Sync object event gfx constants

This commit is contained in:
GriffinR
2020-02-23 17:00:12 -05:00
parent 9aaafa8487
commit 1fc8db43b7
374 changed files with 2063 additions and 2071 deletions
+18 -18
View File
@@ -9,7 +9,7 @@
#include "constants/flags.h"
#include "constants/event_object_movement.h"
#include "constants/union_room.h"
#include "constants/object_events.h"
#include "constants/event_objects.h"
static EWRAM_DATA struct UnionObj * UnionObjWork = NULL;
static EWRAM_DATA u32 sUnionObjRefreshTimer = 0;
@@ -20,24 +20,24 @@ static void UnionPartnerObjectSetFacing(s32 member, s32 group, u8 direction);
static const u8 sUnionObjectEventGfxIds[][10] = {
[MALE] = {
OBJECT_EVENT_GFX_COOLTRAINER_M,
OBJECT_EVENT_GFX_BLACKBELT,
OBJECT_EVENT_GFX_CAMPER,
OBJECT_EVENT_GFX_YOUNGSTER,
OBJECT_EVENT_GFX_BOY,
OBJECT_EVENT_GFX_BUG_CATCHER,
OBJECT_EVENT_GFX_MAN,
OBJECT_EVENT_GFX_ROCKER
OBJ_EVENT_GFX_COOLTRAINER_M,
OBJ_EVENT_GFX_BLACKBELT,
OBJ_EVENT_GFX_CAMPER,
OBJ_EVENT_GFX_YOUNGSTER,
OBJ_EVENT_GFX_BOY,
OBJ_EVENT_GFX_BUG_CATCHER,
OBJ_EVENT_GFX_MAN,
OBJ_EVENT_GFX_ROCKER
},
[FEMALE] = {
OBJECT_EVENT_GFX_COOLTRAINER_F,
OBJECT_EVENT_GFX_CHANNELER,
OBJECT_EVENT_GFX_PICNICKER,
OBJECT_EVENT_GFX_LASS,
OBJECT_EVENT_GFX_WOMAN_1,
OBJECT_EVENT_GFX_BATTLE_GIRL,
OBJECT_EVENT_GFX_WOMAN_2,
OBJECT_EVENT_GFX_BEAUTY
OBJ_EVENT_GFX_COOLTRAINER_F,
OBJ_EVENT_GFX_CHANNELER,
OBJ_EVENT_GFX_PICNICKER,
OBJ_EVENT_GFX_LASS,
OBJ_EVENT_GFX_WOMAN_1,
OBJ_EVENT_GFX_BATTLE_GIRL,
OBJ_EVENT_GFX_WOMAN_2,
OBJ_EVENT_GFX_BEAUTY
}
};
@@ -440,7 +440,7 @@ void CreateGroupMemberObjectsInvisible(u8 * sprite_ids, s32 group)
for (i = 0; i < 5; i++)
{
s32 obj_id = 5 * group + i;
sprite_ids[obj_id] = sprite_new(OBJECT_EVENT_GFX_MAN, obj_id - 0x38, sUnionPartnerCoords[group][0] + sFacingDirectionOffsets[i][0], sUnionPartnerCoords[group][1] + sFacingDirectionOffsets[i][1], 3, 1);
sprite_ids[obj_id] = sprite_new(OBJ_EVENT_GFX_MAN, obj_id - 0x38, sUnionPartnerCoords[group][0] + sFacingDirectionOffsets[i][0], sUnionPartnerCoords[group][1] + sFacingDirectionOffsets[i][1], 3, 1);
RfuUnionObjectToggleInvisibility(obj_id - 0x38, TRUE);
}
}