Merge branch 'master' into battle

This commit is contained in:
jiangzhengwenjz
2019-08-03 06:59:28 +08:00
80 changed files with 4813 additions and 7283 deletions
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_BERRY_FIX_PROGRAM_H
#define GUARD_BERRY_FIX_PROGRAM_H
void mb_berry_fix_serve(void);
#endif //GUARD_BERRY_FIX_PROGRAM_H
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_CLEAR_SAVE_DATA_SCREEN_H
#define GUARD_CLEAR_SAVE_DATA_SCREEN_H
void CB2_SaveClearScreen_Init(void);
#endif //GUARD_CLEAR_SAVE_DATA_SCREEN_H
+1 -1
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@@ -17,7 +17,7 @@
// Get the IDE to stfu
// We define it this way to fool preproc.
#define INCBIN(x) {0}
#define INCBIN(...) {0}
#define INCBIN_U8 INCBIN
#define INCBIN_U16 INCBIN
#define INCBIN_U32 INCBIN
+13
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@@ -961,6 +961,19 @@ extern const u8 gFile_graphics_items_icon_palettes_sapphire_palette[];
extern const u8 gFile_graphics_items_icons_return_to_field_arrow_sheet[];
extern const u8 gFile_graphics_items_icon_palettes_return_to_field_arrow_palette[];
// title_screen
extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[];
extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[];
extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoMap[];
extern const u16 gGraphics_TitleScreen_CharizardPals[];
extern const u8 gGraphics_TitleScreen_CharizardTiles[];
extern const u8 gGraphics_TitleScreen_CharizardMap[];
extern u16 gGraphics_TitleScreen_BackgroundPals[]; // If this is const, title_screen.c does not match
extern const u8 gGraphics_TitleScreen_CopyrightPressStartTiles[];
extern const u8 gGraphics_TitleScreen_CopyrightPressStartMap[];
extern const u16 gGraphics_TitleScreen_FirePals[];
extern const u8 gGraphics_TitleScreen_BlankObjTiles[];
extern const u32 gHealthboxSinglesPlayerGfx[];
extern const u32 gHealthboxSinglesOpponentGfx[];
extern const u32 gHealthboxDoublesPlayerGfx[];
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_INTRO_H
#define GUARD_INTRO_H
void sub_80EC864(void);
#endif //GUARD_INTRO_H
+2
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@@ -65,6 +65,8 @@ void ClearPokemonCrySongs(void);
void RestoreSerialTimer3IntrHandlers(void);
void SetVBlankCounter1Ptr(u32 *ptr);
void DisableVBlankCounter1(void);
void StartTimer1(void);
void SeedRngAndSetTrainerId(void);
extern const char RomHeaderGameCode[4];
extern const char RomHeaderSoftwareVersion;
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_MAIN_MENU_H
#define GUARD_MAIN_MENU_H
void sub_800C300(void);
#endif //GUARD_MAIN_MENU_H
+1
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@@ -31,6 +31,7 @@ void DrawDialogueFrame(u8 windowId, bool8 transfer);
void DrawStdWindowFrame(u8 windowId, bool8 copyNow);
void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram);
void ClearStdWindowAndFrame(u8 taskId, bool8 copyNow);
void sub_80F6C14(void);
void sub_80F771C(bool8 copyToVram);
void SetStdWindowBorderStyle(u8 windowId, bool8 copyToVram);
void sub_80F7768(u8 windowId, bool8 copyToVram);
+4
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@@ -71,7 +71,11 @@ void BlendPalettes(u32, u8, u16);
void BlendPalettesUnfaded(u32, u8, u16);
void sub_80716F8(const u16 *, u16 *, u16, u8);
void TintPalette_GrayScale(u16 *, u16);
void TintPalette_GrayScale2(u16 *, u16);
void TintPalette_SepiaTone(u16 *, u16);
void sub_80717A8(u32, s8, u8, u8, u16, u8, u8);
bool32 sub_807185C(u8);
void sub_8071898(void);
extern struct PaletteFadeControl gPaletteFade;
+1
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@@ -22,6 +22,7 @@ extern const u16 gUnknown_84566A8[];
void sub_8112720(u8);
void sub_8113550(u16, const u16 *);
void sub_811539C(void);
void sub_8115748(u16);
u8 sub_8112CAC(void);
bool8 sub_81119D4(void (*func)(void));
+1 -1
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@@ -3,6 +3,6 @@
#include "global.h"
void PlaySlotMachine(u8, void *);
void PlaySlotMachine(u16, void (*)(void));
#endif // GUARD_SLOT_MACHINE_H
+5
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@@ -203,6 +203,11 @@ extern const u8 gString_BattleRecords_ColumnHeaders[];
extern const u8 gString_BattleRecords_7Dashes[];
extern const u8 gString_BattleRecords_4Dashes[];
// slot_machine
extern const u8 gString_OutOfCoins[];
extern const u8 gString_QuitPlaying[];
extern const u8 gString_SlotMachineControls[];
// battle_controller_safari
extern const u8 gUnknown_83FDA4C[];
extern const u8 gUnknown_83FE747[];