Merge branch 'master' into battle
This commit is contained in:
@@ -0,0 +1,6 @@
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#ifndef GUARD_BERRY_FIX_PROGRAM_H
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#define GUARD_BERRY_FIX_PROGRAM_H
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void mb_berry_fix_serve(void);
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#endif //GUARD_BERRY_FIX_PROGRAM_H
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@@ -0,0 +1,6 @@
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#ifndef GUARD_CLEAR_SAVE_DATA_SCREEN_H
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#define GUARD_CLEAR_SAVE_DATA_SCREEN_H
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void CB2_SaveClearScreen_Init(void);
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#endif //GUARD_CLEAR_SAVE_DATA_SCREEN_H
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+1
-1
@@ -17,7 +17,7 @@
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// Get the IDE to stfu
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// We define it this way to fool preproc.
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#define INCBIN(x) {0}
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#define INCBIN(...) {0}
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#define INCBIN_U8 INCBIN
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#define INCBIN_U16 INCBIN
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#define INCBIN_U32 INCBIN
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@@ -961,6 +961,19 @@ extern const u8 gFile_graphics_items_icon_palettes_sapphire_palette[];
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extern const u8 gFile_graphics_items_icons_return_to_field_arrow_sheet[];
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extern const u8 gFile_graphics_items_icon_palettes_return_to_field_arrow_palette[];
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// title_screen
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extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[];
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extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[];
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extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoMap[];
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extern const u16 gGraphics_TitleScreen_CharizardPals[];
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extern const u8 gGraphics_TitleScreen_CharizardTiles[];
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extern const u8 gGraphics_TitleScreen_CharizardMap[];
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extern u16 gGraphics_TitleScreen_BackgroundPals[]; // If this is const, title_screen.c does not match
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extern const u8 gGraphics_TitleScreen_CopyrightPressStartTiles[];
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extern const u8 gGraphics_TitleScreen_CopyrightPressStartMap[];
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extern const u16 gGraphics_TitleScreen_FirePals[];
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extern const u8 gGraphics_TitleScreen_BlankObjTiles[];
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extern const u32 gHealthboxSinglesPlayerGfx[];
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extern const u32 gHealthboxSinglesOpponentGfx[];
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extern const u32 gHealthboxDoublesPlayerGfx[];
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@@ -0,0 +1,6 @@
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#ifndef GUARD_INTRO_H
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#define GUARD_INTRO_H
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void sub_80EC864(void);
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#endif //GUARD_INTRO_H
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@@ -65,6 +65,8 @@ void ClearPokemonCrySongs(void);
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void RestoreSerialTimer3IntrHandlers(void);
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void SetVBlankCounter1Ptr(u32 *ptr);
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void DisableVBlankCounter1(void);
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void StartTimer1(void);
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void SeedRngAndSetTrainerId(void);
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extern const char RomHeaderGameCode[4];
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extern const char RomHeaderSoftwareVersion;
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@@ -0,0 +1,6 @@
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#ifndef GUARD_MAIN_MENU_H
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#define GUARD_MAIN_MENU_H
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void sub_800C300(void);
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#endif //GUARD_MAIN_MENU_H
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@@ -31,6 +31,7 @@ void DrawDialogueFrame(u8 windowId, bool8 transfer);
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void DrawStdWindowFrame(u8 windowId, bool8 copyNow);
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void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram);
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void ClearStdWindowAndFrame(u8 taskId, bool8 copyNow);
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void sub_80F6C14(void);
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void sub_80F771C(bool8 copyToVram);
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void SetStdWindowBorderStyle(u8 windowId, bool8 copyToVram);
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void sub_80F7768(u8 windowId, bool8 copyToVram);
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@@ -71,7 +71,11 @@ void BlendPalettes(u32, u8, u16);
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void BlendPalettesUnfaded(u32, u8, u16);
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void sub_80716F8(const u16 *, u16 *, u16, u8);
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void TintPalette_GrayScale(u16 *, u16);
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void TintPalette_GrayScale2(u16 *, u16);
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void TintPalette_SepiaTone(u16 *, u16);
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void sub_80717A8(u32, s8, u8, u8, u16, u8, u8);
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bool32 sub_807185C(u8);
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void sub_8071898(void);
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extern struct PaletteFadeControl gPaletteFade;
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@@ -22,6 +22,7 @@ extern const u16 gUnknown_84566A8[];
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void sub_8112720(u8);
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void sub_8113550(u16, const u16 *);
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void sub_811539C(void);
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void sub_8115748(u16);
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u8 sub_8112CAC(void);
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bool8 sub_81119D4(void (*func)(void));
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@@ -3,6 +3,6 @@
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#include "global.h"
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void PlaySlotMachine(u8, void *);
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void PlaySlotMachine(u16, void (*)(void));
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#endif // GUARD_SLOT_MACHINE_H
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@@ -203,6 +203,11 @@ extern const u8 gString_BattleRecords_ColumnHeaders[];
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extern const u8 gString_BattleRecords_7Dashes[];
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extern const u8 gString_BattleRecords_4Dashes[];
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// slot_machine
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extern const u8 gString_OutOfCoins[];
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extern const u8 gString_QuitPlaying[];
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extern const u8 gString_SlotMachineControls[];
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// battle_controller_safari
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extern const u8 gUnknown_83FDA4C[];
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extern const u8 gUnknown_83FE747[];
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