Finish itemfinder dism/decomp
This commit is contained in:
+1
-1
@@ -833,7 +833,7 @@ s32 sub_80596FC(struct MapConnection *connection, s32 x, s32 y)
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return FALSE;
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}
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struct MapConnection *sub_805973C(s16 x, s16 y)
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struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y)
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{
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s32 count;
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struct MapConnection *connection;
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+1
-1
@@ -274,7 +274,7 @@ void ItemUseOnFieldCB_Rod(u8 taskId)
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void ItemUseOutOfBattle_Itemfinder(u8 taskId)
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{
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IncrementGameStat(GAME_STAT_USED_ITEMFINDER);
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sItemUseOnFieldCB = sub_813EC8C;
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sItemUseOnFieldCB = ItemUseOnFieldCB_Itemfinder;
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sub_80A103C(taskId);
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}
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+533
-78
@@ -2,49 +2,153 @@
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#include "task.h"
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#include "new_menu_helpers.h"
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#include "strings.h"
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#include "event_scripts.h"
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#include "map_obj_lock.h"
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#include "script.h"
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#include "sound.h"
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#include "event_data.h"
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#include "field_player_avatar.h"
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#include "field_specials.h"
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#include "fieldmap.h"
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#include "itemfinder.h"
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#include "constants/songs.h"
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void sub_813ED18(u8 taskId);
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void sub_813ED3C(u8 taskId);
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void sub_813EDB0(u8 taskId);
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bool8 sub_813EE14(struct MapEvents *events, u8 taskId);
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void sub_813EF9C(u8 taskId);
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void sub_813F108(u8 taskId);
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void sub_813F220(u8 taskId, s16 dx, s16 dy);
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u8 GetPlayerDirectionTowardsHiddenItem(s16 x, s16 y);
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void sub_813F364(u8 taskId);
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void sub_813F3A8(u8 taskId);
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void sub_813F3EC(void);
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void sub_813F40C(u8 palIdx, u8 direction);
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u8 sub_813F5AC(void);
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void sub_813EF40(u8 taskId, struct HiddenItemStruct hiddenItem);
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static void Task_NoResponse_CleanUp(u8 taskId);
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static void Task_ItemfinderResponseSoundsAndAnims(u8 taskId);
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static void Task_ItemfinderUnderfootSoundsAndAnims(u8 taskId);
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static bool8 HiddenItemIsWithinRangeOfPlayer(struct MapEvents *events, u8 taskId);
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static void SetUnderfootHiddenItem(u8 taskId, struct HiddenItemStruct hiddenItem);
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static void SetNormalHiddenItem(u8 taskId);
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static void FindHiddenItemsInConnectedMaps(u8 taskId);
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static void RegisterHiddenItemRelativeCoordsIfCloser(u8 taskId, s16 dx, s16 dy);
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static u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY);
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static void Task_ItemfinderResponsePrintMessage(u8 taskId);
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static void Task_ItemfinderResponseCleanUp(u8 taskId);
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static void Task_ItemfinderUnderfootPrintMessage(u8 taskId);
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static void Task_ItemfinderUnderfootDigUpItem(u8 taskId);
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static void DestroyArrowAndStarTiles(void);
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static void LoadArrowAndStarTiles(void);
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static void CreateArrowSprite(u8 animNum, u8 direction);
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static void SpriteCallback_Arrow(struct Sprite * sprite);
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static void SpriteCallback_DestroyArrow(struct Sprite * sprite);
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static u8 CreateStarSprite(void);
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static void SpriteCallback_Star(struct Sprite * sprite);
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static void SpriteCallback_DestroyStar(struct Sprite * sprite);
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void sub_813EC8C(u8 taskId)
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#define ARROW_TILE_TAG 2000
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static const u16 sArrowAndStarSpriteTiles[] = INCBIN_U16("data/itemfinder/spr_tiles.4bpp");
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static const union AnimCmd sArrowAnim0[] = {
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ANIMCMD_FRAME( 0, 10),
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ANIMCMD_END
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};
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static const union AnimCmd sArrowAnim1[] = {
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ANIMCMD_FRAME( 4, 10),
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ANIMCMD_END
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};
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static const union AnimCmd sArrowAnim2[] = {
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ANIMCMD_FRAME( 8, 10),
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ANIMCMD_END
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};
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static const union AnimCmd sArrowAnim3[] = {
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ANIMCMD_FRAME(12, 10),
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ANIMCMD_END
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};
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static const union AnimCmd sStarAnim[] = {
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ANIMCMD_FRAME(16, 10),
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ANIMCMD_END
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};
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static const union AnimCmd *const sArrowAndStarSpriteAnimTable[] = {
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sArrowAnim0,
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sArrowAnim1,
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sArrowAnim2,
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sArrowAnim3,
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sStarAnim
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};
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static const struct OamData sArrowAndStarSpriteOamData = {
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.affineMode = ST_OAM_AFFINE_NORMAL,
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.shape = ST_OAM_SQUARE,
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.size = ST_OAM_SIZE_1
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};
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static const union AffineAnimCmd sAffineAnim_Left[] = {
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AFFINEANIMCMD_FRAME(0, 0, 0x00, 1),
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd sAffineAnim_Down[] = {
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AFFINEANIMCMD_FRAME(0, 0, 0x40, 1),
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd sAffineAnim_Right[] = {
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AFFINEANIMCMD_FRAME(0, 0, 0x80, 1),
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd sAffineAnim_Up[] = {
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AFFINEANIMCMD_FRAME(0, 0, 0xc0, 1),
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd *const sArrowAndStarSpriteAffineAnimTable[] = {
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sAffineAnim_Left,
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sAffineAnim_Down,
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sAffineAnim_Right,
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sAffineAnim_Up
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};
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static const struct SpriteTemplate gUnknown_84647E4 = {
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.tileTag = ARROW_TILE_TAG,
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.paletteTag = 0xFFFF,
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.oam = &sArrowAndStarSpriteOamData,
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.anims = sArrowAndStarSpriteAnimTable,
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.affineAnims = sArrowAndStarSpriteAffineAnimTable,
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.callback = SpriteCallback_Arrow
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};
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static const struct SpriteSheet sArrowAndStarSpriteSheet = {
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.data = sArrowAndStarSpriteTiles,
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.size = sizeof(sArrowAndStarSpriteTiles),
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.tag = ARROW_TILE_TAG
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};
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#define tItemX data[0]
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#define tItemY data[1]
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#define tHiddenItemFound data[2]
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#define tDingTimer data[3]
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#define tNumDingsRemaining data[4]
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#define tDingNum data[5]
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#define tUnderfoot data[6]
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#define tStartSpriteId data[7]
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void ItemUseOnFieldCB_Itemfinder(u8 taskId)
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{
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u8 i;
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for (i = 0; i < 16; i++)
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gTasks[taskId].data[i] = 0;
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if (sub_813EE14(gMapHeader.events, taskId) == TRUE)
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if (HiddenItemIsWithinRangeOfPlayer(gMapHeader.events, taskId) == TRUE)
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{
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sub_813F3EC();
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if (gTasks[taskId].data[6] == 1)
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gTasks[taskId].func = sub_813EDB0;
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LoadArrowAndStarTiles();
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if (gTasks[taskId].tUnderfoot == TRUE)
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gTasks[taskId].func = Task_ItemfinderUnderfootSoundsAndAnims;
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else
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gTasks[taskId].func = sub_813ED3C;
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gTasks[taskId].func = Task_ItemfinderResponseSoundsAndAnims;
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}
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else
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{
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DisplayItemMessageOnField(taskId, 2, gText_NopeTheresNoResponse, sub_813ED18);
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DisplayItemMessageOnField(taskId, 2, gText_NopeTheresNoResponse, Task_NoResponse_CleanUp);
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}
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}
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void sub_813ED18(u8 taskId)
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static void Task_NoResponse_CleanUp(u8 taskId)
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{
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ClearDialogWindowAndFrame(0, TRUE);
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sub_80696C0();
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@@ -52,66 +156,66 @@ void sub_813ED18(u8 taskId)
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DestroyTask(taskId);
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}
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void sub_813ED3C(u8 taskId)
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static void Task_ItemfinderResponseSoundsAndAnims(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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u8 direction;
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if (data[3] % 25 == 0)
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if (tDingTimer % 25 == 0)
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{
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direction = GetPlayerDirectionTowardsHiddenItem(data[0], data[1]);
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if (data[4] == 0)
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direction = GetPlayerDirectionTowardsHiddenItem(tItemX, tItemY);
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if (tNumDingsRemaining == 0)
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{
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gTasks[taskId].func = sub_813F364;
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gTasks[taskId].func = Task_ItemfinderResponsePrintMessage;
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return;
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}
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else
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{
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PlaySE(SE_TOY_F);
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sub_813F40C(data[5], direction);
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data[5]++;
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data[4]--;
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CreateArrowSprite(tDingNum, direction);
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tDingNum++;
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tNumDingsRemaining--;
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}
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}
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data[3]++;
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tDingTimer++;
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}
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void sub_813EDB0(u8 taskId)
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static void Task_ItemfinderUnderfootSoundsAndAnims(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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if (data[3] % 25 == 0)
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if (tDingTimer % 25 == 0)
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{
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if (data[4] == 0)
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if (tNumDingsRemaining == 0)
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{
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gTasks[taskId].func = sub_813F3A8;
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gTasks[taskId].func = Task_ItemfinderUnderfootPrintMessage;
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return;
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}
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else
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{
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PlaySE(SE_TOY_F);
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data[7] = sub_813F5AC();
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data[5]++;
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data[4]--;
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tStartSpriteId = CreateStarSprite();
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tDingNum++;
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tNumDingsRemaining--;
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}
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}
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data[3]++;
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tDingTimer++;
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}
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bool8 sub_813EE14(struct MapEvents *events, u8 taskId)
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static bool8 HiddenItemIsWithinRangeOfPlayer(struct MapEvents *events, u8 taskId)
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{
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s16 x, y, i, dx, dy;
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PlayerGetDestCoords(&x, &y);
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gTasks[taskId].data[2] = 0;
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gTasks[taskId].tHiddenItemFound = FALSE;
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for (i = 0; i < events->bgEventCount; i++)
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{
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if (events->bgEvents[i].kind == 7 && !FlagGet(sub_80CC44C(events->bgEvents[i].bgUnion.hiddenItem, 1)))
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if (events->bgEvents[i].kind == 7 && !FlagGet(GetHiddenItemAttr(events->bgEvents[i].bgUnion.hiddenItem, 1)))
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{
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dx = events->bgEvents[i].x + 7 - x;
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dy = events->bgEvents[i].y + 7 - y;
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if (sub_80CC44C(events->bgEvents[i].bgUnion.hiddenItem, 3) == TRUE)
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if (GetHiddenItemAttr(events->bgEvents[i].bgUnion.hiddenItem, 3) == TRUE)
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{
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if (dx == 0 && dy == 0)
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{
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sub_813EF40(taskId, events->bgEvents[i].bgUnion.hiddenItem);
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SetUnderfootHiddenItem(taskId, events->bgEvents[i].bgUnion.hiddenItem);
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return TRUE;
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}
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}
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@@ -122,69 +226,72 @@ bool8 sub_813EE14(struct MapEvents *events, u8 taskId)
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&& dy <= 5
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)
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{
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sub_813F220(taskId, dx, dy);
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RegisterHiddenItemRelativeCoordsIfCloser(taskId, dx, dy);
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}
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}
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}
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sub_813F108(taskId);
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if (gTasks[taskId].data[2] == 1)
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FindHiddenItemsInConnectedMaps(taskId);
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if (gTasks[taskId].tHiddenItemFound == TRUE)
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{
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sub_813EF9C(taskId);
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SetNormalHiddenItem(taskId);
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return TRUE;
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}
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return FALSE;
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}
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void sub_813EF40(u8 taskId, struct HiddenItemStruct hiddenItem)
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static void SetUnderfootHiddenItem(u8 taskId, struct HiddenItemStruct hiddenItem)
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{
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s16 * data = gTasks[taskId].data;
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gSpecialVar_0x8004 = sub_80CC44C(hiddenItem, 1);
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gSpecialVar_0x8005 = sub_80CC44C(hiddenItem, 0);
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gSpecialVar_0x8004 = GetHiddenItemAttr(hiddenItem, 1);
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gSpecialVar_0x8005 = GetHiddenItemAttr(hiddenItem, 0);
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gSpecialVar_0x8006 = 1;
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TV_PrintIntToStringVar(0, gSpecialVar_0x8005);
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data[2] = 1;
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data[0] = 0;
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data[1] = 0;
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data[4] = 3;
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data[6] = 1;
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tHiddenItemFound = TRUE;
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tItemX = 0;
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tItemY = 0;
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tNumDingsRemaining = 3;
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tUnderfoot = TRUE;
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}
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void sub_813EF9C(u8 taskId)
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static void SetNormalHiddenItem(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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s16 r3 = data[1];
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s16 r2 = data[0];
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if (data[0] == 0 && data[1] == 0)
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data[4] = 4;
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s16 absY = tItemY;
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s16 absX = tItemX;
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// The strength of the response increases inversely with distance to the item.
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if (tItemX == 0 && tItemY == 0)
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tNumDingsRemaining = 4;
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else
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{
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if (data[0] < 0)
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r2 = data[0] * -1;
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if (data[1] < 0)
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r3 = data[1] * -1;
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if (r2 > r3)
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if (tItemX < 0)
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absX = tItemX * -1;
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if (tItemY < 0)
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absY = tItemY * -1;
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if (absX > absY)
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{
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if (r2 > 3)
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data[4] = 2;
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if (absX > 3)
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tNumDingsRemaining = 2;
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else
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data[4] = 4;
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tNumDingsRemaining = 4;
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}
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else
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{
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if (r3 > 3)
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data[4] = 2;
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if (absY > 3)
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tNumDingsRemaining = 2;
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else
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data[4] = 4;
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tNumDingsRemaining = 4;
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}
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}
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}
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bool8 sub_813F004(struct MapEvents *events, s16 x, s16 y)
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static bool8 HiddenItemAtPos(struct MapEvents *events, s16 x, s16 y)
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{
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s32 i;
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u16 eventFlag;
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s32 bgEventCount = events->bgEventCount;
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u8 bgEventCount = events->bgEventCount;
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struct BgEvent *bgEvents = events->bgEvents;
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u16 eventFlag;
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int i;
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for (i = 0; i < bgEventCount; i++)
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{
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if (
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@@ -193,8 +300,8 @@ bool8 sub_813F004(struct MapEvents *events, s16 x, s16 y)
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&& y == bgEvents[i].y
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)
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||||
{
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eventFlag = sub_80CC44C(bgEvents[i].bgUnion.hiddenItem, 1);
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if (sub_80CC44C(bgEvents[i].bgUnion.hiddenItem, 3) != TRUE && !FlagGet(eventFlag))
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eventFlag = GetHiddenItemAttr(bgEvents[i].bgUnion.hiddenItem, 1);
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if (GetHiddenItemAttr(bgEvents[i].bgUnion.hiddenItem, 3) != TRUE && !FlagGet(eventFlag))
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return TRUE;
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||||
else
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||||
return FALSE;
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@@ -202,3 +309,351 @@ bool8 sub_813F004(struct MapEvents *events, s16 x, s16 y)
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}
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return FALSE;
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||||
}
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||||
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static bool8 HiddenItemInConnectedMapAtPos(struct MapConnection * connection, s32 x, s32 y)
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{
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const struct MapHeader *mapHeader;
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u16 localX, localY;
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||||
u32 localOffset;
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s32 localLength;
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mapHeader = mapconnection_get_mapheader(connection);
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||||
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switch (connection->direction)
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||||
{
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// same weird temp variable behavior seen in HiddenItemAtPos
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case 2:
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localOffset = connection->offset + 7;
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localX = x - localOffset;
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||||
localLength = mapHeader->mapData->height - 7;
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localY = localLength + y; // additions are reversed for some reason
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||||
break;
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case 1:
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localOffset = connection->offset + 7;
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localX = x - localOffset;
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localLength = gMapHeader.mapData->height + 7;
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localY = y - localLength;
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||||
break;
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case 3:
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||||
localLength = mapHeader->mapData->width - 7;
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localX = localLength + x; // additions are reversed for some reason
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||||
localOffset = connection->offset + 7;
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||||
localY = y - localOffset;
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||||
break;
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||||
case 4:
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||||
localLength = gMapHeader.mapData->width + 7;
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||||
localX = x - localLength;
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||||
localOffset = connection->offset + 7;
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||||
localY = y - localOffset;
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||||
break;
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||||
default:
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||||
return FALSE;
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||||
}
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||||
return HiddenItemAtPos(mapHeader->events, localX, localY);
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||||
}
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||||
|
||||
static void FindHiddenItemsInConnectedMaps(u8 taskId)
|
||||
{
|
||||
s16 x, y;
|
||||
s16 curX, curY;
|
||||
s16 width = gMapHeader.mapData->width + 7;
|
||||
s16 height = gMapHeader.mapData->height + 7;
|
||||
|
||||
s16 var1 = 7;
|
||||
s16 var2 = 7;
|
||||
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
|
||||
for (curX = x - 7; curX <= x + 7; curX++)
|
||||
{
|
||||
for (curY = y - 5; curY <= y + 5; curY++)
|
||||
{
|
||||
if (var1 > curX
|
||||
|| curX >= width
|
||||
|| var2 > curY
|
||||
|| curY >= height)
|
||||
{
|
||||
struct MapConnection *conn = GetMapConnectionAtPos(curX, curY);
|
||||
if (conn != NULL && HiddenItemInConnectedMapAtPos(conn, curX, curY) == TRUE)
|
||||
RegisterHiddenItemRelativeCoordsIfCloser(taskId, curX - x, curY - y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RegisterHiddenItemRelativeCoordsIfCloser(u8 taskId, s16 dx, s16 dy)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
s16 dx2, dy2, dx3, dy3;
|
||||
|
||||
if (tHiddenItemFound == FALSE)
|
||||
{
|
||||
tItemX = dx;
|
||||
tItemY = dy;
|
||||
tHiddenItemFound = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// tItemX and tItemY contain the player's coordinates.
|
||||
// dx and dy contain the item's coordinates.
|
||||
if (tItemX < 0)
|
||||
dx2 = tItemX * -1; // item is to the left
|
||||
else
|
||||
dx2 = tItemX; // item is to the right
|
||||
|
||||
if (tItemY < 0)
|
||||
dy2 = tItemY * -1; // item is to the north
|
||||
else
|
||||
dy2 = tItemY; // item is to the south
|
||||
|
||||
if (dx < 0)
|
||||
dx3 = dx * -1;
|
||||
else
|
||||
dx3 = dx;
|
||||
|
||||
if (dy < 0)
|
||||
dy3 = dy * -1;
|
||||
else
|
||||
dy3 = dy;
|
||||
|
||||
if (dx2 + dy2 > dx3 + dy3)
|
||||
{
|
||||
tItemX = dx;
|
||||
tItemY = dy;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dx2 + dy2 == dx3 + dy3 && (dy2 > dy3 || (dy2 == dy3 && tItemY < dy)))
|
||||
{
|
||||
tItemX = dx;
|
||||
tItemY = dy;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY)
|
||||
{
|
||||
s16 abX, abY;
|
||||
|
||||
if (itemX == 0 && itemY == 0)
|
||||
return DIR_NONE; // player is standing on the item.
|
||||
|
||||
// get absolute X distance.
|
||||
if (itemX < 0)
|
||||
abX = itemX * -1;
|
||||
else
|
||||
abX = itemX;
|
||||
|
||||
// get absolute Y distance.
|
||||
if (itemY < 0)
|
||||
abY = itemY * -1;
|
||||
else
|
||||
abY = itemY;
|
||||
|
||||
if (abX > abY)
|
||||
{
|
||||
if (itemX < 0)
|
||||
return DIR_EAST;
|
||||
else
|
||||
return DIR_NORTH;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (abX < abY)
|
||||
{
|
||||
if (itemY < 0)
|
||||
return DIR_SOUTH;
|
||||
else
|
||||
return DIR_WEST;
|
||||
}
|
||||
if (abX == abY)
|
||||
{
|
||||
if (itemY < 0)
|
||||
return DIR_SOUTH;
|
||||
else
|
||||
return DIR_WEST;
|
||||
}
|
||||
return DIR_NONE; // should never get here. return something so it doesnt crash.
|
||||
}
|
||||
}
|
||||
|
||||
static void Task_ItemfinderResponsePrintMessage(u8 taskId)
|
||||
{
|
||||
DisplayItemMessageOnField(taskId, 2, gText_ItemfinderResponding, Task_ItemfinderResponseCleanUp);
|
||||
}
|
||||
|
||||
static void Task_ItemfinderResponseCleanUp(u8 taskId)
|
||||
{
|
||||
DestroyArrowAndStarTiles();
|
||||
ClearDialogWindowAndFrame(0, TRUE);
|
||||
sub_80696C0();
|
||||
ScriptContext2_Disable();
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
static void Task_ItemfinderUnderfootPrintMessage(u8 taskId)
|
||||
{
|
||||
DisplayItemMessageOnField(taskId, 2, gText_ItemfinderShakingWildly, Task_ItemfinderUnderfootDigUpItem);
|
||||
}
|
||||
|
||||
static void Task_ItemfinderUnderfootDigUpItem(u8 taskId)
|
||||
{
|
||||
DestroyArrowAndStarTiles();
|
||||
DestroyTask(taskId);
|
||||
ScriptContext1_SetupScript(EventScript_ItemfinderDigUpUnderfootItem);
|
||||
ScriptContext2_Enable();
|
||||
}
|
||||
|
||||
#undef tStartSpriteId
|
||||
#undef tUnderfoot
|
||||
#undef tDingNum
|
||||
#undef tNumDingsRemaining
|
||||
#undef tDingTimer
|
||||
#undef tHiddenItemFound
|
||||
#undef tItemY
|
||||
#undef tItemX
|
||||
|
||||
#define spData0 data[0]
|
||||
#define spDeltaX data[1]
|
||||
#define spDeltaY data[2]
|
||||
#define spCurX data[3]
|
||||
#define spCurY data[4]
|
||||
#define spCenterX data[5]
|
||||
#define spCenterY data[6]
|
||||
#define spAnimNum data[7]
|
||||
|
||||
static void LoadArrowAndStarTiles(void)
|
||||
{
|
||||
LoadSpriteSheet(&sArrowAndStarSpriteSheet);
|
||||
}
|
||||
|
||||
static void DestroyArrowAndStarTiles(void)
|
||||
{
|
||||
FreeSpriteTilesByTag(ARROW_TILE_TAG);
|
||||
}
|
||||
|
||||
static void CreateArrowSprite(u8 animNum, u8 direction)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gUnknown_84647E4, 120, 76, 0);
|
||||
gSprites[spriteId].oam.paletteNum = 0;
|
||||
StartSpriteAnim(&gSprites[spriteId], animNum);
|
||||
gSprites[spriteId].spAnimNum = animNum;
|
||||
gSprites[spriteId].spData0 = 0;
|
||||
gSprites[spriteId].spCurX = 0;
|
||||
gSprites[spriteId].spCurY = 0;
|
||||
gSprites[spriteId].spCenterX = 120;
|
||||
gSprites[spriteId].spCenterY = 76;
|
||||
switch (direction)
|
||||
{
|
||||
case DIR_NONE:
|
||||
switch (GetPlayerFacingDirection())
|
||||
{
|
||||
case DIR_WEST:
|
||||
gSprites[spriteId].spDeltaX = -100;
|
||||
gSprites[spriteId].spDeltaY = 0;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 0);
|
||||
break;
|
||||
case DIR_NORTH:
|
||||
gSprites[spriteId].spDeltaX = 0;
|
||||
gSprites[spriteId].spDeltaY = -100;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 3);
|
||||
break;
|
||||
case DIR_EAST:
|
||||
gSprites[spriteId].spDeltaX = 100;
|
||||
gSprites[spriteId].spDeltaY = 0;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 2);
|
||||
break;
|
||||
case DIR_SOUTH:
|
||||
gSprites[spriteId].spDeltaX = 0;
|
||||
gSprites[spriteId].spDeltaY = 100;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DIR_SOUTH:
|
||||
gSprites[spriteId].spDeltaX = 0;
|
||||
gSprites[spriteId].spDeltaY = -100;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 3);
|
||||
break;
|
||||
case DIR_NORTH:
|
||||
gSprites[spriteId].spDeltaX = 100;
|
||||
gSprites[spriteId].spDeltaY = 0;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 2);
|
||||
break;
|
||||
case DIR_WEST:
|
||||
gSprites[spriteId].spDeltaX = 0;
|
||||
gSprites[spriteId].spDeltaY = 100;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 1);
|
||||
break;
|
||||
case DIR_EAST:
|
||||
gSprites[spriteId].spDeltaX = -100;
|
||||
gSprites[spriteId].spDeltaY = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCallback_Arrow(struct Sprite * sprite)
|
||||
{
|
||||
s16 x, y;
|
||||
sprite->spCurX += sprite->spDeltaX;
|
||||
sprite->spCurY += sprite->spDeltaY;
|
||||
sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8);
|
||||
sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8);
|
||||
if (sprite->pos1.x <= 104
|
||||
|| sprite->pos1.x > 132
|
||||
|| sprite->pos1.y <= 60
|
||||
|| sprite->pos1.y > 88)
|
||||
sprite->callback = SpriteCallback_DestroyArrow;
|
||||
}
|
||||
|
||||
static void SpriteCallback_DestroyArrow(struct Sprite * sprite)
|
||||
{
|
||||
FreeSpriteOamMatrix(sprite);
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
static u8 CreateStarSprite(void)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gUnknown_84647E4, 120, 76, 0);
|
||||
gSprites[spriteId].oam.paletteNum = 0;
|
||||
gSprites[spriteId].callback = SpriteCallback_Star;
|
||||
StartSpriteAnim(&gSprites[spriteId], 4);
|
||||
gSprites[spriteId].spAnimNum = 0;
|
||||
gSprites[spriteId].spData0 = 0;
|
||||
gSprites[spriteId].spCurX = 0;
|
||||
gSprites[spriteId].spCurY = 0;
|
||||
gSprites[spriteId].spCenterX = 120;
|
||||
gSprites[spriteId].spCenterY = 76;
|
||||
gSprites[spriteId].spDeltaX = 0;
|
||||
gSprites[spriteId].spDeltaY = -100;
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
static void SpriteCallback_Star(struct Sprite * sprite)
|
||||
{
|
||||
s16 x, y;
|
||||
sprite->spCurX += sprite->spDeltaX;
|
||||
sprite->spCurY += sprite->spDeltaY;
|
||||
sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8);
|
||||
sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8);
|
||||
if (sprite->pos1.x <= 104
|
||||
|| sprite->pos1.x > 132
|
||||
|| sprite->pos1.y <= 60
|
||||
|| sprite->pos1.y > 88)
|
||||
sprite->callback = SpriteCallback_DestroyStar;
|
||||
}
|
||||
|
||||
static void SpriteCallback_DestroyStar(struct Sprite * sprite)
|
||||
{
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
#undef spAnimNum
|
||||
#undef spCenterY
|
||||
#undef spCenterX
|
||||
#undef spCurY
|
||||
#undef spCurX
|
||||
#undef spDeltaY
|
||||
#undef spDeltaX
|
||||
#undef spData0
|
||||
|
||||
Reference in New Issue
Block a user