resolve compiler errors

This commit is contained in:
Evan
2019-12-03 10:54:47 -07:00
parent f1bd7a41cc
commit 2453b88b9d
14 changed files with 121 additions and 91 deletions
+13 -12
View File
@@ -343,7 +343,7 @@ const struct SpriteTemplate gWaterPulseRingSpriteTemplate = //gUnknown_83E3CE8
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gWaterPulseRingAffineAnimTable,
.callback = sub_80AC6D8,
.callback = AnimWaterPulseRing, //water.c
};
const struct SpriteTemplate gEggThrowSpriteTemplate = //gUnknown_83E3D00
@@ -1828,9 +1828,9 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
for (i = 0; i < 8; i++)
ptr[i - 7] = 0;
rand = Random2();
rand = Random();
sprite->data[6] = 0xFFF4 - (rand & 7);
rand = Random2();
rand = Random();
sprite->data[7] = (rand % 0xA0) + 0xA0;
sprite->callback = AnimBulletSeed_Step2;
sprite->affineAnimPaused = 0;
@@ -3238,9 +3238,9 @@ void AnimTask_HeartsBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
AnimLoadCompressedBgGfx(animBg.bgId, &gUnknown_08C232E0, animBg.tilesOffset);
sub_80A6D60(&animBg, &gUnknown_08C23D78, 0);
LoadCompressedPalette(&gUnknown_08C23D50, animBg.paletteId * 16, 32);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
gTasks[taskId].func = HeartsBackground_Step;
}
@@ -3316,15 +3316,16 @@ void AnimTask_ScaryFace(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
if (IsContest())
sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap);
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_ScaryFacePlayer);
else
sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_ScaryFaceOpponent);
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
gTasks[taskId].func = ScaryFace_Step;
}
@@ -3546,7 +3547,7 @@ void AnimPinkHeart(struct Sprite *sprite)
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->data[3] = Random2() % 180;
sprite->data[3] = Random() % 180;
}
}
}