Merge branch 'master' into battle
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@@ -104,7 +104,7 @@ void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
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void ResetInitialPlayerAvatarState(void);
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void sub_8055D40(u16 mapDataId);
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void CleanupOverworldWindowsAndTilemaps(void);
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u32 sub_8054C04(void);
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u32 ComputeWhiteOutMoneyLoss(void);
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extern u8 gDisableMapMusicChangeOnMapLoad;
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extern u8 gUnknown_2036E28;
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