Sync object event gfx constants
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+1
-2
@@ -10,7 +10,6 @@
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#include "constants/battle_setup.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_objects.h"
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#include "constants/object_events.h"
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typedef u8 (*TrainerApproachFunc)(struct ObjectEvent *, s16, s16, s16);
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typedef bool8 (*TrainerSeeFunc)(u8, struct Task *, struct ObjectEvent *);
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@@ -452,7 +451,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, stru
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{
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int specialObjectId;
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task->tData5 = 0;
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specialObjectId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 7, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
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specialObjectId = SpawnSpecialObjectEventParameterized(OBJ_EVENT_GFX_YOUNGSTER, 7, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
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gObjectEvents[specialObjectId].invisible = TRUE;
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CameraObjectSetFollowedObjectId(gObjectEvents[specialObjectId].spriteId);
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task->tFuncId++;
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