Finish naming objs in slot_machine
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@@ -398,7 +398,7 @@ bool32 HandleMysteryGiftOrEReaderSetup(s32 mg_or_ereader)
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SetBgTilemapBuffer(0, Alloc(0x800));
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LoadUserWindowBorderGfx(0, 10, 0xE0);
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sub_814FDA0(0, 1, 0xF0);
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DrawWindowBorderWithStdpal3(0, 1, 0xF0);
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DecompressAndLoadBgGfxUsingHeap(3, gUnkTextboxBorderGfx, 0x100, 0, 0);
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InitWindows(sMainWindows);
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DeactivateAllTextPrinters();
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