Colorize berry crush graphics
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@@ -3274,7 +3274,7 @@ static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame * game)
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u8 i = 0;
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u8 *crusherGfx;
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LZ77UnCompWram(gBerryCrush_Crusher_Tilemap, gDecompressionBuffer);
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LZ77UnCompWram(gBerryCrush_TextWindows_Tilemap, gDecompressionBuffer);
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for (crusherGfx = gDecompressionBuffer; i < game->playerCount; ++i)
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{
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CopyToBgTilemapBufferRect(
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@@ -1392,7 +1392,6 @@ const u32 gTradeGba_Gfx[] = INCBIN_U32("graphics/link/gba.4bpp");
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const u16 gUnknown_8EAFE80[] = INCBIN_U16("graphics/interface/blank2.gbapal");
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const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/berry_crush.gbapal");
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const u16 gUnknown_8EAFF60[] = INCBIN_U16("graphics/unknown/unknown_EAFF60.gbapal");
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const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/berry_crush.4bpp.lz");
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const u32 gBerryCrush_Crusher_Tilemap[] = INCBIN_U32("graphics/berry_crush/data_EB0ADC.bin.lz");
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const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal");
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const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz");
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const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz");
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