Merge branch 'master' into movement-action

This commit is contained in:
cbt6
2022-08-15 12:54:47 +08:00
committed by GitHub
286 changed files with 8970 additions and 9432 deletions
+9 -15
View File
@@ -9,12 +9,9 @@ CinnabarIsland_MapScripts::
CinnabarIsland_OnTransition::
setworldmapflag FLAG_WORLD_MAP_CINNABAR_ISLAND
call CinnabarIsland_EventScript_CheckUnlockGym
compare VAR_MAP_SCENE_CINNABAR_ISLAND, 1
call_if_eq CinnabarIsland_EventScript_ReadyObjectsSailToOneIsland
compare VAR_MAP_SCENE_CINNABAR_ISLAND, 3
call_if_eq CinnabarIsland_EventScript_ReadyObjectsReturnFromSeviiIslands
compare VAR_MAP_SCENE_CINNABAR_ISLAND_2, 1
call_if_eq CinnabarIsland_EventScript_ReadyObjectsSailToOneIslandFromPokeCenter
call_if_eq VAR_MAP_SCENE_CINNABAR_ISLAND, 1, CinnabarIsland_EventScript_ReadyObjectsSailToOneIsland
call_if_eq VAR_MAP_SCENE_CINNABAR_ISLAND, 3, CinnabarIsland_EventScript_ReadyObjectsReturnFromSeviiIslands
call_if_eq VAR_MAP_SCENE_CINNABAR_ISLAND_2, 1, CinnabarIsland_EventScript_ReadyObjectsSailToOneIslandFromPokeCenter
end
CinnabarIsland_EventScript_ReadyObjectsSailToOneIslandFromPokeCenter::
@@ -27,8 +24,7 @@ CinnabarIsland_EventScript_ReadyObjectsSailToOneIslandFromPokeCenter::
CinnabarIsland_EventScript_ReadyObjectsSailToOneIsland::
getplayerxy VAR_0x8004, VAR_0x8005
compare VAR_0x8004, 18
goto_if_ge CinnabarIsland_EventScript_MoveSeagallopDown
goto_if_ge VAR_0x8004, 18, CinnabarIsland_EventScript_MoveSeagallopDown
setflag FLAG_TEMP_2
setobjectxyperm LOCALID_BILL, 18, 12
setobjectmovementtype LOCALID_BILL, MOVEMENT_TYPE_FACE_UP
@@ -62,7 +58,7 @@ CinnabarIsland_EventScript_ExitPokeCenterForOneIsland::
lockall
clearflag FLAG_DONT_TRANSITION_MUSIC
savebgm MUS_DUMMY
textcolor 0
textcolor NPC_TEXT_COLOR_MALE
setvar VAR_MAP_SCENE_CINNABAR_ISLAND_2, 2
delay 20
call CinnabarIsland_EventScript_SailToOneIsland
@@ -71,7 +67,7 @@ CinnabarIsland_EventScript_ExitPokeCenterForOneIsland::
CinnabarIsland_EventScript_ReturnFromSeviiIslands::
lockall
textcolor 0
textcolor NPC_TEXT_COLOR_MALE
msgbox CinnabarIsland_Text_IfYouHaveTriPassYouCanGoAgain
closemessage
applymovement LOCALID_BILL, CinnabarIsland_Movement_BillExit
@@ -94,7 +90,7 @@ CinnabarIsland_Movement_BillExit::
CinnabarIsland_EventScript_BillScene::
lockall
textcolor 0
textcolor NPC_TEXT_COLOR_MALE
call_if_unset FLAG_TEMP_2, CinnabarIsland_EventScript_BillFacePlayer1
call_if_set FLAG_TEMP_2, CinnabarIsland_EventScript_BillFacePlayer2
playse SE_PIN
@@ -106,10 +102,8 @@ CinnabarIsland_EventScript_BillScene::
call_if_set FLAG_TEMP_2, CinnabarIsland_EventScript_BillApproachPlayer2
msgbox CinnabarIsland_Text_HeyIfItIsntPlayer
msgbox CinnabarIsland_Text_ComeWithMeToOneIsland, MSGBOX_YESNO
compare VAR_RESULT, YES
goto_if_eq CinnabarIsland_EventScript_AgreeSailToOneIsland
compare VAR_RESULT, NO
goto_if_eq CinnabarIsland_EventScript_DeclineSailToOneIsland
goto_if_eq VAR_RESULT, YES, CinnabarIsland_EventScript_AgreeSailToOneIsland
goto_if_eq VAR_RESULT, NO, CinnabarIsland_EventScript_DeclineSailToOneIsland
end
CinnabarIsland_EventScript_BillFacePlayer1::