party_menu data
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+12
-12
@@ -15,7 +15,7 @@ static void sub_80E5934(u8 taskId);
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extern const u8 gUnknown_84169F8[];
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extern const u8 gText_PkmnHPRestoredByVar2[];
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bool8 hm_prepare_dive_probably(void)
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bool8 SetUpFieldMove_SoftBoiled(void)
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{
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u16 maxHp = GetMonData(&gPlayerParty[GetCursorSelectionMonId()], MON_DATA_MAX_HP);
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u16 curHp = GetMonData(&gPlayerParty[GetCursorSelectionMonId()], MON_DATA_HP);
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@@ -28,8 +28,8 @@ bool8 hm_prepare_dive_probably(void)
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void ChooseMonForSoftboiled(u8 taskId)
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{
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gPartyMenu.unkB = 10;
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gPartyMenu.unkA = gPartyMenu.unk9;
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gPartyMenu.action = 10;
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gPartyMenu.slotId2 = gPartyMenu.slotId;
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AnimatePartySlot(GetCursorSelectionMonId(), 1);
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DisplayPartyMenuStdMessage(5);
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gTasks[taskId].func = Task_HandleChooseMonInput;
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@@ -37,14 +37,14 @@ void ChooseMonForSoftboiled(u8 taskId)
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void sub_80E5724(u8 taskId)
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{
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u8 r8 = gPartyMenu.unk9;
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u8 r5 = gPartyMenu.unkA;
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u8 r8 = gPartyMenu.slotId;
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u8 r5 = gPartyMenu.slotId2;
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u16 curHp;
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s16 delta;
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if (r5 > 6)
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{
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gPartyMenu.unkB = 0;
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gPartyMenu.action = 0;
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DisplayPartyMenuStdMessage(0);
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gTasks[taskId].func = Task_HandleChooseMonInput;
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}
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@@ -66,12 +66,12 @@ void sub_80E5724(u8 taskId)
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static void sub_80E57E8(u8 taskId)
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{
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PlaySE(SE_KAIFUKU);
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PartyMenuModifyHP(taskId, gPartyMenu.unkA, 1, GetMonData(&gPlayerParty[gPartyMenu.unk9], MON_DATA_MAX_HP) / 5, sub_80E583C);
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PartyMenuModifyHP(taskId, gPartyMenu.slotId2, 1, GetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_MAX_HP) / 5, sub_80E583C);
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}
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static void sub_80E583C(u8 taskId)
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{
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GetMonNickname(&gPlayerParty[gPartyMenu.unkA], gStringVar1);
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GetMonNickname(&gPlayerParty[gPartyMenu.slotId2], gStringVar1);
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StringExpandPlaceholders(gStringVar4, gText_PkmnHPRestoredByVar2);
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DisplayPartyMenuMessage(gStringVar4, 0);
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ScheduleBgCopyTilemapToVram(2);
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@@ -82,10 +82,10 @@ static void sub_80E58A0(u8 taskId)
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{
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if (IsPartyMenuTextPrinterActive() != TRUE)
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{
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gPartyMenu.unkB = 0;
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AnimatePartySlot(gPartyMenu.unk9, 0);
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gPartyMenu.unk9 = gPartyMenu.unkA;
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AnimatePartySlot(gPartyMenu.unkA, 1);
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gPartyMenu.action = 0;
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AnimatePartySlot(gPartyMenu.slotId, 0);
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gPartyMenu.slotId = gPartyMenu.slotId2;
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AnimatePartySlot(gPartyMenu.slotId2, 1);
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ClearStdWindowAndFrameToTransparent(6, 0);
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ClearWindowTilemap(6);
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DisplayPartyMenuStdMessage(0);
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