Sync object event gfx constants

This commit is contained in:
GriffinR
2020-02-23 17:00:12 -05:00
parent 9aaafa8487
commit 1fc8db43b7
374 changed files with 2063 additions and 2071 deletions
+1 -2
View File
@@ -10,7 +10,6 @@
#include "constants/battle_setup.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/object_events.h"
typedef u8 (*TrainerApproachFunc)(struct ObjectEvent *, s16, s16, s16);
typedef bool8 (*TrainerSeeFunc)(u8, struct Task *, struct ObjectEvent *);
@@ -452,7 +451,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, stru
{
int specialObjectId;
task->tData5 = 0;
specialObjectId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 7, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
specialObjectId = SpawnSpecialObjectEventParameterized(OBJ_EVENT_GFX_YOUNGSTER, 7, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gObjectEvents[specialObjectId].invisible = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[specialObjectId].spriteId);
task->tFuncId++;