resolve compiler errors
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+3
-3
@@ -1319,13 +1319,13 @@ static void sub_80B6BE4(u8 taskId)
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SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
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SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
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sub_80752C8(&animBgData, 2);
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AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_backgrounds_scary_face_sheet, animBgData.tilesOffset);
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LoadCompressedPalette(gFile_graphics_battle_anims_backgrounds_scary_face_palette, 16 * animBgData.paletteId, 0x20);
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AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnim_ScaryFaceGfx, animBgData.tilesOffset);
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LoadCompressedPalette(gBattleAnim_ScaryFacePal, 16 * animBgData.paletteId, 0x20);
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break;
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case 3:
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sub_80752C8(&animBgData, 2);
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gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
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LZDecompressWram(gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap, gMonSpritesGfxPtr->field_17C);
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LZDecompressWram(gBattleAnimBgTilemap_ScaryFacePlayer, gMonSpritesGfxPtr->field_17C);
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sub_80730C0(animBgData.paletteId, gMonSpritesGfxPtr->field_17C, 256, 0);
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CopyToBgTilemapBufferRect_ChangePalette(animBgData.bgId, gMonSpritesGfxPtr->field_17C, 0, 0, 0x20, 0x20, 0x11);
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CopyBgTilemapBufferToVram(2);
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