Merge branch 'master' into battle

This commit is contained in:
jiangzhengwenjz
2019-10-24 01:42:52 +08:00
1127 changed files with 79056 additions and 34785 deletions
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#ifndef GUARD_CONSTANTS_FAME_CHECKER_H
#define GUARD_CONSTANTS_FAME_CHECKER_H
#define FAMECHECKER_OAK 0
#define FAMECHECKER_DAISY 1
#define FAMECHECKER_BROCK 2
#define FAMECHECKER_MISTY 3
#define FAMECHECKER_LTSURGE 4
#define FAMECHECKER_ERIKA 5
#define FAMECHECKER_KOGA 6
#define FAMECHECKER_SABRINA 7
#define FAMECHECKER_BLAINE 8
#define FAMECHECKER_LORELEI 9
#define FAMECHECKER_BRUNO 10
#define FAMECHECKER_AGATHA 11
#define FAMECHECKER_LANCE 12
#define FAMECHECKER_BILL 13
#define FAMECHECKER_MRFUJI 14
#define FAMECHECKER_GIOVANNI 15
#define NUM_FAMECHECKER_PERSONS 16
#define FCPICKSTATE_NO_DRAW 0
#define FCPICKSTATE_SILHOUETTE 1
#define FCPICKSTATE_COLORED 2
#endif //GUARD_CONSTANTS_FAME_CHECKER_H
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#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
#define GUARD_CONSTANTS_FIELD_EFFECTS_H
#define FLDEFF_EXCLAMATION_MARK_ICON_1 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3
#define FLDEFF_TALL_GRASS 4
#define FLDEFF_RIPPLE 5
#define FLDEFF_FIELD_MOVE_SHOW_MON 6
#define FLDEFF_ASH 7
#define FLDEFF_SURF_BLOB 8
#define FLDEFF_USE_SURF 9
#define FLDEFF_DUST 10
#define FLDEFF_USE_SECRET_POWER_CAVE 11
#define FLDEFF_JUMP_TALL_GRASS 12
#define FLDEFF_SAND_FOOTPRINTS 13
#define FLDEFF_JUMP_BIG_SPLASH 14
#define FLDEFF_SPLASH 15
#define FLDEFF_JUMP_SMALL_SPLASH 16
#define FLDEFF_LONG_GRASS 17
#define FLDEFF_JUMP_LONG_GRASS 18
#define FLDEFF_UNKNOWN_19 19
#define FLDEFF_UNKNOWN_20 20
#define FLDEFF_UNKNOWN_21 21
#define FLDEFF_UNKNOWN_22 22
#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
#define FLDEFF_POKECENTER_HEAL 25
#define FLDEFF_USE_SECRET_POWER_TREE 26
#define FLDEFF_USE_SECRET_POWER_SHRUB 27
#define FLDEFF_TREE_DISGUISE 28
#define FLDEFF_MOUNTAIN_DISGUISE 29
#define FLDEFF_NPCFLY_OUT 30
#define FLDEFF_USE_FLY 31
#define FLDEFF_FLY_IN 32
#define FLDEFF_EXCLAMATION_MARK_ICON_2 33
#define FLDEFF_FEET_IN_FLOWING_WATER 34
#define FLDEFF_BIKE_TIRE_TRACKS 35
#define FLDEFF_SAND_DISGUISE 36
#define FLDEFF_USE_ROCK_SMASH 37
#define FLDEFF_USE_DIG 38
#define FLDEFF_SAND_PILE 39
#define FLDEFF_USE_STRENGTH 40
#define FLDEFF_SHORT_GRASS 41
#define FLDEFF_HOT_SPRINGS_WATER 42
#define FLDEFF_USE_WATERFALL 43
#define FLDEFF_USE_DIVE 44
#define FLDEFF_POKEBALL 45
#define FLDEFF_HEART_ICON 46
#define FLDEFF_NOP_47 47
#define FLDEFF_NOP_48 48
#define FLDEFF_POP_OUT_OF_ASH 49
#define FLDEFF_LAVARIDGE_GYM_WARP 50
#define FLDEFF_SWEET_SCENT 51
#define FLDEFF_SAND_PILLAR 52
#define FLDEFF_BUBBLES 53
#define FLDEFF_SPARKLE 54
#define FLDEFF_SECRET_POWER_CAVE 55
#define FLDEFF_SECRET_POWER_TREE 56
#define FLDEFF_SECRET_POWER_SHRUB 57
#define FLDEFF_CUT_GRASS 58
#define FLDEFF_FIELD_MOVE_SHOW_MON_INIT 59
#define FLDEFF_USE_FLY_ANCIENT_TOMB 60
#define FLDEFF_PCTURN_ON 61
#define FLDEFF_HALL_OF_FAME_RECORD 62
#define FLDEFF_USE_TELEPORT 63
#define FLDEFF_UNK_40 64
#define FLDEFF_UNK_41 65 // TODO: related to vs_seeker
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define LAYOUT_ONE_ISLAND_POKEMON_CENTER_2F 316
#define LAYOUT_SIX_ISLAND_PATTERN_BUSH 317
#define LAYOUT_THREE_ISLAND_DUNSPARCE_TUNNEL 318
#define LAYOUT_UNUSED_LAYOUT_83453C0 319
#define LAYOUT_THREE_ISLAND_DUNSPARCE_TUNNEL_2 319
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ENTRANCE 320
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM1 321
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM2 322
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#ifndef GUARD_CONSTANTS_MAP_OBJECTS_H
#define GUARD_CONSTANTS_MAP_OBJECTS_H
#define MAP_OBJ_GFX_BRENDAN_NORMAL 0
#define MAP_OBJ_GFX_BRENDAN_MACH_BIKE 1
#define MAP_OBJ_GFX_BRENDAN_SURFING 2
#define MAP_OBJ_GFX_BRENDAN_FIELD_MOVE 3
#define MAP_OBJ_GFX_QUINTY_PLUMP 4
#define MAP_OBJ_GFX_LITTLE_BOY_1 5
#define MAP_OBJ_GFX_LITTLE_GIRL_1 6
#define MAP_OBJ_GFX_BOY_1 7
#define MAP_OBJ_GFX_GIRL_1 8
#define MAP_OBJ_GFX_BOY_2 9
#define MAP_OBJ_GFX_GIRL_2 10
#define MAP_OBJ_GFX_LITTLE_BOY_2 11
#define MAP_OBJ_GFX_LITTLE_GIRL_2 12
#define MAP_OBJ_GFX_BOY_3 13
#define MAP_OBJ_GFX_GIRL_3 14
#define MAP_OBJ_GFX_BOY_4 15
#define MAP_OBJ_GFX_WOMAN_1 16
#define MAP_OBJ_GFX_FAT_MAN 17
#define MAP_OBJ_GFX_WOMAN_2 18
#define MAP_OBJ_GFX_MAN_1 19
#define MAP_OBJ_GFX_WOMAN_3 20
#define MAP_OBJ_GFX_OLD_MAN_1 21
#define MAP_OBJ_GFX_OLD_WOMAN_1 22
#define MAP_OBJ_GFX_MAN_2 23
#define MAP_OBJ_GFX_WOMAN_4 24
#define MAP_OBJ_GFX_MAN_3 25
#define MAP_OBJ_GFX_WOMAN_5 26
#define MAP_OBJ_GFX_COOK 27
#define MAP_OBJ_GFX_WOMAN_6 28
#define MAP_OBJ_GFX_OLD_MAN_2 29
#define MAP_OBJ_GFX_OLD_WOMAN_2 30
#define MAP_OBJ_GFX_CAMPER 31
#define MAP_OBJ_GFX_PICNICKER 32
#define MAP_OBJ_GFX_MAN_4 33
#define MAP_OBJ_GFX_WOMAN_7 34
#define MAP_OBJ_GFX_YOUNGSTER 35
#define MAP_OBJ_GFX_BUG_CATCHER 36
#define MAP_OBJ_GFX_PSYCHIC_M 37
#define MAP_OBJ_GFX_SCHOOL_KID_M 38
#define MAP_OBJ_GFX_MANIAC 39
#define MAP_OBJ_GFX_HEX_MANIAC 40
#define MAP_OBJ_GFX_RAYQUAZA_1 41
#define MAP_OBJ_GFX_SWIMMER_M 42
#define MAP_OBJ_GFX_SWIMMER_F 43
#define MAP_OBJ_GFX_BLACK_BELT 44
#define MAP_OBJ_GFX_BEAUTY 45
#define MAP_OBJ_GFX_SCIENTIST_1 46
#define MAP_OBJ_GFX_LASS 47
#define MAP_OBJ_GFX_GENTLEMAN 48
#define MAP_OBJ_GFX_SAILOR 49
#define MAP_OBJ_GFX_FISHERMAN 50
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_M 51
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_F 52
#define MAP_OBJ_GFX_TUBER_F 53
#define MAP_OBJ_GFX_TUBER_M 54
#define MAP_OBJ_GFX_HIKER 55
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_M 56
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_F 57
#define MAP_OBJ_GFX_NURSE 58
#define MAP_OBJ_GFX_ITEM_BALL 59
#define MAP_OBJ_GFX_BERRY_TREE 60
#define MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61
#define MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES 62
#define MAP_OBJ_GFX_BRENDAN_ACRO_BIKE 63
#define MAP_OBJ_GFX_PROF_BIRCH 64
#define MAP_OBJ_GFX_MAN_5 65
#define MAP_OBJ_GFX_MAN_6 66
#define MAP_OBJ_GFX_REPORTER_M 67
#define MAP_OBJ_GFX_REPORTER_F 68
#define MAP_OBJ_GFX_BARD 69
#define MAP_OBJ_GFX_ANABEL 70
#define MAP_OBJ_GFX_TUCKER 71
#define MAP_OBJ_GFX_GRETA 72
#define MAP_OBJ_GFX_SPENSER 73
#define MAP_OBJ_GFX_NOLAND 74
#define MAP_OBJ_GFX_LUCY 75
#define MAP_OBJ_GFX_UNUSED_NATU_DOLL 76
#define MAP_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77
#define MAP_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78
#define MAP_OBJ_GFX_UNUSED_WOOPER_DOLL 79
#define MAP_OBJ_GFX_UNUSED_PIKACHU_DOLL 80
#define MAP_OBJ_GFX_UNUSED_PORYGON2_DOLL 81
#define MAP_OBJ_GFX_CUTTABLE_TREE 82
#define MAP_OBJ_GFX_MART_EMPLOYEE 83
#define MAP_OBJ_GFX_ROOFTOP_SALE_WOMAN 84
#define MAP_OBJ_GFX_TEALA 85
#define MAP_OBJ_GFX_BREAKABLE_ROCK 86
#define MAP_OBJ_GFX_PUSHABLE_BOULDER 87
#define MAP_OBJ_GFX_MR_BRINEYS_BOAT 88
#define MAP_OBJ_GFX_MAY_NORMAL 89
#define MAP_OBJ_GFX_MAY_MACH_BIKE 90
#define MAP_OBJ_GFX_MAY_ACRO_BIKE 91
#define MAP_OBJ_GFX_MAY_SURFING 92
#define MAP_OBJ_GFX_MAY_FIELD_MOVE 93
#define MAP_OBJ_GFX_TRUCK 94
#define MAP_OBJ_GFX_VIGAROTH_CARRYING_BOX 95
#define MAP_OBJ_GFX_VIGAROTH_FACING_AWAY 96
#define MAP_OBJ_GFX_BIRCHS_BAG 97
#define MAP_OBJ_GFX_ZIGZAGOON_1 98
#define MAP_OBJ_GFX_ARTIST 99
#define MAP_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100
#define MAP_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101
#define MAP_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
#define MAP_OBJ_GFX_RIVAL_BRENDAN_SURFING 103
#define MAP_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
#define MAP_OBJ_GFX_RIVAL_MAY_NORMAL 105
#define MAP_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106
#define MAP_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107
#define MAP_OBJ_GFX_RIVAL_MAY_SURFING 108
#define MAP_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109
#define MAP_OBJ_GFX_CAMERAMAN 110
#define MAP_OBJ_GFX_BRENDAN_UNDERWATER 111
#define MAP_OBJ_GFX_MAY_UNDERWATER 112
#define MAP_OBJ_GFX_MOVING_BOX 113
#define MAP_OBJ_GFX_CABLE_CAR 114
#define MAP_OBJ_GFX_SCIENTIST_2 115
#define MAP_OBJ_GFX_MAN_7 116
#define MAP_OBJ_GFX_AQUA_MEMBER_M 117
#define MAP_OBJ_GFX_AQUA_MEMBER_F 118
#define MAP_OBJ_GFX_MAGMA_MEMBER_M 119
#define MAP_OBJ_GFX_MAGMA_MEMBER_F 120
#define MAP_OBJ_GFX_SIDNEY 121
#define MAP_OBJ_GFX_PHOEBE 122
#define MAP_OBJ_GFX_GLACIA 123
#define MAP_OBJ_GFX_DRAKE 124
#define MAP_OBJ_GFX_ROXANNE 125
#define MAP_OBJ_GFX_BRAWLY 126
#define MAP_OBJ_GFX_WATTSON 127
#define MAP_OBJ_GFX_FLANNERY 128
#define MAP_OBJ_GFX_NORMAN 129
#define MAP_OBJ_GFX_WINONA 130
#define MAP_OBJ_GFX_LIZA 131
#define MAP_OBJ_GFX_TATE 132
#define MAP_OBJ_GFX_WALLACE 133
#define MAP_OBJ_GFX_STEVEN 134
#define MAP_OBJ_GFX_WALLY 135
#define MAP_OBJ_GFX_LITTLE_BOY_3 136
#define MAP_OBJ_GFX_BRENDAN_FISHING 137
#define MAP_OBJ_GFX_MAY_FISHING 138
#define MAP_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139
#define MAP_OBJ_GFX_SS_TIDAL 140
#define MAP_OBJ_GFX_SUBMARINE_SHADOW 141
#define MAP_OBJ_GFX_PICHU_DOLL 142
#define MAP_OBJ_GFX_PIKACHU_DOLL 143
#define MAP_OBJ_GFX_MARILL_DOLL 144
#define MAP_OBJ_GFX_TOGEPI_DOLL 145
#define MAP_OBJ_GFX_CYNDAQUIL_DOLL 146
#define MAP_OBJ_GFX_CHIKORITA_DOLL 147
#define MAP_OBJ_GFX_TOTODILE_DOLL 148
#define MAP_OBJ_GFX_JIGGLYPUFF_DOLL 149
#define MAP_OBJ_GFX_MEOWTH_DOLL 150
#define MAP_OBJ_GFX_CLEFAIRY_DOLL 151
#define MAP_OBJ_GFX_DITTO_DOLL 152
#define MAP_OBJ_GFX_SMOOCHUM_DOLL 153
#define MAP_OBJ_GFX_TREECKO_DOLL 154
#define MAP_OBJ_GFX_TORCHIC_DOLL 155
#define MAP_OBJ_GFX_MUDKIP_DOLL 156
#define MAP_OBJ_GFX_DUSKULL_DOLL 157
#define MAP_OBJ_GFX_WYNAUT_DOLL 158
#define MAP_OBJ_GFX_BALTOY_DOLL 159
#define MAP_OBJ_GFX_KECLEON_DOLL 160
#define MAP_OBJ_GFX_AZURILL_DOLL 161
#define MAP_OBJ_GFX_SKITTY_DOLL 162
#define MAP_OBJ_GFX_SWABLU_DOLL 163
#define MAP_OBJ_GFX_GULPIN_DOLL 164
#define MAP_OBJ_GFX_LOTAD_DOLL 165
#define MAP_OBJ_GFX_SEEDOT_DOLL 166
#define MAP_OBJ_GFX_PIKA_CUSHION 167
#define MAP_OBJ_GFX_ROUND_CUSHION 168
#define MAP_OBJ_GFX_KISS_CUSHION 169
#define MAP_OBJ_GFX_ZIGZAG_CUSHION 170
#define MAP_OBJ_GFX_SPIN_CUSHION 171
#define MAP_OBJ_GFX_DIAMOND_CUSHION 172
#define MAP_OBJ_GFX_BALL_CUSHION 173
#define MAP_OBJ_GFX_GRASS_CUSHION 174
#define MAP_OBJ_GFX_FIRE_CUSHION 175
#define MAP_OBJ_GFX_WATER_CUSHION 176
#define MAP_OBJ_GFX_BIG_SNORLAX_DOLL 177
#define MAP_OBJ_GFX_BIG_RHYDON_DOLL 178
#define MAP_OBJ_GFX_BIG_LAPRAS_DOLL 179
#define MAP_OBJ_GFX_BIG_VENUSAUR_DOLL 180
#define MAP_OBJ_GFX_BIG_CHARIZARD_DOLL 181
#define MAP_OBJ_GFX_BIG_BLASTOISE_DOLL 182
#define MAP_OBJ_GFX_BIG_WAILMER_DOLL 183
#define MAP_OBJ_GFX_BIG_REGIROCK_DOLL 184
#define MAP_OBJ_GFX_BIG_REGICE_DOLL 185
#define MAP_OBJ_GFX_BIG_REGISTEEL_DOLL 186
#define MAP_OBJ_GFX_LATIAS 187
#define MAP_OBJ_GFX_LATIOS 188
#define MAP_OBJ_GFX_BOY_5 189
#define MAP_OBJ_GFX_CONTEST_JUDGE 190
#define MAP_OBJ_GFX_BRENDAN_WATERING 191
#define MAP_OBJ_GFX_MAY_WATERING 192
#define MAP_OBJ_GFX_BRENDAN_DECORATING 193
#define MAP_OBJ_GFX_MAY_DECORATING 194
#define MAP_OBJ_GFX_ARCHIE 195
#define MAP_OBJ_GFX_MAXIE 196
#define MAP_OBJ_GFX_KYOGRE_1 197
#define MAP_OBJ_GFX_GROUDON_1 198
#define MAP_OBJ_GFX_FOSSIL 199
#define MAP_OBJ_GFX_REGIROCK 200
#define MAP_OBJ_GFX_REGICE 201
#define MAP_OBJ_GFX_REGISTEEL 202
#define MAP_OBJ_GFX_SKITTY 203
#define MAP_OBJ_GFX_KECLEON_1 204
#define MAP_OBJ_GFX_KYOGRE_2 205
#define MAP_OBJ_GFX_GROUDON_2 206
#define MAP_OBJ_GFX_RAYQUAZA_2 207
#define MAP_OBJ_GFX_ZIGZAGOON_2 208
#define MAP_OBJ_GFX_PIKACHU 209
#define MAP_OBJ_GFX_AZUMARILL 210
#define MAP_OBJ_GFX_WINGULL 211
#define MAP_OBJ_GFX_KECLEON_2 212
#define MAP_OBJ_GFX_TUBER_M_SWIMMING 213
#define MAP_OBJ_GFX_AZURILL 214
#define MAP_OBJ_GFX_MOM 215
#define MAP_OBJ_GFX_LINK_BRENDAN 216
#define MAP_OBJ_GFX_LINK_MAY 217
#define MAP_OBJ_GFX_JUAN 218
#define MAP_OBJ_GFX_SCOTT 219
#define MAP_OBJ_GFX_POOCHYENA 220
#define MAP_OBJ_GFX_KYOGRE_3 221
#define MAP_OBJ_GFX_GROUDON_3 222
#define MAP_OBJ_GFX_MYSTERY_GIFT_MAN 223
#define MAP_OBJ_GFX_TRICK_HOUSE_STATUE 224
#define MAP_OBJ_GFX_KIRLIA 225
#define MAP_OBJ_GFX_DUSCLOPS 226
#define MAP_OBJ_GFX_UNION_ROOM_NURSE 227
#define MAP_OBJ_GFX_SUDOWOODO 228
#define MAP_OBJ_GFX_MEW 229
#define MAP_OBJ_GFX_RED 230
#define MAP_OBJ_GFX_LEAF 231
#define MAP_OBJ_GFX_DEOXYS 232
#define MAP_OBJ_GFX_DEOXYS_TRIANGLE 233
#define MAP_OBJ_GFX_BRANDON 234
#define MAP_OBJ_GFX_LINK_RS_BRENDAN 235
#define MAP_OBJ_GFX_LINK_RS_MAY 236
#define MAP_OBJ_GFX_LUGIA 237
#define MAP_OBJ_GFX_HOOH 238
#define MAP_OBJ_GFX_BARD_2 239
#define MAP_OBJ_GFX_HIPSTER 240
#define MAP_OBJ_GFX_TRADER 241
#define MAP_OBJ_GFX_STORYTELLER 242
#define MAP_OBJ_GFX_GIDDY 243
#define MAP_OBJ_GFX_PLACEHOLDER_1 244
#define MAP_OBJ_GFX_PLACEHOLDER_2 245
#define MAP_OBJ_GFX_RED_NORMAL 0
#define MAP_OBJ_GFX_RED_BIKE 1
#define MAP_OBJ_GFX_RED_RUN 2
#define MAP_OBJ_GFX_RED_ITEM 3
#define MAP_OBJ_GFX_RED_FISH 4
#define MAP_OBJ_GFX_RED_ITEM_COPY 5
#define MAP_OBJ_GFX_RED_VS_SEEKER 6
#define MAP_OBJ_GFX_GREEN_NORMAL 7
#define MAP_OBJ_GFX_GREEN_BIKE 8
#define MAP_OBJ_GFX_GREEN_RUN 9
#define MAP_OBJ_GFX_GREEN_ITEM 10
#define MAP_OBJ_GFX_GREEN_FISH 11
#define MAP_OBJ_GFX_GREEN_ITEM_COPY 12
#define MAP_OBJ_GFX_GREEN_VS_SEEKER 13
#define MAP_OBJ_GFX_RS_BRENDAN 14
#define MAP_OBJ_GFX_RS_MAY 15
#define MAP_OBJ_GFX_LITTLE_BOY 16
#define MAP_OBJ_GFX_LITTLE_GIRL 17
#define MAP_OBJ_GFX_YOUNGSTER 18
#define MAP_OBJ_GFX_BOY 19
#define MAP_OBJ_GFX_BUG_CATCHER 20
#define MAP_OBJ_GFX_SITTING_BOY 21
#define MAP_OBJ_GFX_LASS 22
#define MAP_OBJ_GFX_WOMAN_1 23
#define MAP_OBJ_GFX_BATTLE_GIRL 24
#define MAP_OBJ_GFX_MAN 25
#define MAP_OBJ_GFX_ROCKER 26
#define MAP_OBJ_GFX_FAT_MAN 27
#define MAP_OBJ_GFX_WOMAN_2 28
#define MAP_OBJ_GFX_BEAUTY 29
#define MAP_OBJ_GFX_BALDING_MAN 30
#define MAP_OBJ_GFX_WOMAN_3 31
#define MAP_OBJ_GFX_OLD_MAN_1 32
#define MAP_OBJ_GFX_OLD_MAN_2 33
#define MAP_OBJ_GFX_VIRIDIAN_DRUNK 34
#define MAP_OBJ_GFX_OLD_WOMAN 35
#define MAP_OBJ_GFX_TUBER_M_1 36
#define MAP_OBJ_GFX_TUBER_F 37
#define MAP_OBJ_GFX_TUBER_M_2 38
#define MAP_OBJ_GFX_CAMPER 39
#define MAP_OBJ_GFX_PICNICKER 40
#define MAP_OBJ_GFX_COOLTRAINER_M 41
#define MAP_OBJ_GFX_COOLTRAINER_F 42
#define MAP_OBJ_GFX_SWIMMER_M_WATER 43
#define MAP_OBJ_GFX_SWIMMER_F_WATER 44
#define MAP_OBJ_GFX_SWIMMER_M_LAND 45
#define MAP_OBJ_GFX_SWIMMER_F_LAND 46
#define MAP_OBJ_GFX_WORKER_M 47
#define MAP_OBJ_GFX_WORKER_F 48
#define MAP_OBJ_GFX_ROCKET_M 49
#define MAP_OBJ_GFX_ROCKET_F 50
#define MAP_OBJ_GFX_GBA_KID 51
#define MAP_OBJ_GFX_SUPER_NERD 52
#define MAP_OBJ_GFX_BIKER 53
#define MAP_OBJ_GFX_BLACKBELT 54
#define MAP_OBJ_GFX_SCIENTIST 55
#define MAP_OBJ_GFX_HIKER 56
#define MAP_OBJ_GFX_FISHER 57
#define MAP_OBJ_GFX_CHANNELER 58
#define MAP_OBJ_GFX_CHEF 59
#define MAP_OBJ_GFX_POLICEMAN 60
#define MAP_OBJ_GFX_GENTLEMAN 61
#define MAP_OBJ_GFX_SAILOR 62
#define MAP_OBJ_GFX_CAPTAIN 63
#define MAP_OBJ_GFX_NURSE 64
#define MAP_OBJ_GFX_CABLE_CLUB_RECEPTIONIST 65
#define MAP_OBJ_GFX_UNION_ROOM_RECEPTIONIST 66
#define MAP_OBJ_GFX_UNUSED_MALE_RECEPTIONIST 67
#define MAP_OBJ_GFX_CLERK 68
#define MAP_OBJ_GFX_MG_DELIVERYMAN 69
#define MAP_OBJ_GFX_TRAINER_TOWER_DUDE 70
#define MAP_OBJ_GFX_PROF_OAK 71
#define MAP_OBJ_GFX_BLUE 72
#define MAP_OBJ_GFX_BILL 73
#define MAP_OBJ_GFX_LANCE 74
#define MAP_OBJ_GFX_AGATHA 75
#define MAP_OBJ_GFX_DAISY 76
#define MAP_OBJ_GFX_LORELEI 77
#define MAP_OBJ_GFX_MR_FUJI 78
#define MAP_OBJ_GFX_BRUNO 79
#define MAP_OBJ_GFX_BROCK 80
#define MAP_OBJ_GFX_MISTY 81
#define MAP_OBJ_GFX_LT_SURGE 82
#define MAP_OBJ_GFX_ERIKA 83
#define MAP_OBJ_GFX_KOGA 84
#define MAP_OBJ_GFX_SABRINA 85
#define MAP_OBJ_GFX_BLAINE 86
#define MAP_OBJ_GFX_GIOVANNI 87
#define MAP_OBJ_GFX_MOM 88
#define MAP_OBJ_GFX_CELIO 89
#define MAP_OBJ_GFX_TEACHY_TV_HOST 90
#define MAP_OBJ_GFX_GYM_GUY 91
#define MAP_OBJ_GFX_ITEM_BALL 92
#define MAP_OBJ_GFX_TOWN_MAP 93
#define MAP_OBJ_GFX_POKEDEX 94
#define MAP_OBJ_GFX_CUT_TREE 95
#define MAP_OBJ_GFX_ROCK_SMASH_ROCK 96
#define MAP_OBJ_GFX_STRENGTH_BOULDER 97
#define MAP_OBJ_GFX_FOSSIL 98
#define MAP_OBJ_GFX_RUBY 99
#define MAP_OBJ_GFX_SAPPHIRE 100
#define MAP_OBJ_GFX_OLD_AMBER 101
#define MAP_OBJ_GFX_GYM_SIGN 102
#define MAP_OBJ_GFX_SIGN 103
#define MAP_OBJ_GFX_TRAINER_TIPS 104
#define MAP_OBJ_GFX_CLIPBOARD 105
#define MAP_OBJ_GFX_METEORITE 106
#define MAP_OBJ_GFX_LAPRAS_DOLL 107
#define MAP_OBJ_GFX_SEAGALLOP 108
#define MAP_OBJ_GFX_SNORLAX 109
#define MAP_OBJ_GFX_SPEAROW 110
#define MAP_OBJ_GFX_CUBONE 111
#define MAP_OBJ_GFX_POLIWRATH 112
#define MAP_OBJ_GFX_CLEFAIRY 113
#define MAP_OBJ_GFX_PIDGEOT 114
#define MAP_OBJ_GFX_JIGGLYPUFF 115
#define MAP_OBJ_GFX_PIDGEY 116
#define MAP_OBJ_GFX_CHANSEY 117
#define MAP_OBJ_GFX_OMANYTE 118
#define MAP_OBJ_GFX_KANGASKHAN 119
#define MAP_OBJ_GFX_PIKACHU 120
#define MAP_OBJ_GFX_PSYDUCK 121
#define MAP_OBJ_GFX_NIDORAN_F 122
#define MAP_OBJ_GFX_NIDORAN_M 123
#define MAP_OBJ_GFX_NIDORINO 124
#define MAP_OBJ_GFX_MEOWTH 125
#define MAP_OBJ_GFX_SEEL 126
#define MAP_OBJ_GFX_VOLTORB 127
#define MAP_OBJ_GFX_SLOWPOKE 128
#define MAP_OBJ_GFX_SLOWBRO 129
#define MAP_OBJ_GFX_MACHOP 130
#define MAP_OBJ_GFX_WIGGLYTUFF 131
#define MAP_OBJ_GFX_DODUO 132
#define MAP_OBJ_GFX_FEAROW 133
#define MAP_OBJ_GFX_MACHOKE 134
#define MAP_OBJ_GFX_LAPRAS 135
#define MAP_OBJ_GFX_ZAPDOS 136
#define MAP_OBJ_GFX_MOLTRES 137
#define MAP_OBJ_GFX_ARTICUNO 138
#define MAP_OBJ_GFX_MEWTWO 139
#define MAP_OBJ_GFX_MEW 140
#define MAP_OBJ_GFX_ENTEI 141
#define MAP_OBJ_GFX_SUICUNE 142
#define MAP_OBJ_GFX_RAIKOU 143
#define MAP_OBJ_GFX_LUGIA 144
#define MAP_OBJ_GFX_HO_OH 145
#define MAP_OBJ_GFX_CELEBI 146
#define MAP_OBJ_GFX_KABUTO 147
#define MAP_OBJ_GFX_DEOXYS_D 148
#define MAP_OBJ_GFX_DEOXYS_A 149
#define MAP_OBJ_GFX_DEOXYS_N 150
#define MAP_OBJ_GFX_SS_ANNE 151
#define MAP_OBJ_GFX_VAR_0 240
#define MAP_OBJ_GFX_VAR_1 241
#define MAP_OBJ_GFX_VAR_2 242
#define MAP_OBJ_GFX_VAR_3 243
#define MAP_OBJ_GFX_VAR_4 244
#define MAP_OBJ_GFX_VAR_5 245
#define MAP_OBJ_GFX_VAR_6 246
#define MAP_OBJ_GFX_VAR_7 247
#define MAP_OBJ_GFX_VAR_8 248
#define MAP_OBJ_GFX_VAR_9 249
#define MAP_OBJ_GFX_VAR_A 250
#define MAP_OBJ_GFX_VAR_B 251
#define MAP_OBJ_GFX_VAR_C 252
#define MAP_OBJ_GFX_VAR_D 253
#define MAP_OBJ_GFX_VAR_E 254
#define MAP_OBJ_GFX_VAR_F 255
#define SHADOW_SIZE_S 0
#define SHADOW_SIZE_M 1
+19
View File
@@ -361,4 +361,23 @@
#define MOVES_COUNT 355
#define MOVETUTOR_MEGA_PUNCH 0
#define MOVETUTOR_SWORDS_DANCE 1
#define MOVETUTOR_MEGA_KICK 2
#define MOVETUTOR_BODY_SLAM 3
#define MOVETUTOR_DOUBLE_EDGE 4
#define MOVETUTOR_COUNTER 5
#define MOVETUTOR_SEISMIC_TOSS 6
#define MOVETUTOR_MIMIC 7
#define MOVETUTOR_METRONOME 8
#define MOVETUTOR_SOFT_BOILED 9
#define MOVETUTOR_DREAM_EATER 10
#define MOVETUTOR_THUNDER_WAVE 11
#define MOVETUTOR_EXPLOSION 12
#define MOVETUTOR_ROCK_SLIDE 13
#define MOVETUTOR_SUBSTITUTE 14
#define MOVETUTOR_FRENZY_PLANT 15
#define MOVETUTOR_BLAST_BURN 16
#define MOVETUTOR_HYDRO_CANNON 17
#endif // GUARD_CONSTANTS_MOVES_H
+16
View File
@@ -0,0 +1,16 @@
#ifndef GUARD_CONSTANTS_SEAGALLOP_H
#define GUARD_CONSTANTS_SEAGALLOP_H
#define SEAGALLOP_VERMILION_CITY 0
#define SEAGALLOP_ONE_ISLAND 1
#define SEAGALLOP_TWO_ISLAND 2
#define SEAGALLOP_THREE_ISLAND 3
#define SEAGALLOP_FOUR_ISLAND 4
#define SEAGALLOP_FIVE_ISLAND 5
#define SEAGALLOP_SIX_ISLAND 6
#define SEAGALLOP_SEVEN_ISLAND 7
#define SEAGALLOP_CINNABAR_ISLAND 8
#define SEAGALLOP_NAVEL_ROCK 9
#define SEAGALLOP_BIRTH_ISLAND 10
#endif //GUARD_CONSTANTS_SEAGALLOP_H
File diff suppressed because it is too large Load Diff
+149 -108
View File
@@ -3,47 +3,83 @@
#define VAR_0x3F20 0x3F20
#define VAR_0x4000 0x4000
#define VAR_0x4001 0x4001
#define VAR_0x4002 0x4002
#define VAR_0x4003 0x4003
#define VAR_0x4004 0x4004
#define VAR_0x4005 0x4005
#define VAR_0x4006 0x4006
#define VAR_0x4007 0x4007
#define VAR_0x4008 0x4008
#define VAR_0x4009 0x4009
#define VAR_0x400A 0x400A
#define VAR_0x400B 0x400B
#define VAR_0x400C 0x400C
#define VAR_0x400D 0x400D
#define VAR_0x400E 0x400E
#define VAR_0x400F 0x400F
#define VAR_0x4010 0x4010
#define VAR_0x4011 0x4011
#define VAR_0x4012 0x4012
#define VAR_0x4013 0x4013
#define VAR_0x4014 0x4014
#define VAR_0x4015 0x4015
#define VAR_0x4016 0x4016
#define VAR_0x4017 0x4017
#define VAR_0x4018 0x4018
#define VAR_0x4019 0x4019
#define VAR_0x401A 0x401A
#define VAR_0x401B 0x401B
#define VAR_0x401C 0x401C
#define VAR_0x401D 0x401D
#define VAR_0x401E 0x401E
#define VAR_0x401F 0x401F
#define VAR_REPEL_STEP_COUNT 0x4020
#define VAR_0x4021 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_0x4023 0x4023
#define VAR_0x4024 0x4024
#define VAR_0x4025 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_0x4027 0x4027
#define VAR_0x4028 0x4028
#define VARS_START 0x4000
// Temporary variables. Reset on map load.
#define VAR_0x4000 0x4000
#define VAR_0x4001 0x4001
#define VAR_0x4002 0x4002
#define VAR_0x4003 0x4003
#define VAR_0x4004 0x4004
#define VAR_0x4005 0x4005
#define VAR_0x4006 0x4006
#define VAR_0x4007 0x4007
#define VAR_0x4008 0x4008
#define VAR_0x4009 0x4009
#define VAR_0x400A 0x400A
#define VAR_0x400B 0x400B
#define VAR_0x400C 0x400C
#define VAR_0x400D 0x400D
#define VAR_0x400E 0x400E
#define VAR_0x400F 0x400F
// Object event graphics IDs which can be changed by
// script commands.
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012
#define VAR_OBJ_GFX_ID_3 0x4013
#define VAR_OBJ_GFX_ID_4 0x4014
#define VAR_OBJ_GFX_ID_5 0x4015
#define VAR_OBJ_GFX_ID_6 0x4016
#define VAR_OBJ_GFX_ID_7 0x4017
#define VAR_OBJ_GFX_ID_8 0x4018
#define VAR_OBJ_GFX_ID_9 0x4019
#define VAR_OBJ_GFX_ID_A 0x401A
#define VAR_OBJ_GFX_ID_B 0x401B
#define VAR_OBJ_GFX_ID_C 0x401C
#define VAR_OBJ_GFX_ID_D 0x401D
#define VAR_OBJ_GFX_ID_E 0x401E
#define VAR_OBJ_GFX_ID_F 0x401F
// If nonzero, counts down by one every step.
// When it hits zero, repel's effect wears off.
#define VAR_REPEL_STEP_COUNT 0x4020
// Counts up every step. Wraps around at 128.
// When wraparound occurs, the friendship of
// every party poke gets a slight boost.
#define VAR_FRIENDSHIP_STEP_COUNT 0x4021
// Maybe unused?
#define VAR_ICE_STEP_COUNT 0x4022
// Step counter. Caps at 1500. If you enter a map with
// renewable hidden items and this counter is capped,
// the counter resets to 0 and all renewable hidden
// item flags are resampled.
#define VAR_RENEWABLE_ITEM_STEP_COUNTER 0x4023
// Determines which wild encounter set to use in the
// Altering Cave. Incremented by Mystery Event.
// Wraps around at 10.
#define VAR_ALTERING_CAVE_WILD_SET 0x4024
// Step counter set to 500 at game start. When you get
// a massage from Daisy, it resets to 0. Caps at 500.
#define VAR_MASSAGE_COOLDOWN_STEP_COUNTER 0x4025
// Step counter. Wraps around at 100. Used to
// determine whether the player has reached the
// triangle in time.
#define VAR_DEOXYS_INTERACTION_STEP_COUNTER 0x4026
// Bits 0-11 are the number of mons in all boxes
// with the species sanity bit set.
// Bits 12-15 are the same for the player's party.
// Used by Quest Log.
#define VAR_QUEST_LOG_MON_COUNTS 0x4027
#define VAR_MENEWS_JISAN_STEP_COUNTER 0x4028
#define VAR_0x4029 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
@@ -64,11 +100,11 @@
#define VAR_0x4037 0x4037
#define VAR_0x4038 0x4038
#define VAR_0x4039 0x4039
#define VAR_0x403A 0x403A
#define VAR_ELEVATOR_FLOOR 0x403A
#define VAR_0x403B 0x403B
#define VAR_0x403C 0x403C
#define VAR_0x403D 0x403D
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
#define VAR_DEOXYS_INTERACTION_NUM 0x403E
#define VAR_0x403F 0x403F
#define VAR_DAYS 0x4040
#define VAR_0x4041 0x4041
@@ -79,73 +115,77 @@
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_POKELOT_RND1 0x404B
#define VAR_HOF_BRAG_STATE 0x4049
#define VAR_EGG_BRAG_STATE 0x404A
#define VAR_LINK_WIN_BRAG_STATE 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_0x404D 0x404D
#define VAR_0x404E 0x404E
#define VAR_LOTAD_SIZE_RECORD 0x404F
#define VAR_MAP_SCENE_PALLET_TOWN 0x4050
#define VAR_0x4051 0x4051
#define VAR_0x4052 0x4052
#define VAR_VERMILION_CITY_TICKET_CHECK_TRIGGER 0x4053
#define VAR_0x4054 0x4054
#define VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB 0x4055
#define VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F 0x4056
#define VAR_MAP_SCENE_VIRIDIAN_CITY_MART 0x4057
#define VAR_0x4058 0x4058
#define VAR_0x4059 0x4059
#define VAR_0x405A 0x405A
#define VAR_0x405B 0x405B
#define VAR_0x405C 0x405C
#define VAR_0x405D 0x405D
#define VAR_MAP_SCENE_ROUTE16 0x405E
#define VAR_0x405F 0x405F
#define VAR_0x4060 0x4060
#define VAR_0x4061 0x4061
#define VAR_0x4062 0x4062
#define VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F 0x4063
#define VAR_0x4064 0x4064
#define VAR_0x4065 0x4065
#define VAR_0x4066 0x4066
#define VAR_0x4067 0x4067
#define VAR_0x4068 0x4068
#define VAR_0x4069 0x4069
#define VAR_0x406A 0x406A
#define VAR_0x406B 0x406B
#define VAR_0x406C 0x406C
#define VAR_0x406D 0x406D
#define VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 0x406E
#define VAR_0x406F 0x406F
#define VAR_0x4070 0x4070
#define VAR_0x4071 0x4071
#define VAR_0x4072 0x4072
#define VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB 0x4073
#define VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1 0x4074
#define VAR_MAP_SCENE_ONE_ISLAND_HARBOR 0x4075
#define VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F 0x4076
#define VAR_0x4077 0x4077
#define VAR_0x4078 0x4078
#define VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER 0x4079
#define VAR_0x407A 0x407A
#define VAR_0x407B 0x407B
#define VAR_0x407C 0x407C
#define VAR_0x407D 0x407D
#define VAR_MAP_SCENE_VERMILION_CITY 0x407E
#define VAR_0x407F 0x407F
#define VAR_0x4080 0x4080
#define VAR_0x4081 0x4081
#define VAR_0x4082 0x4082
#define VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10 0x4083
#define VAR_MAP_SCENE_FIVE_ISLAND_RESORT_GORGEOUS 0x4084
#define VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR 0x4085
#define VAR_MAP_SCENE_FOUR_ISLAND 0x4086
#define VAR_0x4087 0x4087
#define VAR_0x4088 0x4088
#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089
#define VAR_MAP_SCENE_CINNABAR_ISLAND 0x408A
#define VAR_0x408B 0x408B
// Map Scene
#define VAR_MAP_SCENE_PALLET_TOWN_OAK 0x4050
#define VAR_MAP_SCENE_VIRIDIAN_CITY_OLD_MAN 0x4051
#define VAR_MAP_SCENE_CERULEAN_CITY_RIVAL 0x4052
#define VAR_VERMILION_CITY_TICKET_CHECK_TRIGGER 0x4053
#define VAR_MAP_SCENE_ROUTE22 0x4054
#define VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB 0x4055
#define VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F 0x4056
#define VAR_MAP_SCENE_VIRIDIAN_CITY_MART 0x4057
#define VAR_MAP_SCENE_PALLET_TOWN_GARYS_HOUSE 0x4058
#define VAR_MAP_SCENE_POKEMON_TOWER_6F 0x4059
#define VAR_MAP_SCENE_VIRIDIAN_CITY_GYM_DOOR 0x405A
#define VAR_MAP_SCENE_S_S_ANNE_2F_CORRIDOR 0x405B
#define VAR_MAP_SCENE_SILPH_CO_7F 0x405C
#define VAR_MAP_SCENE_POKEMON_TOWER_2F 0x405D
#define VAR_MAP_SCENE_ROUTE16 0x405E
#define VAR_MAP_SCENE_ROUTE23 0x405F
#define VAR_MAP_SCENE_SILPH_CO_11F 0x4060
#define VAR_MAP_SCENE_PEWTER_CITY_MUSEUM_1F 0x4061
#define VAR_MAP_SCENE_ROUTE5_ROUTE6_ROUTE7_ROUTE8_GATES 0x4062
#define VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F 0x4063
#define VAR_MAP_SCENE_VICTORY_ROAD_1F 0x4064
#define VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER1 0x4065
#define VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER2 0x4066
#define VAR_MAP_SCENE_VICTORY_ROAD_3F 0x4067
#define VAR_MAP_SCENE_POKEMON_LEAGUE 0x4068
#define VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_WHICH_FOSSIL 0x4069
#define VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE 0x406A
#define VAR_MAP_SCENE_ROUTE24 0x406B
#define VAR_MAP_SCENE_PEWTER_CITY 0x406C
#define VAR_0x406D 0x406D
#define VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 0x406E
#define VAR_0x406F 0x406F
#define VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY 0x4070
#define VAR_MAP_SCENE_CINNABAR_ISLAND 0x4071
#define VAR_0x4072 0x4072
#define VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB 0x4073
#define VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1 0x4074
#define VAR_MAP_SCENE_ONE_ISLAND_HARBOR 0x4075
#define VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F 0x4076
#define VAR_0x4077 0x4077
#define VAR_MAP_SCENE_TWO_ISLAND 0x4078
#define VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER 0x4079
#define VAR_0x407A 0x407A
#define VAR_MAP_SCENE_THREE_ISLAND 0x407B
#define VAR_MAP_SCENE_POKEMON_CENTER_TEALA 0x407C
#define VAR_MAP_SCENE_CERULEAN_CITY_ROCKET 0x407D
#define VAR_MAP_SCENE_VERMILION_CITY 0x407E
#define VAR_MAP_SCENE_MT_EMBER_EXTERIOR 0x407F
#define VAR_MAP_SCENE_ICEFALL_CAVE_BACK 0x4080
#define VAR_MAP_SCENE_SAFFRON_CITY_DOJO 0x4081
#define VAR_MAP_SCENE_TRAINER_TOWER 0x4082
#define VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10 0x4083
#define VAR_MAP_SCENE_FIVE_ISLAND_RESORT_GORGEOUS 0x4084
#define VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR 0x4085
#define VAR_MAP_SCENE_FOUR_ISLAND 0x4086
#define VAR_0x4087 0x4087
#define VAR_MAP_SCENE_ROCKET_WAREHOUSE 0x4088
#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089
#define VAR_MAP_SCENE_CINNABAR_ISLAND_2 0x408A
#define VAR_MAP_SCENE_MT_MOON_B2F 0x408B
#define VAR_0x408C 0x408C
#define VAR_0x408D 0x408D
#define VAR_0x408E 0x408E
@@ -187,7 +227,7 @@
#define VAR_0x40B2 0x40B2
#define VAR_0x40B3 0x40B3
#define VAR_PORTHOLE 0x40B4
#define VAR_0x40B5 0x40B5
#define VAR_EVENT_PICHU_SLOT 0x40B5
#define VAR_0x40B6 0x40B6
#define VAR_0x40B7 0x40B7
#define VAR_0x40B8 0x40B8
@@ -263,6 +303,7 @@
#define VAR_0x40FE 0x40FE
#define VAR_0x40FF 0x40FF
#define SPECIAL_VARS_START 0x8000
#define VAR_0x8000 0x8000
#define VAR_0x8001 0x8001
#define VAR_0x8002 0x8002
@@ -283,6 +324,6 @@
#define VAR_CONTEST_CATEGORY 0x8011
#define VAR_MON_BOX_ID 0x8012
#define VAR_MON_BOX_POS 0x8013
#define VAR_0x8014 0x8014
#define VAR_TEXT_COLOR 0x8014
#endif // GUARD_CONSTANTS_VARS_H