change asset filenames
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+7
-7
@@ -44,13 +44,13 @@ static void CreateWakeSprite(s16 x);
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static void SpriteCB_Wake(struct Sprite * sprite);
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static bool8 GetDirectionOfTravel(void);
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static const u16 sWaterTiles[] = INCBIN_U16("data/seagallop/unk_8468C98.4bpp");
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static const u16 sWaterPal[] = INCBIN_U16("data/seagallop/unk_84691B8.gbapal");
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static const u16 sWaterTilemap_WB[] = INCBIN_U16("data/seagallop/unk_84691D8.bin");
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static const u16 sWaterTilemap_EB[] = INCBIN_U16("data/seagallop/unk_84699D8.bin");
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static const u16 sFerrySpriteTiles[] = INCBIN_U16("data/seagallop/unk_846A1D8.4bpp");
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static const u16 sFerryAndWakePal[] = INCBIN_U16("data/seagallop/unk_846A6D8.gbapal");
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static const u16 sWakeSpriteTiles[] = INCBIN_U16("data/seagallop/unk_846A6F8.4bpp");
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static const u16 sWaterTiles[] = INCBIN_U16("data/seagallop/water.4bpp");
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static const u16 sWaterPal[] = INCBIN_U16("data/seagallop/water.gbapal");
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static const u16 sWaterTilemap_WB[] = INCBIN_U16("data/seagallop/wb_tilemap.bin");
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static const u16 sWaterTilemap_EB[] = INCBIN_U16("data/seagallop/eb_tilemap.bin");
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static const u16 sFerrySpriteTiles[] = INCBIN_U16("data/seagallop/ferry_sprite.4bpp");
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static const u16 sFerryAndWakePal[] = INCBIN_U16("data/seagallop/ferry_and_wake.gbapal");
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static const u16 sWakeSpriteTiles[] = INCBIN_U16("data/seagallop/wake.4bpp");
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static const struct BgTemplate sBGTemplates[] = {
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{
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