Finish naming objs in slot_machine
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@@ -220,7 +220,7 @@ static void sub_8149DC8(void)
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FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
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sub_814A84C();
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sub_814AA24(0);
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sub_814FDA0(0, 1, 0xE0);
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DrawWindowBorderWithStdpal3(0, 1, 0xE0);
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LoadUserWindowBorderGfx(0, 0x00A, 0xD0);
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CopyBgTilemapBufferToVram(0);
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CopyBgTilemapBufferToVram(2);
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