Merge branch 'master' into movement-action

This commit is contained in:
cbt6
2022-08-15 12:54:47 +08:00
committed by GitHub
286 changed files with 8970 additions and 9432 deletions
+5 -5
View File
@@ -1729,7 +1729,7 @@ u8 AddPseudoObjectEvent(u16 graphicsId, SpriteCallback callback, s16 x, s16 y, u
return spriteId;
}
u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
u8 CreateVirtualObject(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
{
u8 spriteId;
struct Sprite *sprite;
@@ -2083,7 +2083,7 @@ static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *objectEvent)
}
}
void ShowOrHideObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
{
u8 objectEventId;
@@ -2113,7 +2113,7 @@ void EnableObjectGroundEffectsByXY(s16 x, s16 y)
}
}
void SetObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
@@ -2128,7 +2128,7 @@ void SetObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 sub
}
}
void UnfixObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
@@ -9285,7 +9285,7 @@ static int GetObjectEventSpriteId(u8 objectEventId)
return MAX_SPRITES;
}
void TurnObjectEvent(u8 objectEventId, u8 direction)
void TurnVirtualObject(u8 objectEventId, u8 direction)
{
u8 animNum;
u8 spriteId = GetObjectEventSpriteId(objectEventId);