Fix Magic Number in sub_8064544 in event_object_movement.c

`sub_8064544()` has something to do with handling boulder puzzles and used a magic number instead of `OBJ_EVENT_GFX_PUSHABLE_BOULDER` while checking the object's `graphicsId`. This has been fixed.
This commit is contained in:
Deokishisu
2022-02-11 06:19:16 -05:00
committed by GitHub
parent 9f2ac797d3
commit 27c3f7204a
+1 -1
View File
@@ -5301,7 +5301,7 @@ static void sub_8064544(struct ObjectEvent *objectEvent, struct Sprite *sprite)
if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite))
{
objectEvent->heldMovementFinished = TRUE;
if (objectEvent->graphicsId == 0x61)
if (objectEvent->graphicsId == OBJ_EVENT_GFX_PUSHABLE_BOULDER)
HandleBoulderFallThroughHole(objectEvent);
}
}