resolve compiler errors

This commit is contained in:
Evan
2019-12-03 10:54:47 -07:00
parent f1bd7a41cc
commit 2453b88b9d
14 changed files with 121 additions and 91 deletions
+3 -3
View File
@@ -2375,7 +2375,7 @@ static void AnimAbsorptionOrbStep(struct Sprite* sprite)
void AnimHyperBeamOrb(struct Sprite* sprite)
{
u16 speed;
u16 animNum = Random2();
u16 animNum = Random();
StartSpriteAnim(sprite, animNum % 8);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
@@ -2385,14 +2385,14 @@ void AnimHyperBeamOrb(struct Sprite* sprite)
else
sprite->pos1.x += 20;
speed = Random2();
speed = Random();
sprite->data[0] = (speed & 31) + 64;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->data[5] = Random2() & 0xFF;
sprite->data[5] = Random() & 0xFF;
sprite->data[6] = sprite->subpriority;
sprite->callback = AnimHyperBeamOrbStep;
sprite->callback(sprite);