Add missing trainer type constant usage

This commit is contained in:
GriffinR
2022-02-11 13:18:31 -05:00
parent 91076d9408
commit 2598b285bb
11 changed files with 31 additions and 36 deletions
+6 -7
View File
@@ -17,6 +17,7 @@
#include "trig.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/trainer_types.h"
static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
@@ -1682,7 +1683,7 @@ int SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8
objectEventTemplate.movementType = movementBehavior;
objectEventTemplate.movementRangeX = 0;
objectEventTemplate.movementRangeY = 0;
objectEventTemplate.trainerType = 0;
objectEventTemplate.trainerType = TRAINER_TYPE_NONE;
objectEventTemplate.trainerRange_berryTreeId = 0;
return SpawnSpecialObjectEvent(&objectEventTemplate);
}
@@ -2588,8 +2589,10 @@ u8 GetObjectTrainerTypeByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
return gObjectEvents[objectEventId].trainerType;
}
u16 GetObjectEventFlagByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
u16 GetBoulderRevealFlagByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
// Pushable boulder object events store the flag to reveal the boulder
// on the floor below in their trainer type field.
return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->trainerType;
}
@@ -2824,13 +2827,9 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
s16 maxY;
if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
{
return FALSE;
}
if (objectEvent->trainerType != 1 && objectEvent->trainerType != 3)
{
if (objectEvent->trainerType != TRAINER_TYPE_NORMAL && objectEvent->trainerType != TRAINER_TYPE_BURIED)
return FALSE;
}
PlayerGetDestCoords(&playerX, &playerY);
objX = objectEvent->currentCoords.x;
objY = objectEvent->currentCoords.y;
+1 -1
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@@ -1069,7 +1069,7 @@ void HandleBoulderFallThroughHole(struct ObjectEvent * object)
{
PlaySE(SE_FALL);
RemoveObjectEventByLocalIdAndMap(object->localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
FlagClear(GetObjectEventFlagByLocalIdAndMap(object->localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup));
FlagClear(GetBoulderRevealFlagByLocalIdAndMap(object->localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup));
}
}
+2 -1
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@@ -25,6 +25,7 @@
#include "constants/songs.h"
#include "constants/metatile_behaviors.h"
#include "constants/moves.h"
#include "constants/trainer_types.h"
static EWRAM_DATA struct ObjectEvent * sPlayerObjectPtr = NULL;
static EWRAM_DATA u8 sTeleportSavedFacingDirection = DIR_NONE;
@@ -1295,7 +1296,7 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
playerObjEventTemplate.movementType = MOVEMENT_TYPE_PLAYER;
playerObjEventTemplate.movementRangeX = 0;
playerObjEventTemplate.movementRangeY = 0;
playerObjEventTemplate.trainerType = 0;
playerObjEventTemplate.trainerType = TRAINER_TYPE_NONE;
playerObjEventTemplate.trainerRange_berryTreeId = 0;
playerObjEventTemplate.script = NULL;
playerObjEventTemplate.flagId = 0;
+6 -8
View File
@@ -10,6 +10,7 @@
#include "constants/battle_setup.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/trainer_types.h"
typedef u8 (*TrainerApproachFunc)(struct ObjectEvent *, s16, s16, s16);
typedef bool8 (*TrainerSeeFunc)(u8, struct Task *, struct ObjectEvent *);
@@ -93,12 +94,9 @@ bool8 CheckForTrainersWantingBattle(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active
&& (
gObjectEvents[i].trainerType == 1
|| gObjectEvents[i].trainerType == 3
)
&& CheckTrainer(i)
)
&& (gObjectEvents[i].trainerType == TRAINER_TYPE_NORMAL
|| gObjectEvents[i].trainerType == TRAINER_TYPE_BURIED)
&& CheckTrainer(i))
return TRUE;
}
return FALSE;
@@ -129,12 +127,12 @@ static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
u8 approachDistance;
PlayerGetDestCoords(&x, &y);
if (trainerObj->trainerType == 1) // can only see in one direction
if (trainerObj->trainerType == TRAINER_TYPE_NORMAL) // can only see in one direction
{
approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection);
}
else // can see in all directions
else // TRAINER_TYPE_SEE_ALL_DIRECTIONS, TRAINER_TYPE_BURIED
{
for (i = 0; i < 4; i++)
{
+6 -9
View File
@@ -638,14 +638,11 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
for (i = 0; i < gMapHeader.events->objectEventCount; i++)
{
if ((
templates[i].trainerType == TRAINER_TYPE_NORMAL
|| templates[i].trainerType == TRAINER_TYPE_BURIED
) && (
templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4D
|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4E
|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4F
))
if ((templates[i].trainerType == TRAINER_TYPE_NORMAL
|| templates[i].trainerType == TRAINER_TYPE_BURIED)
&& (templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4D
|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4E
|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4F))
{
movementType = GetRandomFaceDirectionMovementType();
TryGetObjectEventIdByLocalIdAndMap(templates[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objEventId);
@@ -808,7 +805,7 @@ static void GatherNearbyTrainerInfo(void)
for (objectEventIdx = 0; objectEventIdx < gMapHeader.events->objectEventCount; objectEventIdx++)
{
if (templates[objectEventIdx].trainerType == 1 || templates[objectEventIdx].trainerType == 3)
if (templates[objectEventIdx].trainerType == TRAINER_TYPE_NORMAL || templates[objectEventIdx].trainerType == TRAINER_TYPE_BURIED)
{
sVsSeeker->trainerInfo[vsSeekerObjectIdx].script = templates[objectEventIdx].script;
sVsSeeker->trainerInfo[vsSeekerObjectIdx].trainerIdx = GetTrainerFlagFromScript(templates[objectEventIdx].script);