Special Trainer IDs
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-4
@@ -29,10 +29,10 @@
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(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
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&& !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
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#define TRAINER_OPPONENT_3FE 0x3FE
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#define TRAINER_OPPONENT_C00 0xC00
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#define TRAINER_LINK_OPPONENT 0x800
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#define SECRET_BASE_OPPONENT 0x400
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// Special Trainer Ids.
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#define TRAINER_UNION_ROOM 3072
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#define TRAINER_LINK_OPPONENT 2048
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#define TRAINER_SECRET_BASE 1024
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// Battle Actions
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// These determine what each battler will do in a turn
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