through sub_815A008
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+44
-7
@@ -565,6 +565,12 @@ typedef union QuestLogScene QuestLogScene;
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// This name is a complete guess and may change.
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#define MAP_OBJECTS_COUNT 16
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#define BERRY_TREES_COUNT 128
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#define FLAGS_COUNT 288 // 300
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#define VARS_COUNT 256
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#define MAIL_COUNT 16
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// Declare here so that it can be recursively referenced.
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union QuestLogMovement;
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@@ -578,6 +584,43 @@ union QuestLogMovement
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} ident_struct;
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};
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struct QuestLogMapObject
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{
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/*0x00*/ u8 active:1;
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/*0x00*/ u8 mapobj_bit_3:1;
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/*0x00*/ u8 mapobj_bit_4:1;
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/*0x00*/ u8 mapobj_bit_5:1;
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/*0x00*/ u8 mapobj_bit_8:1;
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/*0x00*/ u8 mapobj_bit_9:1;
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/*0x00*/ u8 mapobj_bit_10:1;
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/*0x00*/ u8 mapobj_bit_11:1;
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/*0x01*/ u8 mapobj_bit_12:1;
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/*0x01*/ u8 mapobj_bit_13:1;
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/*0x01*/ u8 mapobj_bit_14:1;
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/*0x01*/ u8 mapobj_bit_15:1;
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/*0x01*/ u8 mapobj_bit_16:1;
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/*0x01*/ u8 mapobj_bit_23:1;
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/*0x01*/ u8 mapobj_bit_24:1;
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/*0x01*/ u8 mapobj_bit_25:1;
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/*0x02*/ u8 mapobj_bit_26:1;
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/*0x02*/ u8 mapobj_unk_18:4;
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/*0x02*/ u8 unused_02_5:3;
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/*0x03*/ u8 mapobj_unk_0B_0:4;
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/*0x03*/ u8 elevation:4;
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/*0x04*/ u8 graphicsId;
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/*0x05*/ u8 animPattern;
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/*0x06*/ u8 trainerType;
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/*0x07*/ u8 localId;
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/*0x08*/ u8 mapNum;
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/*0x09*/ u8 mapGroup;
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/*0x0a*/ s16 x;
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/*0x0c*/ s16 y;
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/*0x0e*/ u8 trainerRange_berryTreeId;
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/*0x0f*/ u8 mapobj_unk_1F;
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/*0x10*/ u8 mapobj_unk_21;
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/*0x11*/ u8 animId;
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};
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struct QuestLog
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{
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/*0x0000*/ u8 unk_000;
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@@ -586,7 +629,7 @@ struct QuestLog
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/*0x0003*/ s8 unk_003;
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/*0x0004*/ s16 unk_004;
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/*0x0006*/ s16 unk_006;
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/*0x0008*/ u8 filler_008[0x140];
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/*0x0008*/ struct QuestLogMapObject unk_008[MAP_OBJECTS_COUNT];
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// These arrays hold the game state for
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// playing back the quest log
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@@ -606,12 +649,6 @@ struct FameCheckerSaveData
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u16 unk_0_E:2;
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};
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#define MAP_OBJECTS_COUNT 16
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#define BERRY_TREES_COUNT 128
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#define FLAGS_COUNT 288 // 300
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#define VARS_COUNT 256
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#define MAIL_COUNT 16
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#define NUM_EASY_CHAT_EXTRA_PHRASES 33
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#define EASY_CHAT_EXTRA_PHRASES_SIZE ((NUM_EASY_CHAT_EXTRA_PHRASES >> 3) + (NUM_EASY_CHAT_EXTRA_PHRASES % 8 ? 1 : 0))
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