resolve compiler errors
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+13
-12
@@ -343,7 +343,7 @@ const struct SpriteTemplate gWaterPulseRingSpriteTemplate = //gUnknown_83E3CE8
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gWaterPulseRingAffineAnimTable,
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.callback = sub_80AC6D8,
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.callback = AnimWaterPulseRing, //water.c
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};
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const struct SpriteTemplate gEggThrowSpriteTemplate = //gUnknown_83E3D00
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@@ -1828,9 +1828,9 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
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for (i = 0; i < 8; i++)
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ptr[i - 7] = 0;
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rand = Random2();
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rand = Random();
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sprite->data[6] = 0xFFF4 - (rand & 7);
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rand = Random2();
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rand = Random();
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sprite->data[7] = (rand % 0xA0) + 0xA0;
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sprite->callback = AnimBulletSeed_Step2;
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sprite->affineAnimPaused = 0;
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@@ -3238,9 +3238,9 @@ void AnimTask_HeartsBackground(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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sub_80752A0(&animBg);
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AnimLoadCompressedBgGfx(animBg.bgId, &gUnknown_08C232E0, animBg.tilesOffset);
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sub_80A6D60(&animBg, &gUnknown_08C23D78, 0);
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LoadCompressedPalette(&gUnknown_08C23D50, animBg.paletteId * 16, 32);
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AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
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gTasks[taskId].func = HeartsBackground_Step;
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}
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@@ -3316,15 +3316,16 @@ void AnimTask_ScaryFace(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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sub_80752A0(&animBg);
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if (IsContest())
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
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LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap);
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
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AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_ScaryFacePlayer);
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else
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
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AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_ScaryFaceOpponent);
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AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
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LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
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gTasks[taskId].func = ScaryFace_Step;
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}
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@@ -3546,7 +3547,7 @@ void AnimPinkHeart(struct Sprite *sprite)
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sprite->pos1.y += sprite->pos2.y;
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sprite->pos2.x = 0;
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sprite->pos2.y = 0;
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sprite->data[3] = Random2() % 180;
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sprite->data[3] = Random() % 180;
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}
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}
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}
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