F[];
extern const u8 BattleScript_82DBE91[];
extern const u8 BattleScript_RunByUsingItem[];
extern const u8 BattleScript_ActionWatchesCarefully[];
extern const u8 BattleScript_ActionGetNear[];
extern const u8 BattleScript_ActionThrowPokeblock[];
extern const u8 BattleScript_82DBEE3[];
extern const u8 gUnknown_81D9192[];
extern const u8 gUnknown_81D9180[];
extern const u8 BattleScript_IntimidateActivates[];
extern const u8 BattleScript_IntimidateActivatesEnd3[];
extern const u8 BattleScript_IgnoresWhileAsleep[];
extern const u8 BattleScript_IgnoresAndHitsItself[];
extern const u8 BattleScript_MoveEffectRecoil[];
extern const u8 BattleScript_FlushMessageBox[];
extern const u8 BattleScript_SpikesOnFaintedBattler[];
extern const u8 BattleScript_GhostBallDodge[];
extern const u8 gUnknown_81D9A88[];
#endif // GUARD_BATTLE_SCRIPTS_H
+2
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@@ -6,5 +6,7 @@
u16 sub_8164FCC(u8, u8);
void sub_80E7524(u32 *);
void ValidateEReaderTrainer(void);
u8 GetBattleTowerTrainerFrontSpriteId(void);
u8 GetEreaderTrainerFrontSpriteId(void);
#endif //GUARD_BATTLE_TOWER_H
+49 -49
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@@ -8,35 +8,37 @@
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISION (1 << 5)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
#define ABILITYEFFECT_CONTACT 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
#define ABILITYEFFECT_INTIMIDATE1 0x9
#define ABILITYEFFECT_INTIMIDATE2 0xA
#define ABILITYEFFECT_TRACE 0xB
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
#define ABILITYEFFECT_MOVE_END 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
#define ABILITYEFFECT_INTIMIDATE1 0x9
#define ABILITYEFFECT_INTIMIDATE2 0xA
#define ABILITYEFFECT_TRACE 0xB
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF // TODO: Is it correct?
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define ITEMEFFECT_MOVE_END 0x3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -50,43 +52,41 @@
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
u8 GetBattleBank(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
void MarkAllBufferBanksForExecution(void); // unused
void MarkBufferBankForExecution(u8 bank);
void sub_803F850(u8 arg0);
void CancelMultiTurnMoves(u8 bank);
bool8 WasUnableToUseMove(u8 bank);
void PrepareStringBattle(u16 stringId, u8 bank);
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 target, u8 attacker, u16 move);
void PressurePPLoseOnUsingImprison(u8 attacker);
void PressurePPLoseOnUsingPerishSong(u8 attacker);
void MarkAllBattlersForControllerExec(void);
void MarkBattlerForControllerExec(u8 battlerId);
void sub_8017298(u8 arg0);
void CancelMultiTurnMoves(u8 battler);
bool8 WasUnableToUseMove(u8 battler);
void PrepareStringBattle(u16 stringId, u8 battler);
void ResetSentPokesToOpponentValue(void);
void sub_803F9EC(u8 bank);
void sub_803FA70(u8 bank);
void BattleScriptPush(const u8* bsPtr);
void sub_8017434(u8 battler);
void sub_80174B8(u8 battler);
void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 bank, u16 move);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 DoFieldEndTurnEffects(void);
u8 DoBattlerEndTurnEffects(void);
bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void);
void TryClearRageStatuses(void);
u8 AtkCanceller_UnableToUseMove(void);
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 bank);
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 bank);
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
u8 CastformDataTypeChange(u8 battler);
u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8 *BS_ptr);
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 GetMoveTarget(u16 move, u8 setTarget);
u8 IsMonDisobedient(void);
void MarkBufferBankForExecution(u8 battlerId);
void sub_80174B8(u8 battlerId);
#endif // GUARD_BATTLE_UTIL_H
-2
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@@ -6,7 +6,5 @@
void AllocateBattleResources(void);
void FreeBattleResources(void);
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
#endif // GUARD_BATTLE_UTIL_H
+13
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@@ -0,0 +1,13 @@
#ifndef GUARD_CABLE_CLUB_H
#define GUARD_CABLE_CLUB_H
#include "task.h"
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void sub_8081A90(u8 taskId);
#endif //GUARD_CABLE_CLUB_H
+19 -7
View File
@@ -53,7 +53,7 @@
#define BATTLE_TYPE_MULTI 0x0040
#define BATTLE_TYPE_SAFARI 0x0080
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200
#define BATTLE_TYPE_ROAMER 0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
@@ -63,7 +63,7 @@
#define BATTLE_TYPE_POKEDUDE 0x10000
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_FACTORY 0x80000
#define BATTLE_TYPE_TRAINER_TOWER 0x80000
#define BATTLE_TYPE_PIKE 0x100000
#define BATTLE_TYPE_PYRAMID 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
@@ -174,7 +174,7 @@
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
#define HITMARKER_x8000000 0x08000000
#define HITMARKER_CHARGING 0x08000000
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
#define HITMARKER_UNK(battler) (0x10000000 << battler)
@@ -207,12 +207,12 @@
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
#define WEATHER_SUNNY_TEMPORARY (1 << 5)
#define WEATHER_SUNNY_PERMANENT (1 << 6)
#define WEATHER_SUNNY_ANY (WEATHER_SUNNY_TEMPORARY | WEATHER_SUNNY_PERMANENT)
#define WEATHER_SUN_TEMPORARY (1 << 5)
#define WEATHER_SUN_PERMANENT (1 << 6)
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUNNY_ANY | WEATHER_HAIL_ANY)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
// Move Effects
#define MOVE_EFFECT_SLEEP 0x1
@@ -281,4 +281,16 @@
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
// Battle terrain defines for gBattleTerrain.
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2
#define BATTLE_TERRAIN_UNDERWATER 3
#define BATTLE_TERRAIN_WATER 4
#define BATTLE_TERRAIN_POND 5
#define BATTLE_TERRAIN_MOUNTAIN 6
#define BATTLE_TERRAIN_CAVE 7
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
#endif // GUARD_CONSTANTS_BATTLE_H
+443
View File
@@ -0,0 +1,443 @@
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
#define GUARD_CONSTANTS_BATTLE_ANIM_H
// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
// Particle ids.
#define ANIM_SPRITES_START 10000
#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138)
#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139)
#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140)
#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141)
#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142)
#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143)
#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144)
#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145)
#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146)
#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147)
#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148)
#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149)
#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152)
#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153)
#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154)
#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155)
#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156)
#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157)
#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158)
#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159)
#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160)
#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161)
#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162)
#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163)
#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164)
#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165)
#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166)
#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167)
#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168)
#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169)
#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170)
#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171)
#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172)
#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173)
#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174)
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186)
#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188)
#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189)
#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191)
#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192)
#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193)
#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196)
#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197)
#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200)
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208)
#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209)
#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210)
#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211)
#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212)
#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213)
#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214)
#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215)
#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216)
#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217)
#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218)
#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219)
#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221)
#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222)
#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223)
#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225)
#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226)
#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234)
#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235)
#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236)
#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237)
#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238)
#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239)
#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240)
#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242)
#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243)
#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244)
#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245)
#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246)
#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247)
#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248)
#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249)
#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251)
#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252)
#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253)
#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254)
#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255)
#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256)
#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257)
#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259)
#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260)
#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261)
#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262)
#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263)
#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264)
#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265)
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
#define ANIM_TAG_POKEBLOCK (ANIM_SPRITES_START + 269)
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283)
#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284)
#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285)
#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286)
#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287)
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
// battlers
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2
#define ANIM_DEF_PARTNER 3
// stereo panning constants [0-255]
//
// 0
// . .
// . .
// 192 . . 63
// . .
// . .
// . .
// 127
//
#define SOUND_PAN_ATTACKER -64
#define SOUND_PAN_TARGET 63
// move background ids
#define BG_DARK_ 0 // the same as BG_DARK but is unused
#define BG_DARK 1
#define BG_GHOST 2
#define BG_PSYCHIC 3
#define BG_IMPACT_OPPONENT 4
#define BG_IMPACT_PLAYER 5
#define BG_IMPACT_CONTESTS 6
#define BG_DRILL 7
#define BG_DRILL_CONTESTS 8
#define BG_HIGHSPEED_OPPONENT 9
#define BG_HIGHSPEED_PLAYER 10
#define BG_THUNDER 11
#define BG_GUILLOTINE_OPPONENT 12
#define BG_GUILLOTINE_PLAYER 13
#define BG_GUILLOTINE_CONTESTS 14
#define BG_ICE 15
#define BG_COSMIC 16
#define BG_IN_AIR 17
#define BG_SKY 18
#define BG_SKY_CONTESTS 19
#define BG_AURORA 20
#define BG_FISSURE 21
#define BG_BUG_OPPONENT 22
#define BG_BUG_PLAYER 23
#define BG_SOLARBEAM_OPPONENT 24
#define BG_SOLARBEAM_PLAYER 25
#define BG_SOLARBEAM_CONTESTS 26
// table ids for general animations
#define B_ANIM_CASTFORM_CHANGE 0x0
#define B_ANIM_STATS_CHANGE 0x1
#define B_ANIM_SUBSTITUTE_FADE 0x2
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
#define B_ANIM_POKEBLOCK_THROW 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_ITEM_EFFECT 0x7
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
#define B_ANIM_HANGED_ON 0x9
#define B_ANIM_RAIN_CONTINUES 0xA
#define B_ANIM_SUN_CONTINUES 0xB
#define B_ANIM_SANDSTORM_CONTINUES 0xC
#define B_ANIM_HAIL_CONTINUES 0xD
#define B_ANIM_LEECH_SEED_DRAIN 0xE
#define B_ANIM_MON_HIT 0xF
#define B_ANIM_ITEM_STEAL 0x10
#define B_ANIM_SNATCH_MOVE 0x11
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
#define B_ANIM_DOOM_DESIRE_HIT 0x13
#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
#define B_ANIM_x19 0x19
// special animations table
#define B_ANIM_LVL_UP 0x0
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
#define B_ANIM_BALL_THROW 0x3
#define B_ANIM_SAFARI_BALL_THROW 0x4
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
// status animation table
#define B_ANIM_STATUS_PSN 0x0
#define B_ANIM_STATUS_CONFUSION 0x1
#define B_ANIM_STATUS_BRN 0x2
#define B_ANIM_STATUS_INFATUATION 0x3
#define B_ANIM_STATUS_SLP 0x4
#define B_ANIM_STATUS_PRZ 0x5
#define B_ANIM_STATUS_FRZ 0x6
#define B_ANIM_STATUS_CURSED 0x7
#define B_ANIM_STATUS_NIGHTMARE 0x8
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
// Most tasks return a value to gBattleAnimArgs[7].
#define ARG_RET_ID 0x7
// Trapping Wrap-like moves end turn animation.
#define TRAP_ANIM_BIND 0
#define TRAP_ANIM_WRAP 0
#define TRAP_ANIM_FIRE_SPIN 1
#define TRAP_ANIM_WHIRLPOOL 2
#define TRAP_ANIM_CLAMP 3
#define TRAP_ANIM_SAND_TOMB 4
// Weather defines for battle animation scripts.
#define ANIM_WEATHER_NONE 0
#define ANIM_WEATHER_SUN 1
#define ANIM_WEATHER_RAIN 2
#define ANIM_WEATHER_SANDSTORM 3
#define ANIM_WEATHER_HAIL 4
// Battle mon back animations.
#define BACK_ANIM_NONE 0x00
#define BACK_ANIM_H_SLIDE_QUICK 0x01
#define BACK_ANIM_H_SLIDE 0x02
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
#define BACK_ANIM_SHRINK_GROW_1 0x05
#define BACK_ANIM_GROW_1 0x06
#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
#define BACK_ANIM_VERTICAL_SHAKE 0x09
#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
#define BACK_ANIM_VERTICAL_STRETCH 0x0b
#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
#define BACK_ANIM_GROW_2 0x0d
#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
#define BACK_ANIM_SHRINK_GROW_2 0x14
#define BACK_ANIM_JOLT_RIGHT 0x15
#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
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#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
// Battle Scripting and BattleCommunication addresses
#define sPAINSPLIT_HP gBattleScripting
#define sBIDE_DMG gBattleScripting + 4
#define sMULTIHIT_STRING gBattleScripting + 8
#define sDMG_MULTIPLIER gBattleScripting + 0xE
#define sTWOTURN_STRINGID gBattleScripting + 0xF
#define sB_ANIM_ARG1 gBattleScripting + 0x10
#define sB_ANIM_ARG2 gBattleScripting + 0x11
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
#define sMOVEEND_STATE gBattleScripting + 0x14
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
#define sBATTLER gBattleScripting + 0x17
#define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
#define sGIVEEXP_STATE gBattleScripting + 0x1C
#define sBATTLE_STYLE gBattleScripting + 0x1D
#define sLVLBOX_STATE gBattleScripting + 0x1E
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
#define sFIELD_20 gBattleScripting + 0x20
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
#define sFIELD_23 gBattleScripting + 0x23
#define sWINDOWS_TYPE gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
#define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
// Battle Script defines for getting the wanted battler
#define BS_TARGET 0
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_BATTLER_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_updatestatusicon
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13 // for atk98_updatestatusicon
#define BS_OPPONENT2 14
// atk 01, accuracy calc
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
#define ACC_CURR_MOVE 0
// compare operands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
// TODO: documentation
// atk76, various
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_CASE_4 4
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_CASE_7 7
#define VARIOUS_CASE_8 8
#define VARIOUS_RETURN_OPPONENT_MON1 9
#define VARIOUS_RETURN_OPPONENT_MON2 10
#define VARIOUS_CASE_11 11
#define VARIOUS_CASE_12 12
// atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_ONLY_MULTIPLE 0x4
#define ATK48_DONT_CHECK_LOWER 0x8
// atk49, moveend cases
#define ATK49_RAGE 0
#define ATK49_DEFROST 1
#define ATK49_SYNCHRONIZE_TARGET 2
#define ATK49_MOVE_END_ABILITIES 3
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
#define ATK49_SYNCHRONIZE_ATTACKER 5
#define ATK49_CHOICE_MOVE 6
#define ATK49_CHANGED_ITEMS 7
#define ATK49_ATTACKER_INVISIBLE 8
#define ATK49_ATTACKER_VISIBLE 9
#define ATK49_TARGET_VISIBLE 10
#define ATK49_ITEM_EFFECTS_ALL 11
#define ATK49_KINGSROCK_SHELLBELL 12
#define ATK49_SUBSTITUTE 13
#define ATK49_UPDATE_LAST_MOVES 14
#define ATK49_MIRROR_MOVE 15
#define ATK49_NEXT_TARGET 16
#define ATK49_COUNT 17
#define BIT_HP 0x1
#define BIT_ATK 0x2
#define BIT_DEF 0x4
#define BIT_SPEED 0x8
#define BIT_SPATK 0x10
#define BIT_SPDEF 0x20
#define BIT_ACC 0x40
#define BIT_EVASION 0x80
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define STAT_ACC 6 // only in battles
#define STAT_EVASION 7 // only in battles
#define NUM_STATS 6
#define NUM_BATTLE_STATS 8
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
#endif // GUARD_CONSTANTS_POKEMON_H
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#ifndef GUARD_TRAINERS_H
#define GUARD_TRAINERS_H
#define F_TRAINER_FEMALE (1 << 7)
// All trainer parties specify the IV, level, and species for each Pokémon in the
// party. Some trainer parties also specify held items and custom moves for each
// Pokémon.
#define F_TRAINER_PARTY_CUSTOM_MOVESET (1 << 0)
#define F_TRAINER_PARTY_HELD_ITEM (1 << 1)
#endif // GUARD_TRAINERS_H
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#ifndef GUARD_DATA2_H
#define GUARD_DATA2_H
#ifndef GUARD_DATA_H
#define GUARD_DATA_H
#include "global.h"
#include "constants/species.h"
struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 coords; // u8 x:4, y:4;
u8 size; // u8 width:4, height:4;
u8 y_offset;
};
@@ -23,8 +24,22 @@ extern const u16 gUnknown_8251FEE[];
extern const u16 gUnknown_8252324[];
extern const u16 gUnknown_82539D4[];
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const struct CompressedSpriteSheet gMonBackPicTable[];
extern const struct CompressedSpritePalette gMonPaletteTable[];
extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
extern const u8 gEnemyMonElevation[NUM_SPECIES];
extern const u8 *const gBattleAnims_General[];
extern const u8 *const gBattleAnims_Special[];
extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
@@ -44,4 +59,4 @@ extern const struct SpriteFrameImage gUnknown_8234788[];
extern const struct SpriteFrameImage gUnknown_82347A8[];
extern const struct SpriteFrameImage gUnknown_82347C8[];
#endif // GUARD_DATA2_H
#endif // GUARD_DATA_H
+1
View File
@@ -13,5 +13,6 @@ void nullsub_61(void);
u8 ContextNpcGetTextColor(void);
void set_unknown_box_id(u8);
u16 get_unknown_box_id(void);
bool8 sub_80CC7B4(void);
#endif // GUARD_FIELD_SPECIALS_H
+2
View File
@@ -16,5 +16,7 @@ void PlayRainStoppingSoundEffect(void);
bool8 sub_807AA70(void);
void SetWeatherScreenFadeOut(void);
void sub_807B070(void);
u8 GetCurrentWeather(void);
void FieldWeather_StartFadingOutCreditsMap(u8, u8, u32);
#endif // GUARD_WEATHER_H
+5
View File
@@ -6,8 +6,13 @@
#define TRUE 1
#define FALSE 0
#if defined(__APPLE__)
#define IWRAM_DATA __attribute__((section("__DATA,iwram_data")))
#define EWRAM_DATA __attribute__((section("__DATA,ewram_data")))
#else
#define IWRAM_DATA __attribute__((section("iwram_data")))
#define EWRAM_DATA __attribute__((section("ewram_data")))
#endif
#define ALIGNED(n) __attribute__((aligned(n)))
+24
View File
@@ -974,4 +974,28 @@ extern const u8 gGraphics_TitleScreen_CopyrightPressStartMap[];
extern const u16 gGraphics_TitleScreen_FirePals[];
extern const u8 gGraphics_TitleScreen_BlankObjTiles[];
extern const u32 gHealthboxSinglesPlayerGfx[];
extern const u32 gHealthboxSinglesOpponentGfx[];
extern const u32 gHealthboxDoublesPlayerGfx[];
extern const u32 gHealthboxDoublesOpponentGfx[];
extern const u32 gHealthboxSafariGfx[];
extern const u32 gBlankGfxCompressed[];
extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
extern const u32 gFile_graphics_interface_hp_numbers[];
extern const u32 gGhostFrontPic[];
extern const u32 gGhostPalette[];
extern const u32 gSubstituteDollGfx[];
extern const u32 gSubstituteDollTilemap[];
extern const u32 gSubstituteDollPal[];
// credits
extern const u32 gCreditsPokeballBgGfxTiles[];
extern const u32 gCreditsPokeballBgGfxMap[];
extern const u16 gCreditsMonBackdropPals[][16];
extern const u16 gCreditsAllRightsReservedGfxPal[];
extern const u8 gCreditsAllRightsReservedGfxTiles[];
extern const u8 gCreditsAllRightsReservedGfxMap[];
#endif //GUARD_GRAPHICS_H
+10 -6
View File
@@ -145,6 +145,7 @@ extern struct LinkPlayer gLinkPlayers[];
extern u16 word_3002910[];
extern bool8 gReceivedRemoteLinkPlayers;
extern bool8 gLinkVSyncDisabled;
extern u8 gWirelessCommType;
extern u8 gUnknown_3003F84;
extern u64 gSioMlt_Recv;
@@ -191,23 +192,26 @@ void sub_800E0E8(void);
bool8 sub_800A520(void);
bool8 sub_8010500(void);
void sub_800DFB4(u8, u8);
void sub_800ADF8(void);
void sub_800AB9C(void);
void sub_800B488(void);
void sub_8009734(void);
void sub_800A620(void);
void sub_8011BD0(void);
u8 sub_800ABAC(void);
u8 sub_800ABBC(void);
void sub_800AC34(void);
void sub_8009804(void);
bool8 sub_800AA48(void);
void sub_800A5BC(void);
void sub_800AAC0(void);
void OpenLink(void);
bool8 IsLinkMaster(void);
void CheckShouldAdvanceLinkState(void);
void sub_800AA80(u8);
void sub_80098D8(void);
void CloseLink(void);
bool8 sub_800A4BC(void);
bool8 IsLinkTaskFinished(void);
bool32 sub_800B270(void);
void sub_800B388(void);
void sub_8054A28(void);
void sub_800B1F4(void);
void LoadWirelessStatusIndicatorSpriteGfx(void);
void CreateWirelessStatusIndicatorSprite(u8, u8);
#endif // GUARD_LINK_H
+1
View File
@@ -18,5 +18,6 @@ void MEvent_CreateTask_CardOrNewsOverWireless(u8);
void MEvent_CreateTask_Leader(u8);
void sub_80F9E2C(void * data);
u8 sub_8116DE0(void);
void sub_80FBB4C(void);
#endif //GUARD_LINK_RFU_H
+21 -4
View File
@@ -1,5 +1,5 @@
#ifndef GUARD_ROM4_H
#define GUARD_ROM4_H
#ifndef GUARD_OVERWORLD_H
#define GUARD_OVERWORLD_H
#include "global.h"
#include "main.h"
@@ -23,6 +23,18 @@ struct UCoords32
u32 x, y;
};
struct CreditsOverworldCmd
{
s16 unk_0;
u16 unk_2;
u16 unk_4;
};
/* gDisableMapMusicChangeOnMapLoad */
#define MUSIC_DISABLE_OFF 0
#define MUSIC_DISABLE_STOP 1
#define MUSIC_DISABLE_KEEP 2
extern struct UCoords32 gDirectionToVectors[];
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
@@ -96,8 +108,9 @@ void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
void ResetInitialPlayerAvatarState(void);
void sub_8055D40(u16 mapDataId);
void CleanupOverworldWindowsAndTilemaps(void);
u32 sub_8054C04(void);
extern u8 gUnknown_2031DD8;
extern u8 gDisableMapMusicChangeOnMapLoad;
extern u8 gUnknown_2036E28;
extern void (*gFieldCallback)(void);
@@ -118,5 +131,9 @@ bool8 is_light_level_8_or_9(u8 mapType);
bool32 sub_8055C9C(void);
void Overworld_ResetStateAfterDigEscRope(void);
bool32 sub_8058244(void);
u8 GetCurrentMapType(void);
#endif //GUARD_ROM4_H
void Overworld_CreditsMainCB(void);
bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd *, u8);
#endif //GUARD_OVERWORLD_H
+21 -2
View File
@@ -10,7 +10,19 @@ enum {
AILMENT_PRZ,
AILMENT_SLP,
AILMENT_FRZ,
AILMENT_BRN
AILMENT_BRN,
AILMENT_PKRS,
AILMENT_FNT
};
enum
{
PARTY_CHOOSE_MON,
PARTY_MUST_CHOOSE_MON,
PARTY_CANT_SWITCH,
PARTY_USE_ITEM_ON,
PARTY_ABILITY_PREVENTS,
PARTY_GIVE_ITEM,
};
struct Struct203B0A0
@@ -29,7 +41,9 @@ struct Struct203B0A0
};
extern struct Struct203B0A0 gUnknown_203B0A0;
extern u8 gUnknown_203B0C0;
extern u8 gUnknown_203B0C1;
extern u8 gUnknown_203B0DC[3];
extern void (*gUnknown_3005E98)(u8 taskId, TaskFunc func);
bool8 FieldCallback_PrepareFadeInFromMenu(void);
@@ -62,5 +76,10 @@ void sub_81279E0(void);
void ItemUseCB_Medicine(u8 taskId, TaskFunc followUpFunc);
u8 GetItemEffectType(u16 itemId);
u8 pokemon_order_func(u8);
void sub_8127CAC(void);
void sub_8127DA8(u8 battlerId, u8 multiplayerFlag);
void OpenPartyMenuInBattle(u8 arg);
void sub_8127EC4(u8 battlerId, u8 unk, u8 arrayIndex);
bool8 IsMultiBattle(void);
#endif // GUARD_PARTY_MENU_H
+1
View File
@@ -31,5 +31,6 @@ void sub_8076918(u8 bank);
void DoHitAnimHealthboxEffect(u8 bank);
void LoadBallGfx(u8 ballId);
void FreeBallGfx(u8 ballId);
void sub_804BD94(u8 battler);
#endif // GUARD_POKEBALL_H
+2
View File
@@ -45,4 +45,6 @@ u16 GetNationalPokedexCount(u8);
u16 sub_80C0844(u8);
u16 GetKantoPokedexCount(u8);
u32 sub_8106B60(u16 species);
#endif // GUARD_POKEDEX_H
+12 -9
View File
@@ -50,7 +50,7 @@
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ALT_ABILITY 46
#define MON_DATA_ABILITY_NUM 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
@@ -94,6 +94,8 @@
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
#define MAX_LEVEL 100
#define OT_ID_RANDOM_NO_SHINY 2
#define OT_ID_PRESET 1
#define OT_ID_PLAYER_ID 0
@@ -244,7 +246,7 @@ struct PokemonSubstruct3
/* 0x05 */ u32 spAttackIV:5;
/* 0x06 */ u32 spDefenseIV:5;
/* 0x07 */ u32 isEgg:1;
/* 0x07 */ u32 altAbility:1;
/* 0x07 */ u32 abilityNum:1;
/* 0x08 */ u32 coolRibbon:3;
/* 0x08 */ u32 beautyRibbon:3;
@@ -342,7 +344,7 @@ struct BattleTowerPokemon
u32 spAttackIV:5;
u32 spDefenseIV:5;
u32 gap:1;
u32 altAbility:1;
u32 abilityNum:1;
/*0x1C*/ u32 personality;
/*0x20*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x2B*/ u8 friendship;
@@ -366,7 +368,7 @@ struct BattlePokemon
/*0x16*/ u32 spAttackIV:5;
/*0x17*/ u32 spDefenseIV:5;
/*0x17*/ u32 isEgg:1;
/*0x17*/ u32 altAbility:1;
/*0x17*/ u32 abilityNum:1;
/*0x18*/ s8 statStages[BATTLE_STATS_NO];
/*0x20*/ u8 ability;
/*0x21*/ u8 type1;
@@ -539,6 +541,7 @@ extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
extern const u16 *const gLevelUpLearnsets[];
extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[];
extern const struct SpriteTemplate gUnknown_825DEF0[];
void ZeroBoxMonData(struct BoxPokemon *boxMon);
void ZeroMonData(struct Pokemon *mon);
@@ -597,7 +600,7 @@ u8 GiveMonToPlayer(struct Pokemon *mon);
u8 CalculatePlayerPartyCount(void);
u8 CalculateEnemyPartyCount(void);
u8 GetMonsStateToDoubles(void);
u8 GetAbilityBySpecies(u16 species, bool8 altAbility);
u8 GetAbilityBySpecies(u16 species, bool8 abilityNum);
u8 GetMonAbility(struct Pokemon *mon);
u8 GetSecretBaseTrainerPicIndex(void);
u8 GetSecretBaseTrainerNameIndex(void);
@@ -620,8 +623,8 @@ u16 SpeciesToCryId(u16 species);
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
bool8 sub_80435E0(void);
bool8 GetLinkTrainerFlankId(u8 linkPlayerId);
s32 GetBankMultiplayerId(u16 a1);
bool16 GetLinkTrainerFlankId(u8 linkPlayerId);
s32 GetBattlerMultiplayerId(u16 a1);
u8 GetTrainerEncounterMusicId(u16 trainer);
void AdjustFriendship(struct Pokemon *mon, u8 event);
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
@@ -640,7 +643,7 @@ void ClearBattleMonForms(void);
void PlayBattleBGM(void);
void PlayMapChosenOrBattleBGM(u16 songId);
const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
bool32 IsHMMove2(u16 move);
@@ -650,7 +653,7 @@ bool8 IsTradedMon(struct Pokemon *mon);
bool8 IsOtherTrainer(u32 otId, u8 *otName);
void MonRestorePP(struct Pokemon *mon);
void BoxMonRestorePP(struct BoxPokemon *boxMon);
void sub_8044348(void);
void SetMonPreventsSwitchingString(void);
void SetWildMonHeldItem(void);
bool8 IsMonShiny(struct Pokemon *mon);
u8 *GetTrainerPartnerName(void);
+12
View File
@@ -0,0 +1,12 @@
#ifndef GUARD_POKEMON_SPECIAL_ANIM_H
#define GUARD_POKEMON_SPECIAL_ANIM_H
#include "global.h"
void sub_811E5B8(u16, u16, u16, u16, u16, u16);
bool8 sub_811E680(void);
void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
#endif // GUARD_POKEMON_SPECIAL_ANIM_H
+36
View File
@@ -0,0 +1,36 @@
#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
#define GUARD_POKEMON_SUMMARY_SCREEN_H
#include "main.h"
extern u8 gLastViewedMonIndex;
extern const u8 *const gMoveDescriptionPointers[];
extern const u8 *const gNatureNamePointers[];
void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
void ShowPokemonSummaryScreenSet40EF(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
u8 sub_8138B2C(void);
void SummaryScreen_SetUnknownTaskId(u8 a0);
void SummaryScreen_DestroyUnknownTask(void);
// The Pokemon Summary Screen can operate in different modes. Certain features,
// such as move re-ordering, are available in the different modes.
enum PokemonSummaryScreenMode
{
PSS_MODE_NORMAL,
PSS_MODE_UNK1,
PSS_MODE_BOX,
PSS_MODE_SELECT_MOVE,
};
enum PokemonSummaryScreenPage
{
PSS_PAGE_INFO,
PSS_PAGE_SKILLS,
PSS_PAGE_BATTLE_MOVES,
PSS_PAGE_CONTEST_MOVES,
};
#endif // GUARD_POKEMON_SUMMARY_SCREEN_H
+1 -1
View File
@@ -3,7 +3,7 @@
#include "global.h"
void nullsub_35(void);
void nullsub_44(void);
void ReshowBattleScreenAfterMenu(void);
#endif // GUARD_RESHOW_BATTLE_SCREEN_H
+108 -1
View File
@@ -179,7 +179,7 @@ extern const u8 gUnknown_841623D[];
extern const u8 gUnknown_84162BD[];
extern const u8 gUnknown_841D148[];
// pokemon.c
// pokemon
extern const u8 BattleText_Rose[];
extern const u8 BattleText_UnknownString3[];
extern const u8 BattleText_GetPumped[];
@@ -208,4 +208,111 @@ extern const u8 gString_OutOfCoins[];
extern const u8 gString_QuitPlaying[];
extern const u8 gString_SlotMachineControls[];
// battle_controller_safari
extern const u8 gUnknown_83FDA4C[];
extern const u8 gUnknown_83FE747[];
extern const u8 gUnknown_83FE6E6[];
// battle_controller_player
extern const u8 gText_BattleSwitchWhich[];
extern const u8 gUnknown_83FE770[];
extern const u8 gText_MoveInterfacePP[];
extern const u8 gUnknown_83FE770[];
extern const u8 gText_MoveInterfaceType[];
extern const u8 gText_LinkStandby[];
extern const u8 gUnknown_83FE725[];
extern const u8 gText_WhatWillPkmnDo[];
// battle_script_commands
extern const u8 gText_BattleYesNoChoice[];
// credits
extern const u8 gString_Dummy[];
extern const u8 gString_PokemonFireRed_Staff[]; // FR
extern const u8 gString_PokemonLeafGreen_Staff[]; // LG
extern const u8 gCreditsString_Director[];
extern const u8 gCreditsString_Junichi_Masuda[];
extern const u8 gCreditsString_Art_Director_Battle_Director[];
extern const u8 gCreditsString_Ken_Sugimori_Shigeki_Morimoto[];
extern const u8 gCreditsString_Program_Leader_Planning_Leader_Graphic_Design_Leader[];
extern const u8 gCreditsString_Tetsuya_Watanabe_Koji_Nishino_Takao_Unno[];
extern const u8 gCreditsString_Programmers[];
extern const u8 gCreditsString_Hiroyuki_Nakamura_Masao_Taya_Satoshi_Nohara_Miyuki_Iwasawa_Daisuke_Goto[];
extern const u8 gCreditsString_System_Programmers[];
extern const u8 gCreditsString_Tetsuya_Watanabe_Akito_Mori_Hisashi_Sogabe_Sousuke_Tamada[];
extern const u8 gCreditsString_Graphic_Designers[];
extern const u8 gCreditsString_Takao_Unno_Asuka_Iwashita_Kanako_Eo_Hiroki_Fuchino[];
extern const u8 gCreditsString_Graphic_Designers_2[];
extern const u8 gCreditsString_Ken_Sugimori_Hironobu_Yoshida[];
extern const u8 gCreditsString_Music_Composition[];
extern const u8 gCreditsString_Go_Ichinose_Junichi_Masuda[];
extern const u8 gCreditsString_Sound_Effects[];
extern const u8 gCreditsString_Go_Ichinose[];
extern const u8 gCreditsString_Game_Designers[];
extern const u8 gCreditsString_Junichi_Masuda_Koji_Nishino_Tetsuji_Ohta[];
extern const u8 gCreditsString_Game_Designers_2[];
extern const u8 gCreditsString_Hitomi_Sato_Shigeru_Ohmori_Tadashi_Takahashi[];
extern const u8 gCreditsString_Game_Scenario[];
extern const u8 gCreditsString_Hitomi_Sato_Satoshi_Tajiri[];
extern const u8 gCreditsString_Script_Designer_Map_Designer[];
extern const u8 gCreditsString_Satoshi_Nohara_Shigeru_Ohmori[];
extern const u8 gCreditsString_Parametric_Designers[];
extern const u8 gCreditsString_Koji_Nishino_Tetsuji_Ohta_Shigeki_Morimoto[];
extern const u8 gCreditsString_POKeDEX_Text[];
extern const u8 gCreditsString_Kenji_Matsushima[];
extern const u8 gCreditsString_POKeMON_Designers[];
extern const u8 gCreditsString_Ken_Sugimori_Motofumi_Fujiwara_Shigeki_Morimoto_Hironobu_Yoshida[];
extern const u8 gCreditsString_POKeMON_Designers_2[];
extern const u8 gCreditsString_Satoshi_Ohta_Asuka_Iwashita_Takao_Unno_Kanako_Eo_Aimi_Tomita[];
extern const u8 gCreditsString_POKeMON_Designers_3[];
extern const u8 gCreditsString_Atsuko_Nishida_Muneo_Saito_Rena_Yoshikawa_Jun_Okutani[];
extern const u8 gCreditsString_Supporting_Programmers[];
extern const u8 gCreditsString_Teruyuki_Yoshioka_Takao_Nakano_Satoshi_Mitsuhara_Daisuke_Hoshino[];
extern const u8 gCreditsString_NCL_Product_Testing[];
extern const u8 gCreditsString_NCL_Super_Mario_Club[];
extern const u8 gCreditsString_Special_Thanks[];
extern const u8 gCreditsString_Hiro_Nakamura_Hiroyuki_Uesugi_Teruki_Murakawa_Kazuya_Suyama[];
extern const u8 gCreditsString_Special_Thanks_2[];
extern const u8 gCreditsString_Kenji_Tominaga_Kenjiro_Ito_Tomotaka_Komura_Michiko_Takizawa[];
extern const u8 gCreditsString_Special_Thanks_3[];
extern const u8 gCreditsString_Makiko_Takada_Mikiko_Ohashi_Shusaku_Egami_Takanao_Kondo_Rui_Kawaguchi[];
extern const u8 gCreditsString_Braille_Code_Check[];
extern const u8 gCreditsString_Japan_Braille_Library[];
extern const u8 gCreditsString_Information_Supervisors[];
extern const u8 gCreditsString_Hiroki_Enomoto_Kazuyuki_Terada_Yuri_Sakurai_Yumi_Funasaka_Naoko_Yanase[];
extern const u8 gCreditsString_Coordinators[];
extern const u8 gCreditsString_Azusa_Tajima_Akira_Kinashi_Kazuki_Yoshihara_Retsuji_Nomoto[];
extern const u8 gCreditsString_Task_Managers[];
extern const u8 gCreditsString_Hitoshi_Yamagami_Gakuji_Nomoto[];
extern const u8 gCreditsString_Producers[];
extern const u8 gCreditsString_Hiroyuki_Jinnai_Takehiro_Izushi_Hiroaki_Tsuru[];
extern const u8 gCreditsString_Executive_Director[];
extern const u8 gCreditsString_Satoshi_Tajiri[];
extern const u8 gCreditsString_Executive_Producer[];
extern const u8 gCreditsString_Satoru_Iwata[];
extern const u8 gCreditsString_Executive_Producer_2[];
extern const u8 gCreditsString_Tsunekaz_Ishihara[];
extern const u8 gCreditsString_English_Version_Coordinators[];
extern const u8 gCreditsString_Hiro_Nakamura_Seth_McMahill[];
extern const u8 gCreditsString_Translator_Text_Editor[];
extern const u8 gCreditsString_Nob_Ogasawara_Teresa_Lillygren[];
extern const u8 gCreditsString_Programmers_2[];
extern const u8 gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Yuichiro_Ito_Akira_Kinashi[];
extern const u8 gCreditsString_Environment_Tool_Programmers[];
extern const u8 gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Kimiko_Nakamichi[];
extern const u8 gCreditsString_NOA_Product_Testing[];
extern const u8 gCreditsString_Thomas_Hertzog_Kathy_Huguenard_Mika_Kurosawa[];
extern const u8 gCreditsString_Braille_Code_Check_2[];
extern const u8 gCreditsString_National_Federation_of_the_Blind_Patricia_A_Maurer_Japan_Braille_Library_European_Blind_Union[];
extern const u8 gCreditsString_Braille_Code_Check_3[];
extern const u8 gCreditsString_National_Information_Library_Service_Margaret_Campion[];
extern const u8 gCreditsString_Special_Thanks_4[];
extern const u8 gCreditsString_Takehiro_Izushi_Motoyasu_Tojima_Hitoshi_Yamagami_Hiroyuki_Uesugi[];
extern const u8 gCreditsString_Special_Thanks_5[];
extern const u8 gCreditsString_Nicola_Pratt_Barlow_Shellie_Dow_Anthony_Howitt_Naoko_Saeki_Kyoko_Onishi[];
extern const u8 gCreditsString_Braille_Code_Check_4[];
extern const u8 gCreditsString_The_Royal_New_Zealand_Foundation_of_the_Blind_Greg_Moran[];
extern const u8 gCreditsString_Graphic_Designer[];
extern const u8 gCreditsString_Akira_Kinashi[];
#endif //GUARD_STRINGS_H
+25 -23
View File
@@ -83,7 +83,16 @@
#define TEXT_COLOR_DARK_GREY 0x2
// battle placeholders are located in battle_message.h
#define EXT_CTRL_CODE_COLOR 0x1
#define EXT_CTRL_CODE_HIGHLIGHT 0x2
#define EXT_CTRL_CODE_SHADOW 0x3
//
#define EXT_CTRL_CODE_UNKNOWN_7 0x7
//
#define EXT_CTRL_CODE_CLEAR 0x11
//
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
@@ -105,18 +114,13 @@ enum
struct TextPrinterSubStruct
{
u8 font_type:4; // 0x14
u8 font_type_upper:1;
u8 glyphId:4; // 0x14
bool8 hasPrintBeenSpedUp:1;
u8 font_type_5:3;
u8 field_1:5;
u8 field_1_upmid:2;
u8 field_1_top:1;
u8 frames_visible_counter;
u8 field_3;
u8 field_4; // 0x18
u8 field_5;
u8 field_6;
u8 active;
u8 downArrowDelay:5;
u8 downArrowYPosIdx:2;
u8 hasGlyphIdBeenSet:1;
u8 autoScrollDelay;
};
struct TextPrinterTemplate // TODO: Better name
@@ -138,18 +142,15 @@ struct TextPrinterTemplate // TODO: Better name
struct TextPrinter
{
struct TextPrinterTemplate subPrinter;
struct TextPrinterTemplate printerTemplate;
void (*callback)(struct TextPrinterTemplate *, u16); // 0x10
union {
union __attribute__((packed)) {
struct TextPrinterSubStruct sub;
u8 sub_fields[8];
} sub_union;
u8 fields[7];
} subUnion;
u8 active;
u8 state; // 0x1C
u8 text_speed;
u8 textSpeed;
u8 delayCounter;
u8 scrollDistance;
u8 minLetterSpacing; // 0x20
@@ -173,13 +174,13 @@ extern const struct FontInfo *gFonts;
struct GlyphWidthFunc
{
u32 font_id;
u32 fontId;
s32 (*func)(u16 glyphId, bool32 isJapanese);
};
struct KeypadIcon
{
u16 tile_offset;
u16 tileOffset;
u8 width;
u8 height;
};
@@ -262,5 +263,6 @@ s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese);
void sub_80062B0(struct Sprite *sprite);
u8 CreateTextCursorSpriteForOakSpeech(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority);
void sub_8006398(u8 spriteId);
s32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese);
#endif // GUARD_TEXT_H
+2
View File
@@ -14,5 +14,7 @@ u8 sub_818D97C(u8 a0, u8 a1);
u16 CreateTrainerPicSprite(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
u16 FreeAndDestroyTrainerPicSprite(u16);
u16 PlayerGenderToFrontTrainerPicId_Debug(u8 gender, bool8 getClass);
u16 CreateMonPicSprite_HandleDeoxys(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
u16 LoadMonPicInWindow(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId);
#endif // GUARD_TRAINER_POKEMON_SPRITES_H
+3
View File
@@ -2,5 +2,8 @@
#define GUARD_TRAINER_TOWER_H
void PrintTrainerTowerRecords(void);
void InitTrainerTowerBattleStruct(void);
void FreeTrainerTowerBattleStruct(void);
u8 GetTrainerTowerTrainerFrontSpriteId(void);
#endif //GUARD_TRAINER_TOWER_H
+1 -1
View File
@@ -63,7 +63,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset);
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
void CallWindowFunction(u8 windowId, WindowFunc func);