fixed lots of stuff
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@@ -46,7 +46,7 @@ void FieldObjectClearAnim(struct MapObject *);
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void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
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void SpawnFieldObjectsInView(s16, s16);
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u8 sprite_new(u8, u8, s16, s16, u8, u8);
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u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8);
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u8 AddPseudoEventObject(u16, SpriteCallback, s16, s16, u8);
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u8 show_sprite(u8, u8, u8);
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u8 SpawnSpecialFieldObjectParameterized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
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@@ -92,5 +92,7 @@ void npc_paltag_set_load(u8 mode);
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// Exported data declarations
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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extern const struct SpritePalette gUnknown_83A5348;
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extern const struct SpriteTemplate * const gUnknown_83A0010[];
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#endif //GUARD_FIELD_MAP_OBJ_H
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