Rename Item PC symbols
This commit is contained in:
+3
-1
@@ -47,6 +47,8 @@ struct Window
|
||||
u8 *tileData;
|
||||
};
|
||||
|
||||
typedef void (*WindowFunc)(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum);
|
||||
|
||||
bool16 InitWindows(const struct WindowTemplate *templates);
|
||||
u16 AddWindow(const struct WindowTemplate *template);
|
||||
int AddWindowWithoutTileMap(const struct WindowTemplate *template);
|
||||
@@ -64,7 +66,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
|
||||
void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
|
||||
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
|
||||
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
|
||||
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
|
||||
void CallWindowFunction(u8 windowId, WindowFunc func);
|
||||
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
|
||||
u32 GetWindowAttribute(u8 windowId, u8 attributeId);
|
||||
u16 AddWindow8Bit(struct WindowTemplate *template);
|
||||
|
||||
Reference in New Issue
Block a user