Merge branch 'master' into sync-menuhelpers

This commit is contained in:
GriffinR
2022-11-17 19:19:30 -05:00
committed by GitHub
134 changed files with 6802 additions and 6423 deletions
+1 -1
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@@ -581,7 +581,7 @@ struct BattleBarInfo
u8 healthboxSpriteId;
s32 maxValue;
s32 oldValue;
s32 receivedValue;
s32 receivedValue; // if positive/negative, fills the bar to the left/right respectively
s32 currValue;
};
+21 -15
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@@ -25,25 +25,31 @@ enum
HP_BAR_FULL,
};
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
#define TAG_HEALTHBOX_PLAYER1_TILE 55039
#define TAG_HEALTHBOX_PLAYER2_TILE 55040
#define TAG_HEALTHBOX_OPPONENT1_TILE 55041
#define TAG_HEALTHBOX_OPPONENT2_TILE 55042
#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704
#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705
#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706
#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707
#define TAG_HEALTHBAR_PLAYER1_TILE 55044
#define TAG_HEALTHBAR_OPPONENT1_TILE 55045
#define TAG_HEALTHBAR_PLAYER2_TILE 55046
#define TAG_HEALTHBAR_OPPONENT2_TILE 55047
#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
#define TAG_HEALTHBOX_PALS_1 55049
#define TAG_HEALTHBOX_PALS_2 55050
#define TAG_HEALTHBOX_SAFARI_TILE 55051
#define TAG_PARTY_SUMMARY_BAR_PLAYER_TILE 55052
#define TAG_PARTY_SUMMARY_BAR_OPPONENT_TILE 55053
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
#define TAG_PARTY_SUMMARY_BAR_PLAYER_PAL 55056
#define TAG_PARTY_SUMMARY_BAR_OPPONENT_PAL 55057
#define TAG_PARTY_SUMMARY_BALL_PLAYER_PAL 55058
#define TAG_PARTY_SUMMARY_BALL_OPPONENT_PAL 55059
#define TAG_PARTY_SUMMARY_BALL_PLAYER_TILE 55060
#define TAG_PARTY_SUMMARY_BALL_OPPONENT_TILE 55061
#define TAG_HEALTHBOX_PAL 0xD6FF
#define TAG_HEALTHBAR_PAL 0xD704
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
#define TAG_HEALTHBOX_PAL TAG_HEALTHBOX_PLAYER1_TILE
#define TAG_HEALTHBAR_PAL TAG_HEALTHBAR_PLAYER1_TILE
enum
{
+14 -3
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@@ -189,10 +189,21 @@
#define TRACKS_FOOT 1
#define TRACKS_BIKE_TIRE 2
#define OBJ_EVENT_ID_PLAYER 0xFF
#define OBJ_EVENT_ID_CAMERA 0x7F
#define OBJ_KIND_NORMAL 0
#define OBJ_KIND_CLONE 255
// Special object event local ids
#define OBJ_EVENT_ID_PLAYER 0xFF
#define OBJ_EVENT_ID_CAMERA 0x7F
// Object event local ids referenced in C files
#define LOCALID_UNION_ROOM_PLAYER_4 2
#define LOCALID_UNION_ROOM_PLAYER_8 3
#define LOCALID_UNION_ROOM_PLAYER_7 4
#define LOCALID_UNION_ROOM_PLAYER_6 5
#define LOCALID_UNION_ROOM_PLAYER_5 6
#define LOCALID_UNION_ROOM_PLAYER_3 7
#define LOCALID_UNION_ROOM_PLAYER_2 8
#define LOCALID_UNION_ROOM_PLAYER_1 9
#endif // GUARD_CONSTANTS_EVENT_OBJECTS_H
+59 -34
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@@ -1,47 +1,51 @@
#ifndef GUARD_CONSTANTS_UNION_ROOM_H
#define GUARD_CONSTANTS_UNION_ROOM_H
// The number of possible group leaders visible in the Union Room.
// Note that this is different than the number of people actively
// connected as children via the Wireless Adapter, which cannot
// exceed RFU_CHILD_MAX (4), for a total of 5 including the player.
#define MAX_UNION_ROOM_LEADERS 8
#define UNION_ROOM_SPAWN_NONE 0
#define UNION_ROOM_SPAWN_IN 1
#define UNION_ROOM_SPAWN_OUT 2
#define ACTIVITY_NONE 0
#define ACTIVITY_BATTLE 1
#define ACTIVITY_DBLBATTLE 2
#define ACTIVITY_MLTBATTLE 3
#define ACTIVITY_TRADE 4
#define ACTIVITY_CHAT 5
#define ACTIVITY_WCARD 6
#define ACTIVITY_WNEWS 7
#define ACTIVITY_CARD 8
#define ACTIVITY_PJUMP 9
#define ACTIVITY_BCRUSH 10
#define ACTIVITY_BPICK 11
#define ACTIVITY_SEARCH 12
#define ACTIVITY_SPINTRADE 13
#define ACTIVITY_ITEMTRADE 14
#define UNION_ROOM_MAX_LEVEL 30
// The number of possible trainer classes for a trainer of a given gender in the Union Room.
// This value is necessarily a power of 2 because of the way it's treated in GetUnionRoomTrainerPic / GetUnionRoomTrainerClass
#define NUM_UNION_ROOM_CLASSES (1 << 3) // 8
#define ACTIVITY_NONE 0
#define ACTIVITY_BATTLE_SINGLE 1
#define ACTIVITY_BATTLE_DOUBLE 2
#define ACTIVITY_BATTLE_MULTI 3
#define ACTIVITY_TRADE 4
#define ACTIVITY_CHAT 5
#define ACTIVITY_WONDER_CARD_DUP 6 // Duplicates of later WONDER constants
#define ACTIVITY_WONDER_NEWS_DUP 7 //
#define ACTIVITY_CARD 8
#define ACTIVITY_POKEMON_JUMP 9
#define ACTIVITY_BERRY_CRUSH 10
#define ACTIVITY_BERRY_PICK 11
#define ACTIVITY_SEARCH 12
#define ACTIVITY_SPIN_TRADE 13
#define ACTIVITY_ITEM_TRADE 14 // Replaced with ACTIVITY_BATTLE_TOWER_OPEN in Emerald
#define ACTIVITY_RECORD_CORNER 15
#define ACTIVITY_BERRY_BLENDER 16
// Player response
#define ACTIVITY_ACCEPT 17
#define ACTIVITY_DECLINE 18
#define ACTIVITY_ACCEPT 17
#define ACTIVITY_DECLINE 18
#define ACTIVITY_NPCTALK 19
#define ACTIVITY_PLYRTALK 20
#define ACTIVITY_NPCTALK 19
#define ACTIVITY_PLYRTALK 20
// Duplicate IDs?
#define ACTIVITY_WCARD2 21
#define ACTIVITY_WNEWS2 22
#define ACTIVITY_WONDER_CARD 21
#define ACTIVITY_WONDER_NEWS 22
#define IN_UNION_ROOM 0x40
// Used in UR_AddTextPrinterParameterized
#define UR_COLOR_DKE_WHT_LTE 0
#define UR_COLOR_RED_WHT_LTR 1
#define UR_COLOR_GRN_WHT_LTG 2
#define UR_COLOR_WHT_WHT_LTE 3
#define UR_COLOR_WHT_DKE_LTE 4
#define UR_COLOR_GRN_DN6_LTB 5
#define UR_COLOR_DN5_DN6_LTB 6
#define IN_UNION_ROOM (1 << 6)
#define LINK_GROUP_SINGLE_BATTLE 0
#define LINK_GROUP_DOUBLE_BATTLE 1
@@ -52,9 +56,30 @@
#define LINK_GROUP_BERRY_PICKING 6
#define LINK_GROUP_WONDER_CARD 7
#define LINK_GROUP_WONDER_NEWS 8
#define NUM_LINK_GROUP_TYPES 9
#define LINK_GROUP_UNION_ROOM_RESUME 9
#define LINK_GROUP_UNION_ROOM_INIT 10
#define LINK_GROUP_UNK_11 11
#define LINK_GROUP_UNK_12 12
#define NUM_LINK_GROUP_TYPES 13
#define UR_TRADE_MATCH 0
#define UR_TRADE_NOTYPE 1
#define UR_TRADE_NOEGG 2
#define UR_TRADE_READY 0
#define UR_TRADE_PLAYER_NOT_READY 1
#define UR_TRADE_PARTNER_NOT_READY 2
#define UR_INTERACT_PLAYER_1 1
#define UR_INTERACT_PLAYER_2 2
#define UR_INTERACT_PLAYER_3 3
#define UR_INTERACT_PLAYER_4 4
#define UR_INTERACT_PLAYER_5 5
#define UR_INTERACT_PLAYER_6 6
#define UR_INTERACT_PLAYER_7 7
#define UR_INTERACT_PLAYER_8 8
#define UR_INTERACT_ATTENDANT 9
#define UR_INTERACT_UNUSED 10
#define UR_INTERACT_START_MENU 11
#endif //GUARD_CONSTANTS_UNION_ROOM_H
+3
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@@ -27,6 +27,9 @@ typedef double f64;
typedef u8 bool8;
typedef u16 bool16;
typedef u32 bool32;
typedef vu8 vbool8;
typedef vu16 vbool16;
typedef vu32 vbool32;
struct BgCnt
{
+17 -19
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@@ -2866,21 +2866,19 @@ extern const u16 gFameCheckerBg3Tilemap[0x400];
extern const u16 gFameCheckerBg2Tilemap[0x400];
// tm_case
extern const u32 gUnknown_8E845D8[];
extern const u32 gUnknown_8E84A24[];
extern const u32 gUnknown_8E84B70[];
extern const u32 gUnknown_8E84CB0[];
extern const u32 gUnknown_8E84D20[];
extern const u32 gTMCase_TMSpriteGfx[];
extern const u32 gUnknown_8E84F20[];
extern const u32 gUnknown_8E85068[];
extern const u8 gUnknown_8E99118[];
extern const u32 gTMCase_Gfx[];
extern const u32 gTMCaseMenu_Tilemap[];
extern const u32 gTMCase_Tilemap[];
extern const u32 gTMCaseMenu_Male_Pal[];
extern const u32 gTMCaseMenu_Female_Pal[];
extern const u32 gTMCaseDisc_Gfx[];
extern const u32 gTMCaseDiscTypes1_Pal[];
extern const u32 gTMCaseDiscTypes2_Pal[];
extern const u8 gTMCaseHM_Gfx[];
extern const u16 gStandardMenuPalette[];
// egg_hatch
extern const u32 gBattleTextboxTiles[];
extern const u32 gBattleTextboxTilemap[];
extern const u32 gBattleTextboxPalette[];
extern const u32 gTradeGba2_Pal[];
extern const u32 gTradeGba_Gfx[];
@@ -4322,8 +4320,6 @@ extern const u32 gHealthboxDoublesPlayerGfx[];
extern const u32 gHealthboxDoublesOpponentGfx[];
extern const u32 gHealthboxSafariGfx[];
extern const u32 gBlankGfxCompressed[];
extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
extern const u32 gInterfaceGfx_HPNumbers[];
extern const u32 gGhostFrontPic[];
extern const u32 gGhostPalette[];
@@ -4861,11 +4857,13 @@ extern const u16 gHoennTrainerCard_Pal[];
extern const u32 gHoennTrainerCard_Gfx[];
// battle_interface
extern const u32 gFile_graphics_battle_interface_ball_status_bar_sheet[];
extern const u8 gHealthboxElementsGfxTable[][32];
extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
extern const u16 gBattleInterface_SummaryBallDisplayGfx[];
extern const u32 gBattleInterface_Textbox_Gfx[];
extern const u32 gBattleInterface_Textbox_Pal[];
extern const u32 gBattleInterface_Textbox_Tilemap[];
extern const u32 gBattleInterface_PartySummaryBar_Gfx[];
extern const u8 gBattleInterface_Gfx[][32];
extern const u16 gBattleInterface_Healthbox_Pal[];
extern const u16 gBattleInterface_Healthbar_Pal[];
// item_menu
extern const u32 gUnknown_8E830CC[];
+3 -3
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@@ -14,7 +14,7 @@ struct Item
u8 holdEffectParam;
const u8 *description;
u8 importance;
u8 exitsBagOnUse;
u8 registrability;
u8 pocket;
u8 type; // unused for balls
ItemUseFunc fieldUseFunc;
@@ -69,7 +69,7 @@ ItemUseFunc ItemId_GetFieldFunc(u16 itemId);
u8 ItemId_GetBattleUsage(u16 itemId);
ItemUseFunc ItemId_GetBattleFunc(u16 itemId);
u8 ItemId_GetSecondaryId(u16 itemId);
u16 itemid_get_market_price(u16 itemId);
u16 ItemId_GetPrice(u16 itemId);
void ClearBag(void);
void ClearPCItemSlots(void);
void TrySetObtainedItemQuestLogEvent(u16 itemId);
@@ -79,7 +79,7 @@ void SortPocketAndPlaceHMsFirst(struct BagPocket * pocket);
u16 BagGetItemIdByPocketPosition(u8 pocketId, u16 itemId);
u16 BagGetQuantityByPocketPosition(u8 pocketId, u16 itemId);
u16 BagGetQuantityByItemId(u16 item);
bool8 itemid_is_unique(u16 itemId);
u8 ItemId_GetImportance(u16 itemId);
void BagPocketCompaction(struct ItemSlot * slots, u8 capacity);
u16 GetPcItemQuantity(u16 *);
void SetBagPocketsPointers(void);
+1 -2
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@@ -269,7 +269,7 @@ void SetSuppressLinkErrorMessage(bool8);
bool8 HasLinkErrorOccurred(void);
void ResetSerial(void);
u32 LinkMain1(u8 *, u16 *, u16[MAX_RFU_PLAYERS][CMD_LENGTH]);
void RFUVSync(void);
void RfuVSync(void);
void Timer3Intr(void);
void SerialCB(void);
u8 GetLinkPlayerCount(void);
@@ -277,7 +277,6 @@ bool32 InUnionRoom(void);
void SetLinkStandbyCallback(void);
void SetWirelessCommType1(void);
void LinkRfu_DestroyIdleTask(void);
void SetCloseLinkCallback(void);
void OpenLink(void);
bool8 IsLinkMaster(void);
+162 -140
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@@ -6,35 +6,29 @@
#include "link.h"
#include "AgbRfu_LinkManager.h"
#define RFUCMD_MASK 0xFF00
#define RFUCMD_MASK 0xFF00
#define RFUCMD_SEND_PACKET 0x2F00
#define RFUCMD_READY_CLOSE_LINK 0x5f00
#define RFUCMD_READY_EXIT_STANDBY 0x6600
#define RFUCMD_PLAYERS_LIST 0x7700
#define RFUCMD_PLAYERS_LIST_2 0x7800
#define RFUCMD_SEND_BLOCK_INIT 0x8800
#define RFUCMD_SEND_BLOCK_STEP 0x8900
#define RFUCMD_SEND_BLOCK_REQ 0xa100
#define RFUCMD_SEND_HELD_KEYS 0xbe00
#define RFUCMD_PARENT_DISCONNECT 0xed00
#define RFUCMD_CHILD_DISCONNECT 0xee00
#define RFUCMD_SEND_PACKET 0x2F00
#define RFUCMD_BLENDER_SEND_KEYS 0x4400
#define RFUCMD_READY_CLOSE_LINK 0x5F00
#define RFUCMD_READY_EXIT_STANDBY 0x6600
#define RFUCMD_SEND_PLAYER_IDS 0x7700
#define RFUCMD_SEND_PLAYER_IDS_NEW 0x7800
#define RFUCMD_SEND_BLOCK_INIT 0x8800
#define RFUCMD_SEND_BLOCK 0x8900
#define RFUCMD_SEND_BLOCK_REQ 0xA100
#define RFUCMD_SEND_HELD_KEYS 0xBE00
#define RFUCMD_DISCONNECT 0xED00
#define RFUCMD_DISCONNECT_PARENT 0xEE00
#define RFU_PACKET_SIZE 6
#define RFU_SERIAL_7F7D 0x7F7D
#define RFU_SERIAL_GAME 0x0002 // Serial number for Pokémon game (FRLG or Emerald)
#define RFU_SERIAL_WONDER_DISTRIBUTOR 0x7F7D // Serial number for distributing Wonder Cards / News
#define RFU_SERIAL_END 0xFFFF
#define COMM_SLOT_LENGTH 14
#define RECV_QUEUE_NUM_SLOTS 20
#define RECV_QUEUE_SLOT_LENGTH (14 * MAX_RFU_PLAYERS)
#define SEND_QUEUE_NUM_SLOTS 40
#define SEND_QUEUE_SLOT_LENGTH 14
#define BACKUP_QUEUE_NUM_SLOTS 2
#define BACKUP_QUEUE_SLOT_LENGTH 14
#define UNUSED_QUEUE_NUM_SLOTS 2
#define UNUSED_QUEUE_SLOT_LENGTH 256
#define RFU_PACKET_SIZE 6
@@ -48,50 +42,88 @@
#define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7
#define RFU_STATUS_LEAVE_GROUP_NOTICE 8
#define RFU_STATUS_LEAVE_GROUP 9
#define RFU_STATUS_10 10
#define RFU_STATUS_11 11
#define RFU_STATUS_CHILD_LEAVE_READY 10
#define RFU_STATUS_CHILD_LEAVE 11
#define RFU_STATUS_ACK_JOIN_GROUP 12
#define RFU_RECV_IDLE 0
#define RFU_RECV_RECEIVING 1
#define RFU_RECV_FINISHED 2
// Values for disconnectMode
enum {
RFU_DISCONNECT_NONE,
RFU_DISCONNECT_ERROR,
RFU_DISCONNECT_NORMAL,
};
// Values for errorState
enum {
RFU_ERROR_STATE_NONE,
RFU_ERROR_STATE_OCCURRED,
RFU_ERROR_STATE_PROCESSED,
RFU_ERROR_STATE_DISCONNECTING,
RFU_ERROR_STATE_IGNORE,
};
// These error flags are set in errorInfo, and given as
// the uppermost 16 bits of 'status' for sLinkErrorBuffer.
// The first 8 bits are reserved for the link manager msg
// when the error occurred, and the last 8 bits are this
// sequence of presumably meaningful error flags, but
// ultimately sLinkErrorBuffer's status is never read.
#define F_RFU_ERROR_1 (1 << 8)
#define F_RFU_ERROR_2 (1 << 9) // Never set
#define F_RFU_ERROR_3 (1 << 10) // Never set
#define F_RFU_ERROR_4 (1 << 11) // Never set
#define F_RFU_ERROR_5 (1 << 12)
#define F_RFU_ERROR_6 (1 << 13)
#define F_RFU_ERROR_7 (1 << 14)
#define F_RFU_ERROR_8 (1 << 15)
// RfuTgtData.gname is read as these structs.
struct GFtgtGnameSub
struct RfuGameCompatibilityData
{
u16 language:4;
u16 hasNews:1;
u16 hasCard:1;
u16 unknown:1;
u16 unknown:1; // Never read
u16 isChampion:1;
u16 hasNationalDex:1;
u16 gameClear:1;
u16 version:4;
u16 unk_01_6:2;
u16 unused:2;
u8 playerTrainerId[2];
};
struct __attribute__((packed, aligned(2))) GFtgtGname
// This struct is sent via the Wireless Adapter as the game name or "gname" data.
// Gname is only applicable during Wireless Single Game Pak Multiplay, when the
// adapter needs this data for connection. Per the RFU manual, during "normal"
// wireless play (the kind the Pokémon games use) the gname data can be used for
// anything the developers want. This struct is what GF decided to use it for.
// It can be up to 13 bytes in size (RFU_GAME_NAME_LENGTH).
// The player's name is sent separately as the username ("uname"), and does not
// use a struct (gHostRfuUsername).
struct __attribute__((packed, aligned(2))) RfuGameData
{
struct GFtgtGnameSub unk_00;
u8 child_sprite_gender[RFU_CHILD_MAX]; // u8 sprite_idx:3;
// u8 gender:1;
// u8 unk_4:3
// u8 active:1
u16 species:10;
u16 type:6;
struct RfuGameCompatibilityData compatibility;
u8 partnerInfo[RFU_CHILD_MAX];
u16 tradeSpecies:10;
u16 tradeType:6;
u8 activity:7;
u8 started:1;
u8 startedActivity:1;
u8 playerGender:1;
u8 level:7;
u8 tradeLevel:7;
u8 padding;
}; // size: RFU_GNAME_SIZE
struct Padded_U8
{
u8 value;
};
// Constants for getting/setting information in 'partnerInfo' of RfuGameData.
// This data is used to determine what the link partners look like from
// the host's perspective.
// Bits 0-2 are a shortened trainerId
// Bit 3 is the player's gender
// Bits 4-6 are unknown/unused
// Bit 7 is an 'active' flag
#define PINFO_TID_MASK 0x7
#define PINFO_GENDER_SHIFT 3
#define PINFO_ACTIVE_FLAG (1 << 7)
struct RfuBlockSend
{
/* 0x00 */ u16 next;
@@ -106,59 +138,50 @@ struct RfuBlockSend
struct RfuRecvQueue
{
/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][RECV_QUEUE_SLOT_LENGTH];
/* 0x578 */ vu8 recv_slot;
/* 0x579 */ vu8 send_slot;
/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
/* 0x578 */ vu8 recvSlot;
/* 0x579 */ vu8 sendSlot;
/* 0x57a */ vu8 count;
/* 0x57b */ vu8 full;
};
struct RfuSendQueue
{
/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][SEND_QUEUE_SLOT_LENGTH];
/* 0x230 */ vu8 recv_slot;
/* 0x231 */ vu8 send_slot;
/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
/* 0x230 */ vu8 recvSlot;
/* 0x231 */ vu8 sendSlot;
/* 0x232 */ vu8 count;
/* 0x233 */ vu8 full;
};
struct RfuBackupQueue
{
/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][BACKUP_QUEUE_SLOT_LENGTH];
/* 0x1c */ vu8 recv_slot;
/* 0x1d */ vu8 send_slot;
/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
/* 0x1c */ vu8 recvSlot;
/* 0x1d */ vu8 sendSlot;
/* 0x1e */ vu8 count;
};
struct RfuUnusedQueue
struct RfuManager
{
/* 0x000 */ u8 slots[UNUSED_QUEUE_NUM_SLOTS][UNUSED_QUEUE_SLOT_LENGTH];
/* 0x200 */ vu8 recv_slot;
/* 0x201 */ vu8 send_slot;
/* 0x202 */ vu8 count;
/* 0x203 */ vu8 full;
};
typedef struct UnkRfuStruct_2
{
/* 0x000 */ void (*RfuFunc)(void);
/* 0x000 */ void (*callback)(void);
/* 0x004 */ u16 state;
/* 0x006 */ u8 filler_06[4];
/* 0x00a */ u16 linkman_msg;
/* 0x00c */ u8 parent_child;
/* 0x006 */ u8 unused1[4];
/* 0x00a */ u16 errorInfo;
/* 0x00c */ u8 parentChild;
/* 0x00d */ u8 playerCount;
/* 0x00e */ u8 unk_0e;
/* 0x00f */ u8 unk_0f;
/* 0x010 */ u16 linkman_param[2];
/* 0x014 */ u8 main_UNI_recvBuffer[RFU_CHILD_MAX][14];
/* 0x04c */ u8 lastCmdBeforeCommInterrupt[14];
/* 0x05a */ u8 cmdA100_blockRequestType;
/* 0x00e */ bool8 runParentMain2;
/* 0x00f */ u8 unused2;
/* 0x010 */ u16 errorParams[2];
/* 0x014 */ u8 childRecvBuffer[RFU_CHILD_MAX][COMM_SLOT_LENGTH];
/* 0x04c */ u8 childSendBuffer[COMM_SLOT_LENGTH];
/* 0x05a */ u8 blockRequestType;
/* 0x05b */ u8 sendBlockInitDelay;
/* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS];
/* 0x061 */ u8 numBlocksReceived[MAX_RFU_PLAYERS];
/* 0x066 */ u8 idleTaskId;
/* 0x067 */ u8 searchTaskId;
/* 0x068 */ u8 filler_68[4];
/* 0x068 */ u8 unused3[4];
/* 0x06c */ struct RfuBlockSend sendBlock;
/* 0x080 */ struct RfuBlockSend recvBlock[MAX_RFU_PLAYERS];
/* 0x0e4 */ bool8 readyCloseLink[MAX_RFU_PLAYERS];
@@ -170,67 +193,66 @@ typedef struct UnkRfuStruct_2
/* 0x0f2 */ u16 packet[RFU_PACKET_SIZE];
/* 0x0fe */ u16 resendExitStandbyTimer;
/* 0x100 */ u16 resendExitStandbyCount;
/* 0x102 */ u8 unk_102;
/* 0x104 */ struct RfuTgtData tgtData;
/* 0x102 */ u8 childSendCmdId;
/* 0x104 */ struct RfuTgtData parent;
/* 0x124 */ struct RfuRecvQueue recvQueue;
/* 0x6a0 */ struct RfuSendQueue sendQueue;
/* 0x8d4 */ struct RfuBackupQueue backupQueue;
/* 0x8f4 */ vu8 linkRecovered;
/* 0x8f5 */ u8 reconnectedParentIdx;
/* 0x8f6 */ vu8 child_slot;
/* 0x8f7 */ u8 unk_c3f[70];
/* 0x8f5 */ u8 reconnectParentId;
/* 0x8f6 */ vu8 childSlot;
/* 0x8f7 */ u8 childRecvQueue[COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
/* 0x93d */ u8 sendStatus;
/* 0x93e */ u8 recvStatus;
/* 0x93f */ u8 recvCmds[MAX_RFU_PLAYERS][7][2];
/* 0x93f */ u8 recvCmds[MAX_RFU_PLAYERS][CMD_LENGTH - 1][2];
/* 0x985 */ u8 parentId;
/* 0x986 */ u8 multiplayerId; // childId
/* 0x987 */ u8 unk_ccf;
/* 0x988 */ vu8 sem_UNI_SendRecv;
/* 0x987 */ u8 connectParentFailures;
/* 0x988 */ vu8 childSendCount;
/* 0x989 */ u8 partnerSendStatuses[RFU_CHILD_MAX];
/* 0x98d */ u8 partnerRecvStatuses[RFU_CHILD_MAX];
/* 0x991 */ u8 linkClosing;
/* 0x992 */ u8 unk_cda;
/* 0x993 */ volatile bool8 unk_cdb;
/* 0x994 */ volatile bool8 unk_cdc;
/* 0x995 */ u8 unk_cdd;
/* 0x991 */ bool8 stopNewConnections;
/* 0x992 */ u8 parentSendSlot;
/* 0x993 */ vbool8 parentFinished;
/* 0x994 */ vbool8 parentMain2Failed;
/* 0x995 */ u8 unused5;
/* 0x996 */ u8 linkPlayerIdx[RFU_CHILD_MAX];
/* 0x99a */ u8 bm_PartnerFlags;
/* 0x99b */ u8 bm_DisconnectSlot;
/* 0x99c */ u8 unk_ce4;
/* 0x99d */ u8 bmChatLeaderMaybe;
/* 0x99e */ u8 unionRoomChatters;
/* 0x99a */ u8 parentSlots;
/* 0x99b */ u8 disconnectSlots;
/* 0x99c */ u8 disconnectMode;
/* 0x99d */ u8 nextChildBits;
/* 0x99e */ u8 newChildQueue;
/* 0x99f */ u8 acceptSlot_flag;
/* 0x9a0 */ bool8 foundNewLeaderMaybe;
/* 0x9a1 */ u8 unk_ce9;
/* 0x9a2 */ u8 unk_cea[RFU_CHILD_MAX];
/* 0x9a6 */ u8 unk_cee[RFU_CHILD_MAX];
} GF_RFU_MANAGER; // size: 0x9AC
/* 0x9a0 */ bool8 playerExchangeActive;
/* 0x9a1 */ u8 incomingChild;
/* 0x9a2 */ u8 numChildRecvErrors[RFU_CHILD_MAX];
/* 0x9a6 */ u8 childRecvIds[RFU_CHILD_MAX];
}; // size: 0x9AC
extern struct GFtgtGname gHostRFUtgtGnameBuffer;
extern u8 gHostRFUtgtUnameBuffer[];
extern GF_RFU_MANAGER Rfu;
extern struct RfuGameData gHostRfuGameData;
extern u8 gHostRfuUsername[];
extern struct RfuManager gRfu;
// GameFreak signatures
void AddTextPrinterToWindow1(const u8 *str);
bool32 MG_PrintTextOnWindow1AndWaitButton(u8 * cmdPtr, const u8 * src);
bool32 PrintMysteryGiftMenuMessage(u8 * cmdPtr, const u8 * src);
void LinkRfu_FatalError(void);
void MG_DrawCheckerboardPattern(void);
void Rfu_SetCloseLinkCallback(void);
bool8 IsLinkRfuTaskFinished(void);
void DestroyWirelessStatusIndicatorSprite(void);
void MEvent_CreateTask_CardOrNewsWithFriend(u32 arg0);
void MEvent_CreateTask_CardOrNewsOverWireless(u32 arg0);
void MEvent_CreateTask_Leader(u32 arg0);
void CreateTask_LinkMysteryGiftWithFriend(u32 activity);
void CreateTask_LinkMysteryGiftOverWireless(u32 activity);
void CreateTask_SendMysteryGift(u32 activity);
void Rfu_SendPacket(void *data);
u8 CreateTask_ListenToWireless(void);
void LinkRfu_DestroyIdleTask(void);
void DestroyTask_RfuIdle(void);
void InitRFUAPI(void);
void sub_80FB128(bool32 a0);
void RfuSetIgnoreError(bool32 enable);
bool32 IsSendingKeysToRfu(void);
void ClearLinkRfuCallback(void);
u8 GetRfuPlayerCount(void);
u8 Rfu_GetLinkPlayerCount(void);
void StartSendingKeysToRfu(void);
u8 LinkRfu_GetMultiplayerId(void);
u8 Rfu_GetMultiplayerId(void);
bool32 Rfu_InitBlockSend(const u8 * src, size_t size);
bool8 Rfu_SendBlockRequest(u8 blockRequestType);
u8 Rfu_GetBlockReceivedStatus(void);
@@ -238,15 +260,15 @@ void Rfu_SetBlockReceivedFlag(u8 linkPlayerId);
void Rfu_ResetBlockReceivedFlag(u8 linkPlayerId);
bool8 Rfu_IsMaster(void);
void ResetLinkRfuGFLayer(void);
bool32 LinkRfuMain1(void);
bool32 LinkRfuMain2(void);
bool32 RfuMain1(void);
bool32 RfuMain2(void);
bool32 IsRfuRecvQueueEmpty(void);
u32 GetRfuRecvQueueLength(void);
void LinkRfu_Shutdown(void);
void LinkRfu_CreateIdleTask(void);
bool8 ToggleLMANlinkRecovery(bool32 enable);
void var_800D_set_xB(void);
struct GFtgtGname *GetHostRFUtgtGname(void);
void CreateTask_RfuIdle(void);
bool8 Rfu_SetLinkRecovery(bool32 enable);
void SetUsingUnionRoomStartMenu(void);
struct RfuGameData *GetHostRfuGameData(void);
void UpdateWirelessStatusIndicatorSprite(void);
void InitRFU(void);
bool32 RfuHasErrored(void);
@@ -262,44 +284,44 @@ bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *dest);
void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *dest);
bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue * queue, u8 *dest);
void RfuSendQueue_Enqueue(struct RfuSendQueue * queue, u8 *src);
void InitHostRFUtgtGname(struct GFtgtGname *data, u8 activity, bool32 started, s32 child_sprite_genders);
void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 started, s32 partnerInfo);
void UpdateGameData_GroupLockedIn(bool8 started);
bool32 IsRfuSerialNumberValid(u32 serialNo);
bool8 IsRfuRecoveringFromLinkLoss(void);
bool8 LmanAcceptSlotFlagIsNotZero(void);
void LinkRfu_StopManagerAndFinalizeSlots(void);
bool32 sub_80FA5D4(void);
bool32 sub_80FC1CC(void);
bool32 WaitRfuState(bool32 a0);
bool32 CheckTrainerHasLeftByIdAndName(u16 trainerId, const u8 *trainerName);
void SendByteToPartnerByIdAndName(u8 a0, u16 a1, const u8 *a2);
u32 WaitSendByteToPartnerByIdAndName(u16 a0, const u8 *a1);
void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, u32 a2);
bool32 RfuTryDisconnectLeavingChildren(void);
bool32 IsRfuCommunicatingWithAllChildren(void);
bool32 WaitRfuState(bool32 force);
bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *trainerName);
void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name);
u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
void SetHostRfuGameData(u8 activity, u32 partnerInfo, bool32 startedActivity);
void InitializeRfuLinkManager_LinkLeader(u32 availSlots);
void RequestDisconnectSlotByTrainerNameAndId(const u8 *trainerName, u16 trainerId);
void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *gname, u8 *uname);
void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username);
void InitializeRfuLinkManager_JoinGroup(void);
void SendLeaveGroupNotice(void);
void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId);
void UpdateGameDataWithActivitySpriteGendersFlag(u8 activity, u32 child_sprite_genders, u32 started);
void RecordMixTrainerNames(void);
void UpdateGameData_SetActivity(u8 activity, u32 partnerInfo, u32 startedActivity);
void SaveLinkTrainerNames(void);
void LinkRfu_CreateConnectionAsParent();
void LinkRfu_StopManagerBeforeEnteringChat();
void SetGnameBufferWonderFlags(bool32 hasNews, bool32 hasCard);
void ClearAndInitHostRFUtgtGname(void);
void sub_80F8FA0(void);
void RfuUpdatePlayerGnameStateAndSend(u32 type, u32 species, u32 level);
void SetHostRfuWonderFlags(bool32 hasNews, bool32 hasCard);
void ResetHostRfuGameData(void);
void StopUnionRoomLinkManager(void);
void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level);
bool32 IsUnionRoomListenTaskActive(void);
void InitializeRfuLinkManager_EnterUnionRoom(void);
void sub_80FBD6C(u32 a0);
void sub_80FC114(const u8 *name, struct GFtgtGname *structPtr, u8 a2);
void Rfu_DisconnectPlayerById(u32 playerIdx);
void TryConnectToUnionRoomParent(const u8 *name, struct RfuGameData *parent, u8 activity);
bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *gname, u8 *uname, u8 idx);
bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *gname, u8 *uname, u8 idx);
bool32 RfuHasFoundNewLeader(void);
void Rfu_UnionRoomChat_StopLinkManager(void);
void sub_80FB9D0(void);
void sub_80FB030(u32 a0);
bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx);
bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx);
bool32 Rfu_IsPlayerExchangeActive(void);
void Rfu_StopPartnerSearch(void);
void RfuSetNormalDisconnectMode(void);
void SetUnionRoomChatPlayerData(u32 numPlayers);
void ClearRecvCommands(void);
#include "mevent_server.h"
+2 -2
View File
@@ -101,8 +101,8 @@ void InitMEventData(void);
u16 MEvent_GetBattleCardCount(u32 command);
void MysteryGift_TryIncrementStat(u32 eventId, u32 trainerId);
u16 *GetMEventProfileECWordsMaybe(void);
void ResetReceivedWonderCardFlag(void);
bool32 MEventHandleReceivedWonderCard(u16 flagId);
void MysteryGift_DisableStats(void);
bool32 MysteryGift_TryEnableStatsByFlagId(u16 flagId);
u16 GetWonderCardFlagId(void);
#endif //GUARD_MEVENT_H
+2 -2
View File
@@ -6,8 +6,8 @@ extern bool8 gGiftIsFromEReader;
void MainCB_FreeAllBuffersAndReturnToInitTitleScreen(void);
void PrintMysteryGiftOrEReaderTopMenu(bool8, bool32);
void c2_mystery_gift(void);
void c2_mystery_gift_e_reader_run(void);
s8 mevent_message_print_and_prompt_yes_no(u8 * textState, u16 * windowId, bool8 yesNoBoxPlacement, const u8 * str);
void CB2_MysteryGiftEReader(void);
s8 DoMysteryGiftYesNo(u8 * textState, u16 * windowId, bool8 yesNoBoxPlacement, const u8 * str);
void MG_DrawTextBorder(u8 windowId);
u16 GetMysteryGiftBaseBlock(void);
-16
View File
@@ -1,16 +0,0 @@
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
#include "union_room.h"
u8 ZeroUnionObjWork(struct UnionObj * ptr);
void DeleteUnionObjWorkAndStopTask(void);
void CreateGroupMemberObjectsInvisible(u8 *spriteIds, s32 group);
void DestroyGroupMemberObjects(u8 *spriteIds);
void MakeGroupAssemblyAreasPassable(void);
void ScheduleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p);
void HandleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p);
bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *main0_p, s16 *member_p, s16 *group_p, u8 *spriteIds);
void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct UnkStruct_Main0 *main0_p);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
+2 -2
View File
@@ -103,8 +103,8 @@ extern const u8 gText_ItemCantBeHeld[];
extern const u8 gText_TMCase[];
extern const u8 gText_Close[];
extern const u8 gText_TMCaseWillBePutAway[];
extern const u8 gText_FontSize0[];
extern const u8 gText_FontSize2[];
extern const u8 gText_Font0[];
extern const u8 gText_Font2[];
extern const u8 gText_OhNoICantBuyThat[];
extern const u8 gText_HowManyWouldYouLikeToSell[];
extern const u8 gText_ICanPayThisMuch_WouldThatBeOkay[];
+13 -9
View File
@@ -1,17 +1,21 @@
#ifndef GUARD_TM_CASE_H
#define GUARD_TM_CASE_H
enum TmCaseType
{
TMCASE_FROMFIELD,
TMCASE_FROMPARTYGIVE,
TMCASE_FROMMARTSELL,
TMCASE_FROMPOKEMONSTORAGEPC,
TMCASE_FROMBATTLE,
TMCASE_NA
// Values for 'type' argument to InitTMCase
enum {
TMCASE_FIELD,
TMCASE_GIVE_PARTY,
TMCASE_SELL,
TMCASE_GIVE_PC,
TMCASE_POKEDUDE,
TMCASE_REOPENING,
};
void InitTMCase(u8 a0, void (* a1)(void), u8 a2);
// Alternative value for 'allowSelectClose' argument to InitTMCase.
// Indicates that the previous value should be preserved
#define TMCASE_KEEP_PREV 0xFF
void InitTMCase(u8 type, void (* exitCallback)(void), bool8 allowSelectClose);
void ResetTMCaseCursorPos(void);
void Pokedude_InitTMCase(void);
+3 -3
View File
@@ -13,10 +13,10 @@ extern const u8 gText_FemaleSymbol4[];
extern const u8 gText_GenderlessSymbol[];
extern const u16 gTradeOrHatchMonShadowTilemap[];
void CB2_ReturnFromLinkTrade(void);
void CB2_StartCreateTradeMenu(void);
s32 Trade_CalcLinkPlayerCompatibilityParam(void);
s32 CanRegisterMonForTradingBoard(struct GFtgtGnameSub rfuPlayer, u16 species2, u16 species, u8 isEventLegal);
s32 GetUnionRoomTradeMessageId(struct GFtgtGnameSub rfuPlayer, struct GFtgtGnameSub rfuPartner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, u8 isEventLegal);
s32 CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData rfuPlayer, u16 species2, u16 species, u8 isEventLegal);
s32 GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData rfuPlayer, struct RfuGameCompatibilityData rfuPartner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, u8 isEventLegal);
void CB2_ReturnToTradeMenuFromSummary(void);
#endif //GUARD_TRADE_H
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef GUARD_TRADE_SCENE_H
#define GUARD_TRADE_SCENE_H
void CB2_InitTradeAnim_LinkTrade(void);
void CB2_LinkTrade(void);
void CreateInGameTradePokemon(void);
void DoInGameTradeScene(void);
void DrawTextOnTradeWindow(u8 windowId, const u8 *str, s8 speed);
+85 -97
View File
@@ -3,58 +3,60 @@
#include "global.h"
#include "link_rfu.h"
#include "constants/union_room.h"
// Return value of IsRequestedTypeAndSpeciesInPlayerParty
#define UR_TRADE_MATCH 0
#define UR_TRADE_NOTYPE 1
#define UR_TRADE_NOEGG 2
// In the Union Room the player is only ever connected to ≤ 4 other players.
// However, there can be up to MAX_UNION_ROOM_LEADERS (8) object events to
// represent leaders of recently discovered link groups, and each of those groups
// may have up to MAX_RFU_PLAYERS (5) players in it including the leader.
// These players are represented on-screen by NPC sprites drawn around the leader.
// Thus there can be 40 sprites of other players on-screen, in 8 groups of 5.
#define NUM_UNION_ROOM_SPRITES (MAX_UNION_ROOM_LEADERS * MAX_RFU_PLAYERS)
#define UROOM_MAX_GROUP_COUNT 8
#define UROOM_MAX_PARTY_SIZE 5
// The maximum number of recently connected players that can be tracked.
// Note that this is significantly less than NUM_UNION_ROOM_SPRITES, i.e. not
// every player that can be shown in the Union Room can be tracked at once.
// Information such as a group member's gender can instead be read from partnerInfo
// of the leader's RfuGameData by tracking at least all of the group leaders.
#define MAX_RFU_PLAYER_LIST_SIZE 16
struct UnionGnameUnamePair
struct RfuPlayerData
{
struct GFtgtGname gname;
u8 ALIGNED(4) uname[PLAYER_NAME_LENGTH + 1];
struct RfuGameData data;
u8 ALIGNED(4) name[RFU_USER_NAME_LENGTH];
};
struct UnkStruct_x1C
struct RfuPlayer
{
struct UnionGnameUnamePair gname_uname;
struct RfuPlayerData rfu;
u16 timeoutCounter;
u8 groupScheduledAnim:2;
bool8 useRedText:1; // Never set
u8 newPlayerCountdown;
u8 unused;
};
struct RfuPlayerList
{
struct RfuPlayer players[MAX_RFU_PLAYER_LIST_SIZE];
};
struct RfuIncomingPlayer
{
struct RfuPlayerData rfu;
u8 active:1;
};
struct UnkStruct_x20
struct RfuIncomingPlayerList
{
struct UnionGnameUnamePair gname_uname;
u16 field_18;
u8 groupScheduledAnim:2;
bool8 field_1A_1:1;
u8 field_1B;
u32 field_1C; // unused
struct RfuIncomingPlayer players[MAX_RFU_PLAYERS];
};
// These arrays are dynamically allocated but must be
// represented as structs to match.
// Don't ask me why.
// FIXME: Find a way around this.
struct UnkStruct_Main0
struct WirelessLink_Leader
{
struct UnkStruct_x20 arr[0];
};
struct UnkStruct_Main4
{
struct UnkStruct_x1C arr[0];
};
struct UnkStruct_Leader
{
struct UnkStruct_Main0 * field_0;
struct UnkStruct_Main4 * field_4;
struct UnkStruct_Main0 * field_8;
struct RfuPlayerList * playerList;
struct RfuIncomingPlayerList * incomingPlayerList;
struct RfuPlayerList * playerListBackup;
u8 state;
u8 textState;
u8 delayTimerAfterOk;
@@ -63,36 +65,35 @@ struct UnkStruct_Leader
u8 nPlayerModeWindowId;
u8 listTaskId;
u8 playerCount;
u8 messageWindowId;
u8 field_15;
u8 field_16;
u16 yesNoWindowId;
u8 unused;
u8 listenTaskId;
u8 activity;
u8 field_19;
u16 field_1A;
u8 joinRequestAnswer;
u16 memberConfirmTimeout;
};
struct UnkStruct_Group
struct WirelessLink_Group
{
struct UnkStruct_Main0 * field_0;
struct UnkStruct_Main4 * field_4;
struct RfuPlayerList * playerList;
struct RfuIncomingPlayerList * incomingPlayerList;
u8 state;
u8 textState;
u8 field_A; // unused
u8 delayTimerAfterOk; // unused
u8 listWindowId;
u8 bButtonCancelWindowId;
u8 playerNameAndIdWindowId;
u8 listTaskId;
u8 leaderId;
u8 field_10;
u8 unused;
u8 listenTaskId;
u8 cardOrNews;
u8 field_13; // referenced but never set
bool8 isWonderNews;
bool8 showListMenu; // referenced but never set
u8 refreshTimer;
u8 delayBeforePrint;
};
struct UnionObj
struct UnionRoomObject
{
u8 state;
u8 gfxId;
@@ -100,69 +101,56 @@ struct UnionObj
u8 schedAnim;
};
struct UnkStruct_URoom
struct WirelessLink_URoom
{
/* 0x000 */ struct UnkStruct_Main0 * field_0;
/* 0x004 */ struct UnkStruct_Main4 * field_4;
/* 0x008 */ struct UnkStruct_Main0 * field_8;
/* 0x00C */ struct UnkStruct_Main4 * field_C;
/* 0x010 */ u16 field_10;
/* 0x012 */ u16 field_12;
/* 0x014 */ u8 state;
/* 0x015 */ u8 stateAfterPrint;
/* 0x016 */ u8 textState;
/* 0x017 */ u8 field_17;
/* 0x018 */ u8 field_18;
/* 0x019 */ u8 field_19;
/* 0x01A */ u8 field_1A;
/* 0x01B */ u8 topListMenuWindowId;
/* 0x01C */ u8 topListMenuListMenuId;
/* 0x01D */ u8 tradeBoardSelectWindowId;
/* 0x01E */ u8 tradeBoardDetailsWindowId;
/* 0x01F */ u8 field_1F;
/* 0x020 */ u8 field_20;
/* 0x021 */ u8 spriteIds[40];
/* 0x049 */ u8 field_49;
/* 0x04A */ u8 tradeBoardListMenuId;
// For communication with potential link partners
/* 0x04C */ u16 playerSendBuffer[6];
/* 0x058 */ u8 activityRequestStrbufs[4][11];
/* 0x084 */ u16 partnerYesNoResponse;
/* 0x086 */ u16 recvActivityRequest[3]; // activity[, species, level]
/* 0x08C */ struct UnionObj unionObjs[8];
/* 0x0AC */ u8 trainerCardStrbufs[12][15];
/* 0x160 */ u8 field_174[48];
/* 0x190 */ u8 field_1A4[200];
};
union UnkUnion_Main
{
struct UnkStruct_Leader * leader;
struct UnkStruct_Group * group;
struct UnkStruct_URoom * uRoom;
struct RfuPlayerList * playerList;
struct RfuIncomingPlayerList * incomingChildList;
struct RfuPlayerList * spawnPlayer;
struct RfuIncomingPlayerList * incomingParentList;
u16 unknown; // Never read
u16 unreadPlayerId;
u8 state;
u8 stateAfterPrint;
u8 textState;
u8 filler[4];
u8 topListMenuWindowId;
u8 topListMenuId;
u8 tradeBoardMainWindowId;
u8 tradeBoardHeaderWindowId;
u8 unused1;
u8 searchTaskId;
u8 spriteIds[NUM_UNION_ROOM_SPRITES];
u8 unused2;
u8 tradeBoardListMenuId;
// For communication with potential link partners
u16 playerSendBuffer[6];
u8 activityRequestStrbufs[4][11];
u16 partnerYesNoResponse;
u16 recvActivityRequest[3]; // activity[, species, level]
struct UnionRoomObject objects[MAX_UNION_ROOM_LEADERS];
u8 trainerCardStrBuffer[12][15];
u8 trainerCardColorStrBuffer[48];
u8 trainerCardMsgStrBuffer[200];
};
struct UnionRoomTrade
{
u16 field_0;
u16 state;
u16 type;
u32 playerPersonality;
u8 field_8;
u8 field_9;
u8 offerPlayerId;
u16 playerSpecies;
u16 playerLevel;
u16 species;
u16 level;
u16 field_12;
u32 personality;
};
extern struct GFtgtGnameSub gPartnerTgtGnameSub;
extern struct RfuGameCompatibilityData gRfuPartnerCompatibilityData;
extern u16 gUnionRoomOfferedSpecies;
extern u8 gUnionRoomRequestedMonType;
void StartUnionRoomBattle(u16 battleFlags);
u8 UnionRoom_CreateTask_CallCB2ReturnFromLinkTrade(void);
u8 CreateTask_CreateTradeMenu(void);
#endif //GUARD_UNION_ROOM_H
+16
View File
@@ -0,0 +1,16 @@
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
#include "union_room.h"
u8 InitUnionRoomPlayerObjects(struct UnionRoomObject * players);
void DestroyUnionRoomPlayerObjects(void);
void CreateUnionRoomPlayerSprites(u8 *spriteIds, s32 leaderId);
void DestroyUnionRoomPlayerSprites(u8 *spriteIds);
void MakeGroupAssemblyAreasPassable(void);
void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdPtr, s16 *leaderIdPtr, u8 *spriteIds);
void UpdateUnionRoomMemberFacing(u32 memberId, u32 leaderId, struct RfuPlayerList *list);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H