Finish naming objs in slot_machine
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@@ -28,7 +28,7 @@ void sub_814FD6C(u8 bgId, u16 destOffset, u8 palIdx)
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LoadPalette(stdpal_get(1), palIdx, 32);
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}
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void sub_814FDA0(u8 bgId, u16 destOffset, u8 palIdx)
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void DrawWindowBorderWithStdpal3(u8 bgId, u16 destOffset, u8 palIdx)
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{
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LoadBgTiles(bgId, gStdFrame0, 0x120, destOffset);
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LoadPalette(stdpal_get(3), palIdx, 32);
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