Merge remote-tracking branch 'origin/master' into sync_bery_crush

This commit is contained in:
PikalaxALT
2021-05-13 14:25:52 -04:00
160 changed files with 1600 additions and 1532 deletions
@@ -83,6 +83,7 @@
#define MOVEMENT_TYPE_VS_SEEKER_4E 0x4E
#define MOVEMENT_TYPE_VS_SEEKER_4F 0x4F
#define MOVEMENT_TYPE_WANDER_AROUND_SLOWEST 0x50
#define MOVEMENT_TYPES_COUNT 0x51
#define MOVEMENT_ACTION_FACE_DOWN 0x0
#define MOVEMENT_ACTION_FACE_UP 0x1
+52 -10
View File
@@ -1,16 +1,16 @@
#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
#define GUARD_CONSTANTS_FIELD_EFFECTS_H
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3
#define FLDEFF_TALL_GRASS 4
#define FLDEFF_RIPPLE 5
#define FLDEFF_FIELD_MOVE_SHOW_MON 6
#define FLDEFF_ASH 7
#define FLDEFF_SURF_BLOB 8
#define FLDEFF_USE_SURF 9
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3
#define FLDEFF_TALL_GRASS 4
#define FLDEFF_RIPPLE 5
#define FLDEFF_FIELD_MOVE_SHOW_MON 6
#define FLDEFF_ASH 7
#define FLDEFF_SURF_BLOB 8
#define FLDEFF_USE_SURF 9
#define FLDEFF_DUST 10
#define FLDEFF_USE_SECRET_POWER_CAVE 11
#define FLDEFF_JUMP_TALL_GRASS 12
@@ -72,4 +72,46 @@
#define FLDEFF_DESTROY_DEOXYS_ROCK 68
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
#define FLDEFF_PAL_TAG_ASH 0x100D
#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
#define FLDEFFOBJ_SHADOW_S 0
#define FLDEFFOBJ_SHADOW_M 1
#define FLDEFFOBJ_SHADOW_L 2
#define FLDEFFOBJ_SHADOW_XL 3
#define FLDEFFOBJ_TALL_GRASS 4
#define FLDEFFOBJ_RIPPLE 5
#define FLDEFFOBJ_ASH 6
#define FLDEFFOBJ_SURF_BLOB 7
#define FLDEFFOBJ_ARROW 8
#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
#define FLDEFFOBJ_JUMP_TALL_GRASS 10
#define FLDEFFOBJ_SAND_FOOTPRINTS 11
#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
#define FLDEFFOBJ_SPLASH 13
#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
#define FLDEFFOBJ_LONG_GRASS 15
#define FLDEFFOBJ_JUMP_LONG_GRASS 16
#define FLDEFFOBJ_UNUSED_GRASS 17
#define FLDEFFOBJ_UNUSED_GRASS_2 18
#define FLDEFFOBJ_UNUSED_SAND 19
#define FLDEFFOBJ_WATER_SURFACING 20
#define FLDEFFOBJ_REFLECTION_DISTORTION 21
#define FLDEFFOBJ_SPARKLE 22
#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
#define FLDEFFOBJ_TREE_DISGUISE 24
#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
#define FLDEFFOBJ_BIRD 26
#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
#define FLDEFFOBJ_SAND_DISGUISE 28
#define FLDEFFOBJ_SAND_PILE 29
#define FLDEFFOBJ_SHORT_GRASS 30
#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
#define FLDEFFOBJ_ASH_PUFF 32
#define FLDEFFOBJ_ASH_LAUNCH 33
#define FLDEFFOBJ_BUBBLES 34
#define FLDEFFOBJ_SMALL_SPARKLE 35
#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
+47 -47
View File
@@ -5,14 +5,14 @@
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
//
// Map Group 0
// gMapGroup_Link
#define MAP_BATTLE_COLOSSEUM_2P (0 | (0 << 8))
#define MAP_TRADE_CENTER (1 | (0 << 8))
#define MAP_RECORD_CORNER (2 | (0 << 8))
#define MAP_BATTLE_COLOSSEUM_4P (3 | (0 << 8))
#define MAP_UNION_ROOM (4 | (0 << 8))
// Map Group 1
// gMapGroup_Dungeons
#define MAP_VIRIDIAN_FOREST (0 | (1 << 8))
#define MAP_MT_MOON_1F (1 | (1 << 8))
#define MAP_MT_MOON_B1F (2 | (1 << 8))
@@ -137,7 +137,7 @@
#define MAP_SIX_ISLAND_PATTERN_BUSH (121 | (1 << 8))
#define MAP_SIX_ISLAND_ALTERING_CAVE (122 | (1 << 8))
// Map Group 2
// gMapGroup_SpecialArea
#define MAP_NAVEL_ROCK_EXTERIOR (0 | (2 << 8))
#define MAP_TRAINER_TOWER_1F (1 | (2 << 8))
#define MAP_TRAINER_TOWER_2F (2 | (2 << 8))
@@ -199,7 +199,7 @@
#define MAP_BIRTH_ISLAND_HARBOR (58 | (2 << 8))
#define MAP_NAVEL_ROCK_HARBOR (59 | (2 << 8))
// Map Group 3
// gMapGroup_TownsAndRoutes
#define MAP_PALLET_TOWN (0 | (3 << 8))
#define MAP_VIRIDIAN_CITY (1 | (3 << 8))
#define MAP_PEWTER_CITY (2 | (3 << 8))
@@ -267,13 +267,13 @@
#define MAP_SEVEN_ISLAND_SEVAULT_CANYON (64 | (3 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS (65 | (3 << 8))
// Map Group 4
// gMapGroup_IndoorPallet
#define MAP_PALLET_TOWN_PLAYERS_HOUSE_1F (0 | (4 << 8))
#define MAP_PALLET_TOWN_PLAYERS_HOUSE_2F (1 | (4 << 8))
#define MAP_PALLET_TOWN_RIVALS_HOUSE (2 | (4 << 8))
#define MAP_PALLET_TOWN_PROFESSOR_OAKS_LAB (3 | (4 << 8))
// Map Group 5
// gMapGroup_IndoorViridian
#define MAP_VIRIDIAN_CITY_HOUSE1 (0 | (5 << 8))
#define MAP_VIRIDIAN_CITY_GYM (1 | (5 << 8))
#define MAP_VIRIDIAN_CITY_HOUSE2 (2 | (5 << 8))
@@ -281,7 +281,7 @@
#define MAP_VIRIDIAN_CITY_POKEMON_CENTER_1F (4 | (5 << 8))
#define MAP_VIRIDIAN_CITY_POKEMON_CENTER_2F (5 | (5 << 8))
// Map Group 6
// gMapGroup_IndoorPewter
#define MAP_PEWTER_CITY_MUSEUM_1F (0 | (6 << 8))
#define MAP_PEWTER_CITY_MUSEUM_2F (1 | (6 << 8))
#define MAP_PEWTER_CITY_GYM (2 | (6 << 8))
@@ -291,7 +291,7 @@
#define MAP_PEWTER_CITY_POKEMON_CENTER_2F (6 | (6 << 8))
#define MAP_PEWTER_CITY_HOUSE2 (7 | (6 << 8))
// Map Group 7
// gMapGroup_IndoorCerulean
#define MAP_CERULEAN_CITY_HOUSE1 (0 | (7 << 8))
#define MAP_CERULEAN_CITY_HOUSE2 (1 | (7 << 8))
#define MAP_CERULEAN_CITY_HOUSE3 (2 | (7 << 8))
@@ -303,7 +303,7 @@
#define MAP_CERULEAN_CITY_HOUSE4 (8 | (7 << 8))
#define MAP_CERULEAN_CITY_HOUSE5 (9 | (7 << 8))
// Map Group 8
// gMapGroup_IndoorLavender
#define MAP_LAVENDER_TOWN_POKEMON_CENTER_1F (0 | (8 << 8))
#define MAP_LAVENDER_TOWN_POKEMON_CENTER_2F (1 | (8 << 8))
#define MAP_LAVENDER_TOWN_VOLUNTEER_POKEMON_HOUSE (2 | (8 << 8))
@@ -311,7 +311,7 @@
#define MAP_LAVENDER_TOWN_HOUSE2 (4 | (8 << 8))
#define MAP_LAVENDER_TOWN_MART (5 | (8 << 8))
// Map Group 9
// gMapGroup_IndoorVermilion
#define MAP_VERMILION_CITY_HOUSE1 (0 | (9 << 8))
#define MAP_VERMILION_CITY_POKEMON_CENTER_1F (1 | (9 << 8))
#define MAP_VERMILION_CITY_POKEMON_CENTER_2F (2 | (9 << 8))
@@ -321,7 +321,7 @@
#define MAP_VERMILION_CITY_GYM (6 | (9 << 8))
#define MAP_VERMILION_CITY_HOUSE3 (7 | (9 << 8))
// Map Group 10
// gMapGroup_IndoorCeladon
#define MAP_CELADON_CITY_DEPARTMENT_STORE_1F (0 | (10 << 8))
#define MAP_CELADON_CITY_DEPARTMENT_STORE_2F (1 | (10 << 8))
#define MAP_CELADON_CITY_DEPARTMENT_STORE_3F (2 | (10 << 8))
@@ -343,7 +343,7 @@
#define MAP_CELADON_CITY_HOUSE1 (18 | (10 << 8))
#define MAP_CELADON_CITY_HOTEL (19 | (10 << 8))
// Map Group 11
// gMapGroup_IndoorFuchsia
#define MAP_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE (0 | (11 << 8))
#define MAP_FUCHSIA_CITY_MART (1 | (11 << 8))
#define MAP_FUCHSIA_CITY_SAFARI_ZONE_OFFICE (2 | (11 << 8))
@@ -355,7 +355,7 @@
#define MAP_FUCHSIA_CITY_HOUSE2 (8 | (11 << 8))
#define MAP_FUCHSIA_CITY_HOUSE3 (9 | (11 << 8))
// Map Group 12
// gMapGroup_IndoorCinnabar
#define MAP_CINNABAR_ISLAND_GYM (0 | (12 << 8))
#define MAP_CINNABAR_ISLAND_POKEMON_LAB_ENTRANCE (1 | (12 << 8))
#define MAP_CINNABAR_ISLAND_POKEMON_LAB_LOUNGE (2 | (12 << 8))
@@ -365,11 +365,11 @@
#define MAP_CINNABAR_ISLAND_POKEMON_CENTER_2F (6 | (12 << 8))
#define MAP_CINNABAR_ISLAND_MART (7 | (12 << 8))
// Map Group 13
// gMapGroup_IndoorIndigoPlateau
#define MAP_INDIGO_PLATEAU_POKEMON_CENTER_1F (0 | (13 << 8))
#define MAP_INDIGO_PLATEAU_POKEMON_CENTER_2F (1 | (13 << 8))
// Map Group 14
// gMapGroup_IndoorSaffron
#define MAP_SAFFRON_CITY_COPYCATS_HOUSE_1F (0 | (14 << 8))
#define MAP_SAFFRON_CITY_COPYCATS_HOUSE_2F (1 | (14 << 8))
#define MAP_SAFFRON_CITY_DOJO (2 | (14 << 8))
@@ -381,92 +381,92 @@
#define MAP_SAFFRON_CITY_MR_PSYCHICS_HOUSE (8 | (14 << 8))
#define MAP_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (14 << 8))
// Map Group 15
// gMapGroup_IndoorRoute2
#define MAP_ROUTE2_VIRIDIAN_FOREST_SOUTH_ENTRANCE (0 | (15 << 8))
#define MAP_ROUTE2_HOUSE (1 | (15 << 8))
#define MAP_ROUTE2_EAST_BUILDING (2 | (15 << 8))
#define MAP_ROUTE2_VIRIDIAN_FOREST_NORTH_ENTRANCE (3 | (15 << 8))
// Map Group 16
// gMapGroup_IndoorRoute4
#define MAP_ROUTE4_POKEMON_CENTER_1F (0 | (16 << 8))
#define MAP_ROUTE4_POKEMON_CENTER_2F (1 | (16 << 8))
// Map Group 17
// gMapGroup_IndoorRoute5
#define MAP_ROUTE5_POKEMON_DAY_CARE (0 | (17 << 8))
#define MAP_ROUTE5_SOUTH_ENTRANCE (1 | (17 << 8))
// Map Group 18
// gMapGroup_IndoorRoute6
#define MAP_ROUTE6_NORTH_ENTRANCE (0 | (18 << 8))
#define MAP_UNKNOWN_MAP_18_01 (1 | (18 << 8))
#define MAP_ROUTE6_UNUSED_HOUSE (1 | (18 << 8))
// Map Group 19
// gMapGroup_IndoorRoute7
#define MAP_ROUTE7_EAST_ENTRANCE (0 | (19 << 8))
// Map Group 20
// gMapGroup_IndoorRoute8
#define MAP_ROUTE8_WEST_ENTRANCE (0 | (20 << 8))
// Map Group 21
// gMapGroup_IndoorRoute10
#define MAP_ROUTE10_POKEMON_CENTER_1F (0 | (21 << 8))
#define MAP_ROUTE10_POKEMON_CENTER_2F (1 | (21 << 8))
// Map Group 22
// gMapGroup_IndoorRoute11
#define MAP_ROUTE11_EAST_ENTRANCE_1F (0 | (22 << 8))
#define MAP_ROUTE11_EAST_ENTRANCE_2F (1 | (22 << 8))
// Map Group 23
// gMapGroup_IndoorRoute12
#define MAP_ROUTE12_NORTH_ENTRANCE_1F (0 | (23 << 8))
#define MAP_ROUTE12_NORTH_ENTRANCE_2F (1 | (23 << 8))
#define MAP_ROUTE12_FISHING_HOUSE (2 | (23 << 8))
// Map Group 24
// gMapGroup_IndoorRoute15
#define MAP_ROUTE15_WEST_ENTRANCE_1F (0 | (24 << 8))
#define MAP_ROUTE15_WEST_ENTRANCE_2F (1 | (24 << 8))
// Map Group 25
// gMapGroup_IndoorRoute16
#define MAP_ROUTE16_HOUSE (0 | (25 << 8))
#define MAP_ROUTE16_NORTH_ENTRANCE_1F (1 | (25 << 8))
#define MAP_ROUTE16_NORTH_ENTRANCE_2F (2 | (25 << 8))
// Map Group 26
// gMapGroup_IndoorRoute18
#define MAP_ROUTE18_EAST_ENTRANCE_1F (0 | (26 << 8))
#define MAP_ROUTE18_EAST_ENTRANCE_2F (1 | (26 << 8))
// Map Group 27
#define MAP_UNUSED_HOUSE_27_00 (0 | (27 << 8))
// gMapGroup_IndoorRoute19
#define MAP_ROUTE19_UNUSED_HOUSE (0 | (27 << 8))
// Map Group 28
// gMapGroup_IndoorRoute22
#define MAP_ROUTE22_NORTH_ENTRANCE (0 | (28 << 8))
// Map Group 29
#define MAP_UNUSED_HOUSE_29_00 (0 | (29 << 8))
// gMapGroup_IndoorRoute23
#define MAP_ROUTE23_UNUSED_HOUSE (0 | (29 << 8))
// Map Group 30
// gMapGroup_IndoorRoute25
#define MAP_ROUTE25_SEA_COTTAGE (0 | (30 << 8))
// Map Group 31
// gMapGroup_IndoorSevenIsland
#define MAP_SEVEN_ISLAND_HOUSE_ROOM1 (0 | (31 << 8))
#define MAP_SEVEN_ISLAND_HOUSE_ROOM2 (1 | (31 << 8))
#define MAP_SEVEN_ISLAND_MART (2 | (31 << 8))
#define MAP_SEVEN_ISLAND_POKEMON_CENTER_1F (3 | (31 << 8))
#define MAP_SEVEN_ISLAND_POKEMON_CENTER_2F (4 | (31 << 8))
#define MAP_UNUSED_HOUSE_31_05 (5 | (31 << 8))
#define MAP_SEVEN_ISLAND_UNUSED_HOUSE (5 | (31 << 8))
#define MAP_SEVEN_ISLAND_HARBOR (6 | (31 << 8))
// Map Group 32
// gMapGroup_IndoorOneIsland
#define MAP_ONE_ISLAND_POKEMON_CENTER_1F (0 | (32 << 8))
#define MAP_ONE_ISLAND_POKEMON_CENTER_2F (1 | (32 << 8))
#define MAP_ONE_ISLAND_HOUSE1 (2 | (32 << 8))
#define MAP_ONE_ISLAND_HOUSE2 (3 | (32 << 8))
#define MAP_ONE_ISLAND_HARBOR (4 | (32 << 8))
// Map Group 33
// gMapGroup_IndoorTwoIsland
#define MAP_TWO_ISLAND_JOYFUL_GAME_CORNER (0 | (33 << 8))
#define MAP_TWO_ISLAND_HOUSE (1 | (33 << 8))
#define MAP_TWO_ISLAND_POKEMON_CENTER_1F (2 | (33 << 8))
#define MAP_TWO_ISLAND_POKEMON_CENTER_2F (3 | (33 << 8))
#define MAP_TWO_ISLAND_HARBOR (4 | (33 << 8))
// Map Group 34
// gMapGroup_IndoorThreeIsland
#define MAP_THREE_ISLAND_HOUSE1 (0 | (34 << 8))
#define MAP_THREE_ISLAND_POKEMON_CENTER_1F (1 | (34 << 8))
#define MAP_THREE_ISLAND_POKEMON_CENTER_2F (2 | (34 << 8))
@@ -476,7 +476,7 @@
#define MAP_THREE_ISLAND_HOUSE4 (6 | (34 << 8))
#define MAP_THREE_ISLAND_HOUSE5 (7 | (34 << 8))
// Map Group 35
// gMapGroup_IndoorFourIsland
#define MAP_FOUR_ISLAND_POKEMON_DAY_CARE (0 | (35 << 8))
#define MAP_FOUR_ISLAND_POKEMON_CENTER_1F (1 | (35 << 8))
#define MAP_FOUR_ISLAND_POKEMON_CENTER_2F (2 | (35 << 8))
@@ -486,34 +486,34 @@
#define MAP_FOUR_ISLAND_HOUSE2 (6 | (35 << 8))
#define MAP_FOUR_ISLAND_MART (7 | (35 << 8))
// Map Group 36
// gMapGroup_IndoorFiveIsland
#define MAP_FIVE_ISLAND_POKEMON_CENTER_1F (0 | (36 << 8))
#define MAP_FIVE_ISLAND_POKEMON_CENTER_2F (1 | (36 << 8))
#define MAP_FIVE_ISLAND_HARBOR (2 | (36 << 8))
#define MAP_FIVE_ISLAND_HOUSE1 (3 | (36 << 8))
#define MAP_FIVE_ISLAND_HOUSE2 (4 | (36 << 8))
// Map Group 37
// gMapGroup_IndoorSixIsland
#define MAP_SIX_ISLAND_POKEMON_CENTER_1F (0 | (37 << 8))
#define MAP_SIX_ISLAND_POKEMON_CENTER_2F (1 | (37 << 8))
#define MAP_SIX_ISLAND_HARBOR (2 | (37 << 8))
#define MAP_SIX_ISLAND_HOUSE (3 | (37 << 8))
#define MAP_SIX_ISLAND_MART (4 | (37 << 8))
// Map Group 38
// gMapGroup_IndoorThreeIslandRoute
#define MAP_THREE_ISLAND_HARBOR (0 | (38 << 8))
// Map Group 39
// gMapGroup_IndoorFiveIslandRoute
#define MAP_FIVE_ISLAND_RESORT_GORGEOUS_HOUSE (0 | (39 << 8))
// Map Group 40
// gMapGroup_IndoorTwoIslandRoute
#define MAP_TWO_ISLAND_CAPE_BRINK_HOUSE (0 | (40 << 8))
// Map Group 41
// gMapGroup_IndoorSixIslandRoute
#define MAP_SIX_ISLAND_WATER_PATH_HOUSE1 (0 | (41 << 8))
#define MAP_SIX_ISLAND_WATER_PATH_HOUSE2 (1 | (41 << 8))
// Map Group 42
// gMapGroup_IndoorSevenIslandRoute
#define MAP_SEVEN_ISLAND_SEVAULT_CANYON_HOUSE (0 | (42 << 8))
#define MAP_GROUPS_COUNT 43
+7 -7
View File
@@ -71,7 +71,7 @@ void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void sub_805EDF0(s16, s16);
void ReloadMapObjectsWithOffset(s16 x, s16 y);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8063AD4(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
@@ -91,11 +91,11 @@ void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
void ObjectEventForceSetHeldMovement(struct ObjectEvent *, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void ShowOrHideObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 state);
void FreeAndReserveObjectSpritePalettes(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_805F400(u8, u8, u8);
void sub_805F3A8(u8, u8, u8, u8);
void SetObjectPositionByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void UnfixObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
void SetObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
void sub_808E75C(s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
@@ -161,7 +161,7 @@ bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
bool32 RfuUnionObjectIsWarping(u8 objectEventId);
u8 sub_80641C0(u32 direction);
void sub_805F378(s16 x, s16 y);
void EnableObjectGroundEffectsByXY(s16 x, s16 y);
void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y);
u8 CreateCopySpriteAt(struct Sprite * sprite, s16 x, s16 y, u8 subpriority);
u16 GetObjectPaletteTag(u8 paletteIndex);
@@ -196,7 +196,7 @@ u8 GetMoveDirectionAnimNum(u8 direction);
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern const struct SpritePalette gUnknown_83A5348;
extern const struct SpritePalette gSpritePalette_GeneralFieldEffect1;
extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
extern const struct OamData gObjectEventBaseOam_32x32;
extern const u16 gUnknown_8398648[];
+1 -1
View File
@@ -26,7 +26,7 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, bool8 unused);
void ReturnToFieldFromFlyMapSelect(void);
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void SpriteCB_PopOutOfAsh(struct Sprite * sprite);
void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite);
void SpriteCB_AshLaunch(struct Sprite * sprite);
void FieldEffectActiveListClear(void);
#endif //GUARD_FIELD_EFFECTS_H
+1 -1
View File
@@ -25,7 +25,7 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
void SetSpriteInvisible(u8 spriteId);
void sub_80DC4A4(u8 spriteId, u8 value, s16 data1);
void sub_80DCCE0(struct Sprite * sprite);
void UpdateJumpImpactEffect(struct Sprite * sprite);
void UpdateShadowFieldEffect(struct Sprite * sprite);
void UpdateBubblesFieldEffect(struct Sprite * sprite);
void UpdateSparkleFieldEffect(struct Sprite * sprite);
+2 -2
View File
@@ -249,8 +249,8 @@ struct ObjectEvent
struct ObjectEventGraphicsInfo
{
/*0x00*/ u16 tileTag;
/*0x02*/ u16 paletteTag1;
/*0x04*/ u16 paletteTag2;
/*0x02*/ u16 paletteTag;
/*0x04*/ u16 reflectionPaletteTag;
/*0x06*/ u16 size;
/*0x08*/ s16 width;
/*0x0A*/ s16 height;
+1 -1
View File
@@ -317,7 +317,7 @@ u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
void ClearSpriteCopyRequests(void);
void ResetAffineAnimData(void);
void sub_8007FFC(struct Sprite* sprite, s16 a2, s16 a3);
void sub_80075C0(struct Sprite *sprite);
void FreeSpriteTilesIfNotUsingSheet(struct Sprite *sprite);
s16 AllocSpriteTiles(u16 tileCount);
void obj_pos2_update_enable(struct Sprite* sprite, s16 xmod, s16 ymod);