Merge branch 'master' into movement-action
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@@ -1729,7 +1729,7 @@ u8 AddPseudoObjectEvent(u16 graphicsId, SpriteCallback callback, s16 x, s16 y, u
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return spriteId;
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}
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
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u8 CreateVirtualObject(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
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{
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u8 spriteId;
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struct Sprite *sprite;
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@@ -2083,7 +2083,7 @@ static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *objectEvent)
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}
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}
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void ShowOrHideObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
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void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
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{
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u8 objectEventId;
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@@ -2113,7 +2113,7 @@ void EnableObjectGroundEffectsByXY(s16 x, s16 y)
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}
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}
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void SetObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
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void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
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{
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u8 objectEventId;
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struct ObjectEvent *objectEvent;
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@@ -2128,7 +2128,7 @@ void SetObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 sub
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}
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}
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void UnfixObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup)
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{
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u8 objectEventId;
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struct ObjectEvent *objectEvent;
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@@ -9285,7 +9285,7 @@ static int GetObjectEventSpriteId(u8 objectEventId)
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return MAX_SPRITES;
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}
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void TurnObjectEvent(u8 objectEventId, u8 direction)
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void TurnVirtualObject(u8 objectEventId, u8 direction)
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{
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u8 animNum;
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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