Rename Item PC symbols

This commit is contained in:
PikalaxALT
2019-06-17 10:21:32 -04:00
parent 632a7e8c08
commit 2b750cf444
64 changed files with 709 additions and 686 deletions
+3 -1
View File
@@ -47,6 +47,8 @@ struct Window
u8 *tileData;
};
typedef void (*WindowFunc)(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum);
bool16 InitWindows(const struct WindowTemplate *templates);
u16 AddWindow(const struct WindowTemplate *template);
int AddWindowWithoutTileMap(const struct WindowTemplate *template);
@@ -64,7 +66,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
void CallWindowFunction(u8 windowId, WindowFunc func);
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
u32 GetWindowAttribute(u8 windowId, u8 attributeId);
u16 AddWindow8Bit(struct WindowTemplate *template);