Merge branch 'master' into battle
This commit is contained in:
@@ -0,0 +1,26 @@
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#ifndef GUARD_CONSTANTS_FAME_CHECKER_H
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#define GUARD_CONSTANTS_FAME_CHECKER_H
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#define FAMECHECKER_OAK 0
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#define FAMECHECKER_DAISY 1
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#define FAMECHECKER_BROCK 2
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#define FAMECHECKER_MISTY 3
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#define FAMECHECKER_LTSURGE 4
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#define FAMECHECKER_ERIKA 5
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#define FAMECHECKER_KOGA 6
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#define FAMECHECKER_SABRINA 7
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#define FAMECHECKER_BLAINE 8
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#define FAMECHECKER_LORELEI 9
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#define FAMECHECKER_BRUNO 10
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#define FAMECHECKER_AGATHA 11
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#define FAMECHECKER_LANCE 12
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#define FAMECHECKER_BILL 13
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#define FAMECHECKER_MRFUJI 14
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#define FAMECHECKER_GIOVANNI 15
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#define NUM_FAMECHECKER_PERSONS 16
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#define FCPICKSTATE_NO_DRAW 0
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#define FCPICKSTATE_SILHOUETTE 1
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#define FCPICKSTATE_COLORED 2
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#endif //GUARD_CONSTANTS_FAME_CHECKER_H
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@@ -0,0 +1,72 @@
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#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define FLDEFF_EXCLAMATION_MARK_ICON_1 0
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#define FLDEFF_USE_CUT_ON_GRASS 1
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#define FLDEFF_USE_CUT_ON_TREE 2
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#define FLDEFF_SHADOW 3
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#define FLDEFF_TALL_GRASS 4
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#define FLDEFF_RIPPLE 5
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#define FLDEFF_FIELD_MOVE_SHOW_MON 6
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#define FLDEFF_ASH 7
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#define FLDEFF_SURF_BLOB 8
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#define FLDEFF_USE_SURF 9
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#define FLDEFF_DUST 10
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#define FLDEFF_USE_SECRET_POWER_CAVE 11
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#define FLDEFF_JUMP_TALL_GRASS 12
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#define FLDEFF_SAND_FOOTPRINTS 13
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#define FLDEFF_JUMP_BIG_SPLASH 14
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#define FLDEFF_SPLASH 15
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#define FLDEFF_JUMP_SMALL_SPLASH 16
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#define FLDEFF_LONG_GRASS 17
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#define FLDEFF_JUMP_LONG_GRASS 18
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#define FLDEFF_UNKNOWN_19 19
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#define FLDEFF_UNKNOWN_20 20
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#define FLDEFF_UNKNOWN_21 21
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#define FLDEFF_UNKNOWN_22 22
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#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
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#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
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#define FLDEFF_POKECENTER_HEAL 25
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#define FLDEFF_USE_SECRET_POWER_TREE 26
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#define FLDEFF_USE_SECRET_POWER_SHRUB 27
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#define FLDEFF_TREE_DISGUISE 28
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#define FLDEFF_MOUNTAIN_DISGUISE 29
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#define FLDEFF_NPCFLY_OUT 30
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#define FLDEFF_USE_FLY 31
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#define FLDEFF_FLY_IN 32
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#define FLDEFF_EXCLAMATION_MARK_ICON_2 33
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#define FLDEFF_FEET_IN_FLOWING_WATER 34
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#define FLDEFF_BIKE_TIRE_TRACKS 35
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#define FLDEFF_SAND_DISGUISE 36
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#define FLDEFF_USE_ROCK_SMASH 37
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#define FLDEFF_USE_DIG 38
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#define FLDEFF_SAND_PILE 39
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#define FLDEFF_USE_STRENGTH 40
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#define FLDEFF_SHORT_GRASS 41
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#define FLDEFF_HOT_SPRINGS_WATER 42
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#define FLDEFF_USE_WATERFALL 43
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#define FLDEFF_USE_DIVE 44
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#define FLDEFF_POKEBALL 45
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#define FLDEFF_HEART_ICON 46
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#define FLDEFF_NOP_47 47
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#define FLDEFF_NOP_48 48
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#define FLDEFF_POP_OUT_OF_ASH 49
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#define FLDEFF_LAVARIDGE_GYM_WARP 50
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#define FLDEFF_SWEET_SCENT 51
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#define FLDEFF_SAND_PILLAR 52
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#define FLDEFF_BUBBLES 53
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#define FLDEFF_SPARKLE 54
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#define FLDEFF_SECRET_POWER_CAVE 55
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#define FLDEFF_SECRET_POWER_TREE 56
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#define FLDEFF_SECRET_POWER_SHRUB 57
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#define FLDEFF_CUT_GRASS 58
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#define FLDEFF_FIELD_MOVE_SHOW_MON_INIT 59
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#define FLDEFF_USE_FLY_ANCIENT_TOMB 60
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#define FLDEFF_PCTURN_ON 61
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#define FLDEFF_HALL_OF_FAME_RECORD 62
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#define FLDEFF_USE_TELEPORT 63
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#define FLDEFF_UNK_40 64
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#define FLDEFF_UNK_41 65 // TODO: related to vs_seeker
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#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
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#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
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+975
-1209
File diff suppressed because it is too large
Load Diff
@@ -301,7 +301,7 @@
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#define LAYOUT_ONE_ISLAND_POKEMON_CENTER_2F 316
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#define LAYOUT_SIX_ISLAND_PATTERN_BUSH 317
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#define LAYOUT_THREE_ISLAND_DUNSPARCE_TUNNEL 318
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#define LAYOUT_UNUSED_LAYOUT_83453C0 319
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#define LAYOUT_THREE_ISLAND_DUNSPARCE_TUNNEL_2 319
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#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ENTRANCE 320
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#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM1 321
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#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM2 322
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+169
-246
@@ -1,252 +1,175 @@
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#ifndef GUARD_CONSTANTS_MAP_OBJECTS_H
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#define GUARD_CONSTANTS_MAP_OBJECTS_H
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#define MAP_OBJ_GFX_BRENDAN_NORMAL 0
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#define MAP_OBJ_GFX_BRENDAN_MACH_BIKE 1
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#define MAP_OBJ_GFX_BRENDAN_SURFING 2
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#define MAP_OBJ_GFX_BRENDAN_FIELD_MOVE 3
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#define MAP_OBJ_GFX_QUINTY_PLUMP 4
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#define MAP_OBJ_GFX_LITTLE_BOY_1 5
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#define MAP_OBJ_GFX_LITTLE_GIRL_1 6
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#define MAP_OBJ_GFX_BOY_1 7
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#define MAP_OBJ_GFX_GIRL_1 8
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#define MAP_OBJ_GFX_BOY_2 9
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#define MAP_OBJ_GFX_GIRL_2 10
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#define MAP_OBJ_GFX_LITTLE_BOY_2 11
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#define MAP_OBJ_GFX_LITTLE_GIRL_2 12
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#define MAP_OBJ_GFX_BOY_3 13
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#define MAP_OBJ_GFX_GIRL_3 14
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#define MAP_OBJ_GFX_BOY_4 15
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#define MAP_OBJ_GFX_WOMAN_1 16
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#define MAP_OBJ_GFX_FAT_MAN 17
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#define MAP_OBJ_GFX_WOMAN_2 18
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#define MAP_OBJ_GFX_MAN_1 19
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#define MAP_OBJ_GFX_WOMAN_3 20
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#define MAP_OBJ_GFX_OLD_MAN_1 21
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#define MAP_OBJ_GFX_OLD_WOMAN_1 22
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#define MAP_OBJ_GFX_MAN_2 23
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#define MAP_OBJ_GFX_WOMAN_4 24
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#define MAP_OBJ_GFX_MAN_3 25
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#define MAP_OBJ_GFX_WOMAN_5 26
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#define MAP_OBJ_GFX_COOK 27
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#define MAP_OBJ_GFX_WOMAN_6 28
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#define MAP_OBJ_GFX_OLD_MAN_2 29
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#define MAP_OBJ_GFX_OLD_WOMAN_2 30
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#define MAP_OBJ_GFX_CAMPER 31
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#define MAP_OBJ_GFX_PICNICKER 32
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#define MAP_OBJ_GFX_MAN_4 33
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#define MAP_OBJ_GFX_WOMAN_7 34
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#define MAP_OBJ_GFX_YOUNGSTER 35
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#define MAP_OBJ_GFX_BUG_CATCHER 36
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#define MAP_OBJ_GFX_PSYCHIC_M 37
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#define MAP_OBJ_GFX_SCHOOL_KID_M 38
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#define MAP_OBJ_GFX_MANIAC 39
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#define MAP_OBJ_GFX_HEX_MANIAC 40
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#define MAP_OBJ_GFX_RAYQUAZA_1 41
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#define MAP_OBJ_GFX_SWIMMER_M 42
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#define MAP_OBJ_GFX_SWIMMER_F 43
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#define MAP_OBJ_GFX_BLACK_BELT 44
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#define MAP_OBJ_GFX_BEAUTY 45
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#define MAP_OBJ_GFX_SCIENTIST_1 46
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#define MAP_OBJ_GFX_LASS 47
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#define MAP_OBJ_GFX_GENTLEMAN 48
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#define MAP_OBJ_GFX_SAILOR 49
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#define MAP_OBJ_GFX_FISHERMAN 50
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#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_M 51
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#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_F 52
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#define MAP_OBJ_GFX_TUBER_F 53
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#define MAP_OBJ_GFX_TUBER_M 54
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#define MAP_OBJ_GFX_HIKER 55
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#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_M 56
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#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_F 57
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#define MAP_OBJ_GFX_NURSE 58
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#define MAP_OBJ_GFX_ITEM_BALL 59
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#define MAP_OBJ_GFX_BERRY_TREE 60
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#define MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61
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#define MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES 62
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#define MAP_OBJ_GFX_BRENDAN_ACRO_BIKE 63
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#define MAP_OBJ_GFX_PROF_BIRCH 64
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#define MAP_OBJ_GFX_MAN_5 65
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#define MAP_OBJ_GFX_MAN_6 66
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#define MAP_OBJ_GFX_REPORTER_M 67
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#define MAP_OBJ_GFX_REPORTER_F 68
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#define MAP_OBJ_GFX_BARD 69
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#define MAP_OBJ_GFX_ANABEL 70
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#define MAP_OBJ_GFX_TUCKER 71
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#define MAP_OBJ_GFX_GRETA 72
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#define MAP_OBJ_GFX_SPENSER 73
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#define MAP_OBJ_GFX_NOLAND 74
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#define MAP_OBJ_GFX_LUCY 75
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#define MAP_OBJ_GFX_UNUSED_NATU_DOLL 76
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#define MAP_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77
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#define MAP_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78
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#define MAP_OBJ_GFX_UNUSED_WOOPER_DOLL 79
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#define MAP_OBJ_GFX_UNUSED_PIKACHU_DOLL 80
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#define MAP_OBJ_GFX_UNUSED_PORYGON2_DOLL 81
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#define MAP_OBJ_GFX_CUTTABLE_TREE 82
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#define MAP_OBJ_GFX_MART_EMPLOYEE 83
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#define MAP_OBJ_GFX_ROOFTOP_SALE_WOMAN 84
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#define MAP_OBJ_GFX_TEALA 85
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#define MAP_OBJ_GFX_BREAKABLE_ROCK 86
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#define MAP_OBJ_GFX_PUSHABLE_BOULDER 87
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#define MAP_OBJ_GFX_MR_BRINEYS_BOAT 88
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#define MAP_OBJ_GFX_MAY_NORMAL 89
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#define MAP_OBJ_GFX_MAY_MACH_BIKE 90
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#define MAP_OBJ_GFX_MAY_ACRO_BIKE 91
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#define MAP_OBJ_GFX_MAY_SURFING 92
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#define MAP_OBJ_GFX_MAY_FIELD_MOVE 93
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#define MAP_OBJ_GFX_TRUCK 94
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#define MAP_OBJ_GFX_VIGAROTH_CARRYING_BOX 95
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#define MAP_OBJ_GFX_VIGAROTH_FACING_AWAY 96
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#define MAP_OBJ_GFX_BIRCHS_BAG 97
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#define MAP_OBJ_GFX_ZIGZAGOON_1 98
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#define MAP_OBJ_GFX_ARTIST 99
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#define MAP_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100
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#define MAP_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101
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#define MAP_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
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||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_SURFING 103
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#define MAP_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
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#define MAP_OBJ_GFX_RIVAL_MAY_NORMAL 105
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#define MAP_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106
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#define MAP_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107
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||||
#define MAP_OBJ_GFX_RIVAL_MAY_SURFING 108
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#define MAP_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109
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||||
#define MAP_OBJ_GFX_CAMERAMAN 110
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||||
#define MAP_OBJ_GFX_BRENDAN_UNDERWATER 111
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||||
#define MAP_OBJ_GFX_MAY_UNDERWATER 112
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||||
#define MAP_OBJ_GFX_MOVING_BOX 113
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||||
#define MAP_OBJ_GFX_CABLE_CAR 114
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||||
#define MAP_OBJ_GFX_SCIENTIST_2 115
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#define MAP_OBJ_GFX_MAN_7 116
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#define MAP_OBJ_GFX_AQUA_MEMBER_M 117
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||||
#define MAP_OBJ_GFX_AQUA_MEMBER_F 118
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#define MAP_OBJ_GFX_MAGMA_MEMBER_M 119
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#define MAP_OBJ_GFX_MAGMA_MEMBER_F 120
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||||
#define MAP_OBJ_GFX_SIDNEY 121
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||||
#define MAP_OBJ_GFX_PHOEBE 122
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#define MAP_OBJ_GFX_GLACIA 123
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||||
#define MAP_OBJ_GFX_DRAKE 124
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||||
#define MAP_OBJ_GFX_ROXANNE 125
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#define MAP_OBJ_GFX_BRAWLY 126
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#define MAP_OBJ_GFX_WATTSON 127
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#define MAP_OBJ_GFX_FLANNERY 128
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#define MAP_OBJ_GFX_NORMAN 129
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||||
#define MAP_OBJ_GFX_WINONA 130
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#define MAP_OBJ_GFX_LIZA 131
|
||||
#define MAP_OBJ_GFX_TATE 132
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||||
#define MAP_OBJ_GFX_WALLACE 133
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||||
#define MAP_OBJ_GFX_STEVEN 134
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||||
#define MAP_OBJ_GFX_WALLY 135
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_3 136
|
||||
#define MAP_OBJ_GFX_BRENDAN_FISHING 137
|
||||
#define MAP_OBJ_GFX_MAY_FISHING 138
|
||||
#define MAP_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139
|
||||
#define MAP_OBJ_GFX_SS_TIDAL 140
|
||||
#define MAP_OBJ_GFX_SUBMARINE_SHADOW 141
|
||||
#define MAP_OBJ_GFX_PICHU_DOLL 142
|
||||
#define MAP_OBJ_GFX_PIKACHU_DOLL 143
|
||||
#define MAP_OBJ_GFX_MARILL_DOLL 144
|
||||
#define MAP_OBJ_GFX_TOGEPI_DOLL 145
|
||||
#define MAP_OBJ_GFX_CYNDAQUIL_DOLL 146
|
||||
#define MAP_OBJ_GFX_CHIKORITA_DOLL 147
|
||||
#define MAP_OBJ_GFX_TOTODILE_DOLL 148
|
||||
#define MAP_OBJ_GFX_JIGGLYPUFF_DOLL 149
|
||||
#define MAP_OBJ_GFX_MEOWTH_DOLL 150
|
||||
#define MAP_OBJ_GFX_CLEFAIRY_DOLL 151
|
||||
#define MAP_OBJ_GFX_DITTO_DOLL 152
|
||||
#define MAP_OBJ_GFX_SMOOCHUM_DOLL 153
|
||||
#define MAP_OBJ_GFX_TREECKO_DOLL 154
|
||||
#define MAP_OBJ_GFX_TORCHIC_DOLL 155
|
||||
#define MAP_OBJ_GFX_MUDKIP_DOLL 156
|
||||
#define MAP_OBJ_GFX_DUSKULL_DOLL 157
|
||||
#define MAP_OBJ_GFX_WYNAUT_DOLL 158
|
||||
#define MAP_OBJ_GFX_BALTOY_DOLL 159
|
||||
#define MAP_OBJ_GFX_KECLEON_DOLL 160
|
||||
#define MAP_OBJ_GFX_AZURILL_DOLL 161
|
||||
#define MAP_OBJ_GFX_SKITTY_DOLL 162
|
||||
#define MAP_OBJ_GFX_SWABLU_DOLL 163
|
||||
#define MAP_OBJ_GFX_GULPIN_DOLL 164
|
||||
#define MAP_OBJ_GFX_LOTAD_DOLL 165
|
||||
#define MAP_OBJ_GFX_SEEDOT_DOLL 166
|
||||
#define MAP_OBJ_GFX_PIKA_CUSHION 167
|
||||
#define MAP_OBJ_GFX_ROUND_CUSHION 168
|
||||
#define MAP_OBJ_GFX_KISS_CUSHION 169
|
||||
#define MAP_OBJ_GFX_ZIGZAG_CUSHION 170
|
||||
#define MAP_OBJ_GFX_SPIN_CUSHION 171
|
||||
#define MAP_OBJ_GFX_DIAMOND_CUSHION 172
|
||||
#define MAP_OBJ_GFX_BALL_CUSHION 173
|
||||
#define MAP_OBJ_GFX_GRASS_CUSHION 174
|
||||
#define MAP_OBJ_GFX_FIRE_CUSHION 175
|
||||
#define MAP_OBJ_GFX_WATER_CUSHION 176
|
||||
#define MAP_OBJ_GFX_BIG_SNORLAX_DOLL 177
|
||||
#define MAP_OBJ_GFX_BIG_RHYDON_DOLL 178
|
||||
#define MAP_OBJ_GFX_BIG_LAPRAS_DOLL 179
|
||||
#define MAP_OBJ_GFX_BIG_VENUSAUR_DOLL 180
|
||||
#define MAP_OBJ_GFX_BIG_CHARIZARD_DOLL 181
|
||||
#define MAP_OBJ_GFX_BIG_BLASTOISE_DOLL 182
|
||||
#define MAP_OBJ_GFX_BIG_WAILMER_DOLL 183
|
||||
#define MAP_OBJ_GFX_BIG_REGIROCK_DOLL 184
|
||||
#define MAP_OBJ_GFX_BIG_REGICE_DOLL 185
|
||||
#define MAP_OBJ_GFX_BIG_REGISTEEL_DOLL 186
|
||||
#define MAP_OBJ_GFX_LATIAS 187
|
||||
#define MAP_OBJ_GFX_LATIOS 188
|
||||
#define MAP_OBJ_GFX_BOY_5 189
|
||||
#define MAP_OBJ_GFX_CONTEST_JUDGE 190
|
||||
#define MAP_OBJ_GFX_BRENDAN_WATERING 191
|
||||
#define MAP_OBJ_GFX_MAY_WATERING 192
|
||||
#define MAP_OBJ_GFX_BRENDAN_DECORATING 193
|
||||
#define MAP_OBJ_GFX_MAY_DECORATING 194
|
||||
#define MAP_OBJ_GFX_ARCHIE 195
|
||||
#define MAP_OBJ_GFX_MAXIE 196
|
||||
#define MAP_OBJ_GFX_KYOGRE_1 197
|
||||
#define MAP_OBJ_GFX_GROUDON_1 198
|
||||
#define MAP_OBJ_GFX_FOSSIL 199
|
||||
#define MAP_OBJ_GFX_REGIROCK 200
|
||||
#define MAP_OBJ_GFX_REGICE 201
|
||||
#define MAP_OBJ_GFX_REGISTEEL 202
|
||||
#define MAP_OBJ_GFX_SKITTY 203
|
||||
#define MAP_OBJ_GFX_KECLEON_1 204
|
||||
#define MAP_OBJ_GFX_KYOGRE_2 205
|
||||
#define MAP_OBJ_GFX_GROUDON_2 206
|
||||
#define MAP_OBJ_GFX_RAYQUAZA_2 207
|
||||
#define MAP_OBJ_GFX_ZIGZAGOON_2 208
|
||||
#define MAP_OBJ_GFX_PIKACHU 209
|
||||
#define MAP_OBJ_GFX_AZUMARILL 210
|
||||
#define MAP_OBJ_GFX_WINGULL 211
|
||||
#define MAP_OBJ_GFX_KECLEON_2 212
|
||||
#define MAP_OBJ_GFX_TUBER_M_SWIMMING 213
|
||||
#define MAP_OBJ_GFX_AZURILL 214
|
||||
#define MAP_OBJ_GFX_MOM 215
|
||||
#define MAP_OBJ_GFX_LINK_BRENDAN 216
|
||||
#define MAP_OBJ_GFX_LINK_MAY 217
|
||||
#define MAP_OBJ_GFX_JUAN 218
|
||||
#define MAP_OBJ_GFX_SCOTT 219
|
||||
#define MAP_OBJ_GFX_POOCHYENA 220
|
||||
#define MAP_OBJ_GFX_KYOGRE_3 221
|
||||
#define MAP_OBJ_GFX_GROUDON_3 222
|
||||
#define MAP_OBJ_GFX_MYSTERY_GIFT_MAN 223
|
||||
#define MAP_OBJ_GFX_TRICK_HOUSE_STATUE 224
|
||||
#define MAP_OBJ_GFX_KIRLIA 225
|
||||
#define MAP_OBJ_GFX_DUSCLOPS 226
|
||||
#define MAP_OBJ_GFX_UNION_ROOM_NURSE 227
|
||||
#define MAP_OBJ_GFX_SUDOWOODO 228
|
||||
#define MAP_OBJ_GFX_MEW 229
|
||||
#define MAP_OBJ_GFX_RED 230
|
||||
#define MAP_OBJ_GFX_LEAF 231
|
||||
#define MAP_OBJ_GFX_DEOXYS 232
|
||||
#define MAP_OBJ_GFX_DEOXYS_TRIANGLE 233
|
||||
#define MAP_OBJ_GFX_BRANDON 234
|
||||
#define MAP_OBJ_GFX_LINK_RS_BRENDAN 235
|
||||
#define MAP_OBJ_GFX_LINK_RS_MAY 236
|
||||
#define MAP_OBJ_GFX_LUGIA 237
|
||||
#define MAP_OBJ_GFX_HOOH 238
|
||||
#define MAP_OBJ_GFX_BARD_2 239
|
||||
#define MAP_OBJ_GFX_HIPSTER 240
|
||||
#define MAP_OBJ_GFX_TRADER 241
|
||||
#define MAP_OBJ_GFX_STORYTELLER 242
|
||||
#define MAP_OBJ_GFX_GIDDY 243
|
||||
#define MAP_OBJ_GFX_PLACEHOLDER_1 244
|
||||
#define MAP_OBJ_GFX_PLACEHOLDER_2 245
|
||||
#define MAP_OBJ_GFX_RED_NORMAL 0
|
||||
#define MAP_OBJ_GFX_RED_BIKE 1
|
||||
#define MAP_OBJ_GFX_RED_RUN 2
|
||||
#define MAP_OBJ_GFX_RED_ITEM 3
|
||||
#define MAP_OBJ_GFX_RED_FISH 4
|
||||
#define MAP_OBJ_GFX_RED_ITEM_COPY 5
|
||||
#define MAP_OBJ_GFX_RED_VS_SEEKER 6
|
||||
#define MAP_OBJ_GFX_GREEN_NORMAL 7
|
||||
#define MAP_OBJ_GFX_GREEN_BIKE 8
|
||||
#define MAP_OBJ_GFX_GREEN_RUN 9
|
||||
#define MAP_OBJ_GFX_GREEN_ITEM 10
|
||||
#define MAP_OBJ_GFX_GREEN_FISH 11
|
||||
#define MAP_OBJ_GFX_GREEN_ITEM_COPY 12
|
||||
#define MAP_OBJ_GFX_GREEN_VS_SEEKER 13
|
||||
#define MAP_OBJ_GFX_RS_BRENDAN 14
|
||||
#define MAP_OBJ_GFX_RS_MAY 15
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY 16
|
||||
#define MAP_OBJ_GFX_LITTLE_GIRL 17
|
||||
#define MAP_OBJ_GFX_YOUNGSTER 18
|
||||
#define MAP_OBJ_GFX_BOY 19
|
||||
#define MAP_OBJ_GFX_BUG_CATCHER 20
|
||||
#define MAP_OBJ_GFX_SITTING_BOY 21
|
||||
#define MAP_OBJ_GFX_LASS 22
|
||||
#define MAP_OBJ_GFX_WOMAN_1 23
|
||||
#define MAP_OBJ_GFX_BATTLE_GIRL 24
|
||||
#define MAP_OBJ_GFX_MAN 25
|
||||
#define MAP_OBJ_GFX_ROCKER 26
|
||||
#define MAP_OBJ_GFX_FAT_MAN 27
|
||||
#define MAP_OBJ_GFX_WOMAN_2 28
|
||||
#define MAP_OBJ_GFX_BEAUTY 29
|
||||
#define MAP_OBJ_GFX_BALDING_MAN 30
|
||||
#define MAP_OBJ_GFX_WOMAN_3 31
|
||||
#define MAP_OBJ_GFX_OLD_MAN_1 32
|
||||
#define MAP_OBJ_GFX_OLD_MAN_2 33
|
||||
#define MAP_OBJ_GFX_VIRIDIAN_DRUNK 34
|
||||
#define MAP_OBJ_GFX_OLD_WOMAN 35
|
||||
#define MAP_OBJ_GFX_TUBER_M_1 36
|
||||
#define MAP_OBJ_GFX_TUBER_F 37
|
||||
#define MAP_OBJ_GFX_TUBER_M_2 38
|
||||
#define MAP_OBJ_GFX_CAMPER 39
|
||||
#define MAP_OBJ_GFX_PICNICKER 40
|
||||
#define MAP_OBJ_GFX_COOLTRAINER_M 41
|
||||
#define MAP_OBJ_GFX_COOLTRAINER_F 42
|
||||
#define MAP_OBJ_GFX_SWIMMER_M_WATER 43
|
||||
#define MAP_OBJ_GFX_SWIMMER_F_WATER 44
|
||||
#define MAP_OBJ_GFX_SWIMMER_M_LAND 45
|
||||
#define MAP_OBJ_GFX_SWIMMER_F_LAND 46
|
||||
#define MAP_OBJ_GFX_WORKER_M 47
|
||||
#define MAP_OBJ_GFX_WORKER_F 48
|
||||
#define MAP_OBJ_GFX_ROCKET_M 49
|
||||
#define MAP_OBJ_GFX_ROCKET_F 50
|
||||
#define MAP_OBJ_GFX_GBA_KID 51
|
||||
#define MAP_OBJ_GFX_SUPER_NERD 52
|
||||
#define MAP_OBJ_GFX_BIKER 53
|
||||
#define MAP_OBJ_GFX_BLACKBELT 54
|
||||
#define MAP_OBJ_GFX_SCIENTIST 55
|
||||
#define MAP_OBJ_GFX_HIKER 56
|
||||
#define MAP_OBJ_GFX_FISHER 57
|
||||
#define MAP_OBJ_GFX_CHANNELER 58
|
||||
#define MAP_OBJ_GFX_CHEF 59
|
||||
#define MAP_OBJ_GFX_POLICEMAN 60
|
||||
#define MAP_OBJ_GFX_GENTLEMAN 61
|
||||
#define MAP_OBJ_GFX_SAILOR 62
|
||||
#define MAP_OBJ_GFX_CAPTAIN 63
|
||||
#define MAP_OBJ_GFX_NURSE 64
|
||||
#define MAP_OBJ_GFX_CABLE_CLUB_RECEPTIONIST 65
|
||||
#define MAP_OBJ_GFX_UNION_ROOM_RECEPTIONIST 66
|
||||
#define MAP_OBJ_GFX_UNUSED_MALE_RECEPTIONIST 67
|
||||
#define MAP_OBJ_GFX_CLERK 68
|
||||
#define MAP_OBJ_GFX_MG_DELIVERYMAN 69
|
||||
#define MAP_OBJ_GFX_TRAINER_TOWER_DUDE 70
|
||||
#define MAP_OBJ_GFX_PROF_OAK 71
|
||||
#define MAP_OBJ_GFX_BLUE 72
|
||||
#define MAP_OBJ_GFX_BILL 73
|
||||
#define MAP_OBJ_GFX_LANCE 74
|
||||
#define MAP_OBJ_GFX_AGATHA 75
|
||||
#define MAP_OBJ_GFX_DAISY 76
|
||||
#define MAP_OBJ_GFX_LORELEI 77
|
||||
#define MAP_OBJ_GFX_MR_FUJI 78
|
||||
#define MAP_OBJ_GFX_BRUNO 79
|
||||
#define MAP_OBJ_GFX_BROCK 80
|
||||
#define MAP_OBJ_GFX_MISTY 81
|
||||
#define MAP_OBJ_GFX_LT_SURGE 82
|
||||
#define MAP_OBJ_GFX_ERIKA 83
|
||||
#define MAP_OBJ_GFX_KOGA 84
|
||||
#define MAP_OBJ_GFX_SABRINA 85
|
||||
#define MAP_OBJ_GFX_BLAINE 86
|
||||
#define MAP_OBJ_GFX_GIOVANNI 87
|
||||
#define MAP_OBJ_GFX_MOM 88
|
||||
#define MAP_OBJ_GFX_CELIO 89
|
||||
#define MAP_OBJ_GFX_TEACHY_TV_HOST 90
|
||||
#define MAP_OBJ_GFX_GYM_GUY 91
|
||||
#define MAP_OBJ_GFX_ITEM_BALL 92
|
||||
#define MAP_OBJ_GFX_TOWN_MAP 93
|
||||
#define MAP_OBJ_GFX_POKEDEX 94
|
||||
#define MAP_OBJ_GFX_CUT_TREE 95
|
||||
#define MAP_OBJ_GFX_ROCK_SMASH_ROCK 96
|
||||
#define MAP_OBJ_GFX_STRENGTH_BOULDER 97
|
||||
#define MAP_OBJ_GFX_FOSSIL 98
|
||||
#define MAP_OBJ_GFX_RUBY 99
|
||||
#define MAP_OBJ_GFX_SAPPHIRE 100
|
||||
#define MAP_OBJ_GFX_OLD_AMBER 101
|
||||
#define MAP_OBJ_GFX_GYM_SIGN 102
|
||||
#define MAP_OBJ_GFX_SIGN 103
|
||||
#define MAP_OBJ_GFX_TRAINER_TIPS 104
|
||||
#define MAP_OBJ_GFX_CLIPBOARD 105
|
||||
#define MAP_OBJ_GFX_METEORITE 106
|
||||
#define MAP_OBJ_GFX_LAPRAS_DOLL 107
|
||||
#define MAP_OBJ_GFX_SEAGALLOP 108
|
||||
#define MAP_OBJ_GFX_SNORLAX 109
|
||||
#define MAP_OBJ_GFX_SPEAROW 110
|
||||
#define MAP_OBJ_GFX_CUBONE 111
|
||||
#define MAP_OBJ_GFX_POLIWRATH 112
|
||||
#define MAP_OBJ_GFX_CLEFAIRY 113
|
||||
#define MAP_OBJ_GFX_PIDGEOT 114
|
||||
#define MAP_OBJ_GFX_JIGGLYPUFF 115
|
||||
#define MAP_OBJ_GFX_PIDGEY 116
|
||||
#define MAP_OBJ_GFX_CHANSEY 117
|
||||
#define MAP_OBJ_GFX_OMANYTE 118
|
||||
#define MAP_OBJ_GFX_KANGASKHAN 119
|
||||
#define MAP_OBJ_GFX_PIKACHU 120
|
||||
#define MAP_OBJ_GFX_PSYDUCK 121
|
||||
#define MAP_OBJ_GFX_NIDORAN_F 122
|
||||
#define MAP_OBJ_GFX_NIDORAN_M 123
|
||||
#define MAP_OBJ_GFX_NIDORINO 124
|
||||
#define MAP_OBJ_GFX_MEOWTH 125
|
||||
#define MAP_OBJ_GFX_SEEL 126
|
||||
#define MAP_OBJ_GFX_VOLTORB 127
|
||||
#define MAP_OBJ_GFX_SLOWPOKE 128
|
||||
#define MAP_OBJ_GFX_SLOWBRO 129
|
||||
#define MAP_OBJ_GFX_MACHOP 130
|
||||
#define MAP_OBJ_GFX_WIGGLYTUFF 131
|
||||
#define MAP_OBJ_GFX_DODUO 132
|
||||
#define MAP_OBJ_GFX_FEAROW 133
|
||||
#define MAP_OBJ_GFX_MACHOKE 134
|
||||
#define MAP_OBJ_GFX_LAPRAS 135
|
||||
#define MAP_OBJ_GFX_ZAPDOS 136
|
||||
#define MAP_OBJ_GFX_MOLTRES 137
|
||||
#define MAP_OBJ_GFX_ARTICUNO 138
|
||||
#define MAP_OBJ_GFX_MEWTWO 139
|
||||
#define MAP_OBJ_GFX_MEW 140
|
||||
#define MAP_OBJ_GFX_ENTEI 141
|
||||
#define MAP_OBJ_GFX_SUICUNE 142
|
||||
#define MAP_OBJ_GFX_RAIKOU 143
|
||||
#define MAP_OBJ_GFX_LUGIA 144
|
||||
#define MAP_OBJ_GFX_HO_OH 145
|
||||
#define MAP_OBJ_GFX_CELEBI 146
|
||||
#define MAP_OBJ_GFX_KABUTO 147
|
||||
#define MAP_OBJ_GFX_DEOXYS_D 148
|
||||
#define MAP_OBJ_GFX_DEOXYS_A 149
|
||||
#define MAP_OBJ_GFX_DEOXYS_N 150
|
||||
#define MAP_OBJ_GFX_SS_ANNE 151
|
||||
|
||||
#define MAP_OBJ_GFX_VAR_0 240
|
||||
#define MAP_OBJ_GFX_VAR_1 241
|
||||
#define MAP_OBJ_GFX_VAR_2 242
|
||||
#define MAP_OBJ_GFX_VAR_3 243
|
||||
#define MAP_OBJ_GFX_VAR_4 244
|
||||
#define MAP_OBJ_GFX_VAR_5 245
|
||||
#define MAP_OBJ_GFX_VAR_6 246
|
||||
#define MAP_OBJ_GFX_VAR_7 247
|
||||
#define MAP_OBJ_GFX_VAR_8 248
|
||||
#define MAP_OBJ_GFX_VAR_9 249
|
||||
#define MAP_OBJ_GFX_VAR_A 250
|
||||
#define MAP_OBJ_GFX_VAR_B 251
|
||||
#define MAP_OBJ_GFX_VAR_C 252
|
||||
#define MAP_OBJ_GFX_VAR_D 253
|
||||
#define MAP_OBJ_GFX_VAR_E 254
|
||||
#define MAP_OBJ_GFX_VAR_F 255
|
||||
|
||||
#define SHADOW_SIZE_S 0
|
||||
#define SHADOW_SIZE_M 1
|
||||
|
||||
@@ -361,4 +361,23 @@
|
||||
|
||||
#define MOVES_COUNT 355
|
||||
|
||||
#define MOVETUTOR_MEGA_PUNCH 0
|
||||
#define MOVETUTOR_SWORDS_DANCE 1
|
||||
#define MOVETUTOR_MEGA_KICK 2
|
||||
#define MOVETUTOR_BODY_SLAM 3
|
||||
#define MOVETUTOR_DOUBLE_EDGE 4
|
||||
#define MOVETUTOR_COUNTER 5
|
||||
#define MOVETUTOR_SEISMIC_TOSS 6
|
||||
#define MOVETUTOR_MIMIC 7
|
||||
#define MOVETUTOR_METRONOME 8
|
||||
#define MOVETUTOR_SOFT_BOILED 9
|
||||
#define MOVETUTOR_DREAM_EATER 10
|
||||
#define MOVETUTOR_THUNDER_WAVE 11
|
||||
#define MOVETUTOR_EXPLOSION 12
|
||||
#define MOVETUTOR_ROCK_SLIDE 13
|
||||
#define MOVETUTOR_SUBSTITUTE 14
|
||||
#define MOVETUTOR_FRENZY_PLANT 15
|
||||
#define MOVETUTOR_BLAST_BURN 16
|
||||
#define MOVETUTOR_HYDRO_CANNON 17
|
||||
|
||||
#endif // GUARD_CONSTANTS_MOVES_H
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef GUARD_CONSTANTS_SEAGALLOP_H
|
||||
#define GUARD_CONSTANTS_SEAGALLOP_H
|
||||
|
||||
#define SEAGALLOP_VERMILION_CITY 0
|
||||
#define SEAGALLOP_ONE_ISLAND 1
|
||||
#define SEAGALLOP_TWO_ISLAND 2
|
||||
#define SEAGALLOP_THREE_ISLAND 3
|
||||
#define SEAGALLOP_FOUR_ISLAND 4
|
||||
#define SEAGALLOP_FIVE_ISLAND 5
|
||||
#define SEAGALLOP_SIX_ISLAND 6
|
||||
#define SEAGALLOP_SEVEN_ISLAND 7
|
||||
#define SEAGALLOP_CINNABAR_ISLAND 8
|
||||
#define SEAGALLOP_NAVEL_ROCK 9
|
||||
#define SEAGALLOP_BIRTH_ISLAND 10
|
||||
|
||||
#endif //GUARD_CONSTANTS_SEAGALLOP_H
|
||||
+1061
-3
File diff suppressed because it is too large
Load Diff
+149
-108
@@ -3,47 +3,83 @@
|
||||
|
||||
#define VAR_0x3F20 0x3F20
|
||||
|
||||
#define VAR_0x4000 0x4000
|
||||
#define VAR_0x4001 0x4001
|
||||
#define VAR_0x4002 0x4002
|
||||
#define VAR_0x4003 0x4003
|
||||
#define VAR_0x4004 0x4004
|
||||
#define VAR_0x4005 0x4005
|
||||
#define VAR_0x4006 0x4006
|
||||
#define VAR_0x4007 0x4007
|
||||
#define VAR_0x4008 0x4008
|
||||
#define VAR_0x4009 0x4009
|
||||
#define VAR_0x400A 0x400A
|
||||
#define VAR_0x400B 0x400B
|
||||
#define VAR_0x400C 0x400C
|
||||
#define VAR_0x400D 0x400D
|
||||
#define VAR_0x400E 0x400E
|
||||
#define VAR_0x400F 0x400F
|
||||
#define VAR_0x4010 0x4010
|
||||
#define VAR_0x4011 0x4011
|
||||
#define VAR_0x4012 0x4012
|
||||
#define VAR_0x4013 0x4013
|
||||
#define VAR_0x4014 0x4014
|
||||
#define VAR_0x4015 0x4015
|
||||
#define VAR_0x4016 0x4016
|
||||
#define VAR_0x4017 0x4017
|
||||
#define VAR_0x4018 0x4018
|
||||
#define VAR_0x4019 0x4019
|
||||
#define VAR_0x401A 0x401A
|
||||
#define VAR_0x401B 0x401B
|
||||
#define VAR_0x401C 0x401C
|
||||
#define VAR_0x401D 0x401D
|
||||
#define VAR_0x401E 0x401E
|
||||
#define VAR_0x401F 0x401F
|
||||
#define VAR_REPEL_STEP_COUNT 0x4020
|
||||
#define VAR_0x4021 0x4021
|
||||
#define VAR_ICE_STEP_COUNT 0x4022
|
||||
#define VAR_0x4023 0x4023
|
||||
#define VAR_0x4024 0x4024
|
||||
#define VAR_0x4025 0x4025
|
||||
#define VAR_SECRET_BASE_MAP 0x4026
|
||||
#define VAR_0x4027 0x4027
|
||||
#define VAR_0x4028 0x4028
|
||||
#define VARS_START 0x4000
|
||||
|
||||
// Temporary variables. Reset on map load.
|
||||
#define VAR_0x4000 0x4000
|
||||
#define VAR_0x4001 0x4001
|
||||
#define VAR_0x4002 0x4002
|
||||
#define VAR_0x4003 0x4003
|
||||
#define VAR_0x4004 0x4004
|
||||
#define VAR_0x4005 0x4005
|
||||
#define VAR_0x4006 0x4006
|
||||
#define VAR_0x4007 0x4007
|
||||
#define VAR_0x4008 0x4008
|
||||
#define VAR_0x4009 0x4009
|
||||
#define VAR_0x400A 0x400A
|
||||
#define VAR_0x400B 0x400B
|
||||
#define VAR_0x400C 0x400C
|
||||
#define VAR_0x400D 0x400D
|
||||
#define VAR_0x400E 0x400E
|
||||
#define VAR_0x400F 0x400F
|
||||
|
||||
// Object event graphics IDs which can be changed by
|
||||
// script commands.
|
||||
#define VAR_OBJ_GFX_ID_0 0x4010
|
||||
#define VAR_OBJ_GFX_ID_1 0x4011
|
||||
#define VAR_OBJ_GFX_ID_2 0x4012
|
||||
#define VAR_OBJ_GFX_ID_3 0x4013
|
||||
#define VAR_OBJ_GFX_ID_4 0x4014
|
||||
#define VAR_OBJ_GFX_ID_5 0x4015
|
||||
#define VAR_OBJ_GFX_ID_6 0x4016
|
||||
#define VAR_OBJ_GFX_ID_7 0x4017
|
||||
#define VAR_OBJ_GFX_ID_8 0x4018
|
||||
#define VAR_OBJ_GFX_ID_9 0x4019
|
||||
#define VAR_OBJ_GFX_ID_A 0x401A
|
||||
#define VAR_OBJ_GFX_ID_B 0x401B
|
||||
#define VAR_OBJ_GFX_ID_C 0x401C
|
||||
#define VAR_OBJ_GFX_ID_D 0x401D
|
||||
#define VAR_OBJ_GFX_ID_E 0x401E
|
||||
#define VAR_OBJ_GFX_ID_F 0x401F
|
||||
|
||||
// If nonzero, counts down by one every step.
|
||||
// When it hits zero, repel's effect wears off.
|
||||
#define VAR_REPEL_STEP_COUNT 0x4020
|
||||
|
||||
// Counts up every step. Wraps around at 128.
|
||||
// When wraparound occurs, the friendship of
|
||||
// every party poke gets a slight boost.
|
||||
#define VAR_FRIENDSHIP_STEP_COUNT 0x4021
|
||||
|
||||
// Maybe unused?
|
||||
#define VAR_ICE_STEP_COUNT 0x4022
|
||||
|
||||
// Step counter. Caps at 1500. If you enter a map with
|
||||
// renewable hidden items and this counter is capped,
|
||||
// the counter resets to 0 and all renewable hidden
|
||||
// item flags are resampled.
|
||||
#define VAR_RENEWABLE_ITEM_STEP_COUNTER 0x4023
|
||||
|
||||
// Determines which wild encounter set to use in the
|
||||
// Altering Cave. Incremented by Mystery Event.
|
||||
// Wraps around at 10.
|
||||
#define VAR_ALTERING_CAVE_WILD_SET 0x4024
|
||||
|
||||
// Step counter set to 500 at game start. When you get
|
||||
// a massage from Daisy, it resets to 0. Caps at 500.
|
||||
#define VAR_MASSAGE_COOLDOWN_STEP_COUNTER 0x4025
|
||||
|
||||
// Step counter. Wraps around at 100. Used to
|
||||
// determine whether the player has reached the
|
||||
// triangle in time.
|
||||
#define VAR_DEOXYS_INTERACTION_STEP_COUNTER 0x4026
|
||||
|
||||
// Bits 0-11 are the number of mons in all boxes
|
||||
// with the species sanity bit set.
|
||||
// Bits 12-15 are the same for the player's party.
|
||||
// Used by Quest Log.
|
||||
#define VAR_QUEST_LOG_MON_COUNTS 0x4027
|
||||
#define VAR_MENEWS_JISAN_STEP_COUNTER 0x4028
|
||||
#define VAR_0x4029 0x4029
|
||||
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
|
||||
#define VAR_POISON_STEP_COUNTER 0x402B
|
||||
@@ -64,11 +100,11 @@
|
||||
#define VAR_0x4037 0x4037
|
||||
#define VAR_0x4038 0x4038
|
||||
#define VAR_0x4039 0x4039
|
||||
#define VAR_0x403A 0x403A
|
||||
#define VAR_ELEVATOR_FLOOR 0x403A
|
||||
#define VAR_0x403B 0x403B
|
||||
#define VAR_0x403C 0x403C
|
||||
#define VAR_0x403D 0x403D
|
||||
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
|
||||
#define VAR_DEOXYS_INTERACTION_NUM 0x403E
|
||||
#define VAR_0x403F 0x403F
|
||||
#define VAR_DAYS 0x4040
|
||||
#define VAR_0x4041 0x4041
|
||||
@@ -79,73 +115,77 @@
|
||||
#define VAR_NATIONAL_DEX 0x4046
|
||||
#define VAR_SEEDOT_SIZE_RECORD 0x4047
|
||||
#define VAR_ASH_GATHER_COUNT 0x4048
|
||||
#define VAR_BIRCH_STATE 0x4049
|
||||
#define VAR_CRUISE_STEP_COUNT 0x404A
|
||||
#define VAR_POKELOT_RND1 0x404B
|
||||
#define VAR_HOF_BRAG_STATE 0x4049
|
||||
#define VAR_EGG_BRAG_STATE 0x404A
|
||||
#define VAR_LINK_WIN_BRAG_STATE 0x404B
|
||||
#define VAR_POKELOT_RND2 0x404C
|
||||
#define VAR_0x404D 0x404D
|
||||
#define VAR_0x404E 0x404E
|
||||
#define VAR_LOTAD_SIZE_RECORD 0x404F
|
||||
#define VAR_MAP_SCENE_PALLET_TOWN 0x4050
|
||||
#define VAR_0x4051 0x4051
|
||||
#define VAR_0x4052 0x4052
|
||||
#define VAR_VERMILION_CITY_TICKET_CHECK_TRIGGER 0x4053
|
||||
#define VAR_0x4054 0x4054
|
||||
#define VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB 0x4055
|
||||
#define VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F 0x4056
|
||||
#define VAR_MAP_SCENE_VIRIDIAN_CITY_MART 0x4057
|
||||
#define VAR_0x4058 0x4058
|
||||
#define VAR_0x4059 0x4059
|
||||
#define VAR_0x405A 0x405A
|
||||
#define VAR_0x405B 0x405B
|
||||
#define VAR_0x405C 0x405C
|
||||
#define VAR_0x405D 0x405D
|
||||
#define VAR_MAP_SCENE_ROUTE16 0x405E
|
||||
#define VAR_0x405F 0x405F
|
||||
#define VAR_0x4060 0x4060
|
||||
#define VAR_0x4061 0x4061
|
||||
#define VAR_0x4062 0x4062
|
||||
#define VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F 0x4063
|
||||
#define VAR_0x4064 0x4064
|
||||
#define VAR_0x4065 0x4065
|
||||
#define VAR_0x4066 0x4066
|
||||
#define VAR_0x4067 0x4067
|
||||
#define VAR_0x4068 0x4068
|
||||
#define VAR_0x4069 0x4069
|
||||
#define VAR_0x406A 0x406A
|
||||
#define VAR_0x406B 0x406B
|
||||
#define VAR_0x406C 0x406C
|
||||
#define VAR_0x406D 0x406D
|
||||
#define VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 0x406E
|
||||
#define VAR_0x406F 0x406F
|
||||
#define VAR_0x4070 0x4070
|
||||
#define VAR_0x4071 0x4071
|
||||
#define VAR_0x4072 0x4072
|
||||
#define VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB 0x4073
|
||||
#define VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1 0x4074
|
||||
#define VAR_MAP_SCENE_ONE_ISLAND_HARBOR 0x4075
|
||||
#define VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F 0x4076
|
||||
#define VAR_0x4077 0x4077
|
||||
#define VAR_0x4078 0x4078
|
||||
#define VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER 0x4079
|
||||
#define VAR_0x407A 0x407A
|
||||
#define VAR_0x407B 0x407B
|
||||
#define VAR_0x407C 0x407C
|
||||
#define VAR_0x407D 0x407D
|
||||
#define VAR_MAP_SCENE_VERMILION_CITY 0x407E
|
||||
#define VAR_0x407F 0x407F
|
||||
#define VAR_0x4080 0x4080
|
||||
#define VAR_0x4081 0x4081
|
||||
#define VAR_0x4082 0x4082
|
||||
#define VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10 0x4083
|
||||
#define VAR_MAP_SCENE_FIVE_ISLAND_RESORT_GORGEOUS 0x4084
|
||||
#define VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR 0x4085
|
||||
#define VAR_MAP_SCENE_FOUR_ISLAND 0x4086
|
||||
#define VAR_0x4087 0x4087
|
||||
#define VAR_0x4088 0x4088
|
||||
#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089
|
||||
#define VAR_MAP_SCENE_CINNABAR_ISLAND 0x408A
|
||||
#define VAR_0x408B 0x408B
|
||||
|
||||
// Map Scene
|
||||
#define VAR_MAP_SCENE_PALLET_TOWN_OAK 0x4050
|
||||
#define VAR_MAP_SCENE_VIRIDIAN_CITY_OLD_MAN 0x4051
|
||||
#define VAR_MAP_SCENE_CERULEAN_CITY_RIVAL 0x4052
|
||||
#define VAR_VERMILION_CITY_TICKET_CHECK_TRIGGER 0x4053
|
||||
#define VAR_MAP_SCENE_ROUTE22 0x4054
|
||||
#define VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB 0x4055
|
||||
#define VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F 0x4056
|
||||
#define VAR_MAP_SCENE_VIRIDIAN_CITY_MART 0x4057
|
||||
#define VAR_MAP_SCENE_PALLET_TOWN_GARYS_HOUSE 0x4058
|
||||
#define VAR_MAP_SCENE_POKEMON_TOWER_6F 0x4059
|
||||
#define VAR_MAP_SCENE_VIRIDIAN_CITY_GYM_DOOR 0x405A
|
||||
#define VAR_MAP_SCENE_S_S_ANNE_2F_CORRIDOR 0x405B
|
||||
#define VAR_MAP_SCENE_SILPH_CO_7F 0x405C
|
||||
#define VAR_MAP_SCENE_POKEMON_TOWER_2F 0x405D
|
||||
#define VAR_MAP_SCENE_ROUTE16 0x405E
|
||||
#define VAR_MAP_SCENE_ROUTE23 0x405F
|
||||
#define VAR_MAP_SCENE_SILPH_CO_11F 0x4060
|
||||
#define VAR_MAP_SCENE_PEWTER_CITY_MUSEUM_1F 0x4061
|
||||
#define VAR_MAP_SCENE_ROUTE5_ROUTE6_ROUTE7_ROUTE8_GATES 0x4062
|
||||
#define VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F 0x4063
|
||||
#define VAR_MAP_SCENE_VICTORY_ROAD_1F 0x4064
|
||||
#define VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER1 0x4065
|
||||
#define VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER2 0x4066
|
||||
#define VAR_MAP_SCENE_VICTORY_ROAD_3F 0x4067
|
||||
#define VAR_MAP_SCENE_POKEMON_LEAGUE 0x4068
|
||||
#define VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_WHICH_FOSSIL 0x4069
|
||||
#define VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE 0x406A
|
||||
#define VAR_MAP_SCENE_ROUTE24 0x406B
|
||||
#define VAR_MAP_SCENE_PEWTER_CITY 0x406C
|
||||
#define VAR_0x406D 0x406D
|
||||
#define VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 0x406E
|
||||
#define VAR_0x406F 0x406F
|
||||
#define VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY 0x4070
|
||||
#define VAR_MAP_SCENE_CINNABAR_ISLAND 0x4071
|
||||
#define VAR_0x4072 0x4072
|
||||
#define VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB 0x4073
|
||||
#define VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1 0x4074
|
||||
#define VAR_MAP_SCENE_ONE_ISLAND_HARBOR 0x4075
|
||||
#define VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F 0x4076
|
||||
#define VAR_0x4077 0x4077
|
||||
#define VAR_MAP_SCENE_TWO_ISLAND 0x4078
|
||||
#define VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER 0x4079
|
||||
#define VAR_0x407A 0x407A
|
||||
#define VAR_MAP_SCENE_THREE_ISLAND 0x407B
|
||||
#define VAR_MAP_SCENE_POKEMON_CENTER_TEALA 0x407C
|
||||
#define VAR_MAP_SCENE_CERULEAN_CITY_ROCKET 0x407D
|
||||
#define VAR_MAP_SCENE_VERMILION_CITY 0x407E
|
||||
#define VAR_MAP_SCENE_MT_EMBER_EXTERIOR 0x407F
|
||||
#define VAR_MAP_SCENE_ICEFALL_CAVE_BACK 0x4080
|
||||
#define VAR_MAP_SCENE_SAFFRON_CITY_DOJO 0x4081
|
||||
#define VAR_MAP_SCENE_TRAINER_TOWER 0x4082
|
||||
#define VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10 0x4083
|
||||
#define VAR_MAP_SCENE_FIVE_ISLAND_RESORT_GORGEOUS 0x4084
|
||||
#define VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR 0x4085
|
||||
#define VAR_MAP_SCENE_FOUR_ISLAND 0x4086
|
||||
#define VAR_0x4087 0x4087
|
||||
#define VAR_MAP_SCENE_ROCKET_WAREHOUSE 0x4088
|
||||
#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089
|
||||
#define VAR_MAP_SCENE_CINNABAR_ISLAND_2 0x408A
|
||||
#define VAR_MAP_SCENE_MT_MOON_B2F 0x408B
|
||||
|
||||
|
||||
#define VAR_0x408C 0x408C
|
||||
#define VAR_0x408D 0x408D
|
||||
#define VAR_0x408E 0x408E
|
||||
@@ -187,7 +227,7 @@
|
||||
#define VAR_0x40B2 0x40B2
|
||||
#define VAR_0x40B3 0x40B3
|
||||
#define VAR_PORTHOLE 0x40B4
|
||||
#define VAR_0x40B5 0x40B5
|
||||
#define VAR_EVENT_PICHU_SLOT 0x40B5
|
||||
#define VAR_0x40B6 0x40B6
|
||||
#define VAR_0x40B7 0x40B7
|
||||
#define VAR_0x40B8 0x40B8
|
||||
@@ -263,6 +303,7 @@
|
||||
#define VAR_0x40FE 0x40FE
|
||||
#define VAR_0x40FF 0x40FF
|
||||
|
||||
#define SPECIAL_VARS_START 0x8000
|
||||
#define VAR_0x8000 0x8000
|
||||
#define VAR_0x8001 0x8001
|
||||
#define VAR_0x8002 0x8002
|
||||
@@ -283,6 +324,6 @@
|
||||
#define VAR_CONTEST_CATEGORY 0x8011
|
||||
#define VAR_MON_BOX_ID 0x8012
|
||||
#define VAR_MON_BOX_POS 0x8013
|
||||
#define VAR_0x8014 0x8014
|
||||
#define VAR_TEXT_COLOR 0x8014
|
||||
|
||||
#endif // GUARD_CONSTANTS_VARS_H
|
||||
|
||||
Reference in New Issue
Block a user