Add missing trainer type constant usage

This commit is contained in:
GriffinR
2022-02-11 13:18:31 -05:00
parent 91076d9408
commit 2598b285bb
11 changed files with 31 additions and 36 deletions
+6 -7
View File
@@ -17,6 +17,7 @@
#include "trig.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/trainer_types.h"
static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
@@ -1682,7 +1683,7 @@ int SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8
objectEventTemplate.movementType = movementBehavior;
objectEventTemplate.movementRangeX = 0;
objectEventTemplate.movementRangeY = 0;
objectEventTemplate.trainerType = 0;
objectEventTemplate.trainerType = TRAINER_TYPE_NONE;
objectEventTemplate.trainerRange_berryTreeId = 0;
return SpawnSpecialObjectEvent(&objectEventTemplate);
}
@@ -2588,8 +2589,10 @@ u8 GetObjectTrainerTypeByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
return gObjectEvents[objectEventId].trainerType;
}
u16 GetObjectEventFlagByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
u16 GetBoulderRevealFlagByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
// Pushable boulder object events store the flag to reveal the boulder
// on the floor below in their trainer type field.
return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->trainerType;
}
@@ -2824,13 +2827,9 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
s16 maxY;
if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
{
return FALSE;
}
if (objectEvent->trainerType != 1 && objectEvent->trainerType != 3)
{
if (objectEvent->trainerType != TRAINER_TYPE_NORMAL && objectEvent->trainerType != TRAINER_TYPE_BURIED)
return FALSE;
}
PlayerGetDestCoords(&playerX, &playerY);
objX = objectEvent->currentCoords.x;
objY = objectEvent->currentCoords.y;