through ScrCmd_fadescreenspeed
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@@ -1,10 +1,16 @@
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#include "global.h"
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#include "gba/isagbprint.h"
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#include "palette.h"
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#include "script.h"
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#include "mystery_event_script.h"
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#include "event_data.h"
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#include "random.h"
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#include "item.h"
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#include "overworld.h"
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#include "field_screen_effect.h"
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#include "quest_log.h"
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#include "map_preview_screen.h"
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#include "field_weather.h"
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extern u16 (*const gSpecials[])(void);
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extern u16 (*const gSpecialsEnd[])(void);
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@@ -528,3 +534,89 @@ SCRCMD_DEF(ScrCmd_checkdecor)
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return FALSE;
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}
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SCRCMD_DEF(ScrCmd_setflag)
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{
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FlagSet(ScriptReadHalfword(ctx));
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return FALSE;
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}
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SCRCMD_DEF(ScrCmd_clearflag)
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{
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FlagClear(ScriptReadHalfword(ctx));
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return FALSE;
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}
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SCRCMD_DEF(ScrCmd_checkflag)
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{
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ctx->comparisonResult = FlagGet(ScriptReadHalfword(ctx));
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return FALSE;
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}
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SCRCMD_DEF(ScrCmd_incrementgamestat)
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{
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IncrementGameStat(ScriptReadByte(ctx));
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return FALSE;
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}
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SCRCMD_DEF(sub_806A888)
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{
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u8 statIdx = ScriptReadByte(ctx);
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u32 value = ScriptReadWord(ctx);
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u32 statValue = GetGameStat(statIdx);
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if (statValue < value)
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ctx ->comparisonResult = 0;
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else if (statValue == value)
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ctx->comparisonResult = 1;
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else
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ctx->comparisonResult = 2;
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return FALSE;
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}
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SCRCMD_DEF(sub_806A8C0)
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{
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u16 value = ScriptReadHalfword(ctx);
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sub_8115748(value);
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sub_80F85BC(value);
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return FALSE;
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}
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SCRCMD_DEF(ScrCmd_animateflash)
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{
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sub_807F028(ScriptReadByte(ctx));
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ScriptContext1_Stop();
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return TRUE;
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}
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SCRCMD_DEF(ScrCmd_setflashradius)
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{
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u16 flashLevel = VarGet(ScriptReadHalfword(ctx));
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Overworld_SetFlashLevel(flashLevel);
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return FALSE;
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}
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static bool8 IsPaletteNotActive(void)
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{
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if (!gPaletteFade.active)
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return TRUE;
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else
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return FALSE;
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}
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SCRCMD_DEF(ScrCmd_fadescreen)
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{
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fade_screen(ScriptReadByte(ctx), 0);
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SetupNativeScript(ctx, IsPaletteNotActive);
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return TRUE;
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}
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SCRCMD_DEF(ScrCmd_fadescreenspeed)
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{
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u8 mode = ScriptReadByte(ctx);
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u8 speed = ScriptReadByte(ctx);
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fade_screen(mode, speed);
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SetupNativeScript(ctx, IsPaletteNotActive);
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return TRUE;
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}
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