decompile sprite
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+2
-2
@@ -11998,7 +11998,7 @@ sub_811BB40: @ 811BB40
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push {r4-r6,lr}
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adds r5, r0, 0
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movs r4, 0
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ldr r6, _0811BB64 @ =gUnknown_202063C
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ldr r6, _0811BB64 @ =gSprites
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_0811BB48:
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adds r0, r5, r4
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ldrb r1, [r0]
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@@ -12014,7 +12014,7 @@ _0811BB48:
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pop {r0}
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bx r0
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.align 2, 0
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_0811BB64: .4byte gUnknown_202063C
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_0811BB64: .4byte gSprites
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thumb_func_end sub_811BB40
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thumb_func_start sub_811BB68
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