Merge pull request #608 from GriffinRichards/hiddenitem

Add hidden item constant usage
This commit is contained in:
GriffinR
2023-03-06 13:59:57 -05:00
committed by GitHub
5 changed files with 41 additions and 30 deletions
-8
View File
@@ -3,14 +3,6 @@
#include "global.h"
enum HiddenItemAttr
{
HIDDEN_ITEM_ID = 0,
HIDDEN_ITEM_FLAG,
HIDDEN_ITEM_QUANTITY,
HIDDEN_ITEM_UNDERFOOT
};
u8 GetLeadMonIndex(void);
s32 CountDigits(s32 number);
void TV_PrintIntToStringVar(u8 varidx, s32 number);
+26 -7
View File
@@ -50,6 +50,31 @@ enum
TILE_TERRAIN_WATERFALL,
};
// Identifiers for the hidden item data stored in BgEvent's u32 hiddenItem
enum
{
HIDDEN_ITEM_ITEM,
HIDDEN_ITEM_FLAG,
HIDDEN_ITEM_QUANTITY,
HIDDEN_ITEM_UNDERFOOT
};
// Masks/shifts to read the data above from the u32 hiddenItem, calculated from size.
#define HIDDEN_ITEM_ITEM_BITS 16
#define HIDDEN_ITEM_FLAG_BITS 8
#define HIDDEN_ITEM_QUANTITY_BITS 7
#define HIDDEN_ITEM_UNDERFOOT_BITS 1
#define HIDDEN_ITEM_ITEM_SHIFT 0
#define HIDDEN_ITEM_FLAG_SHIFT (HIDDEN_ITEM_ITEM_SHIFT + HIDDEN_ITEM_ITEM_BITS)
#define HIDDEN_ITEM_QUANTITY_SHIFT (HIDDEN_ITEM_FLAG_SHIFT + HIDDEN_ITEM_FLAG_BITS)
#define HIDDEN_ITEM_UNDERFOOT_SHIFT (HIDDEN_ITEM_QUANTITY_SHIFT + HIDDEN_ITEM_QUANTITY_BITS)
#define GET_HIDDEN_ITEM_ITEM(raw) (((raw) >> HIDDEN_ITEM_ITEM_SHIFT) & ((1 << HIDDEN_ITEM_ITEM_BITS) - 1))
#define GET_HIDDEN_ITEM_FLAG(raw) (((raw) >> HIDDEN_ITEM_FLAG_SHIFT) & ((1 << HIDDEN_ITEM_FLAG_BITS) - 1))
#define GET_HIDDEN_ITEM_QUANTITY(raw) (((raw) >> HIDDEN_ITEM_QUANTITY_SHIFT) & ((1 << HIDDEN_ITEM_QUANTITY_BITS) - 1))
#define GET_HIDDEN_ITEM_UNDERFOOT(raw)(((raw) >> HIDDEN_ITEM_UNDERFOOT_SHIFT) & ((1 << HIDDEN_ITEM_UNDERFOOT_BITS) - 1))
typedef void (*TilesetCB)(void);
struct Tileset
@@ -133,13 +158,7 @@ struct BgEvent
u8 kind; // The "kind" field determines how to access bgUnion union below.
union {
u8 *script;
struct {
u32 itemId:16;
u32 hiddenItemId:8; // flag offset to determine flag lookup
u32 quantity:7;
u32 isUnderfoot:1;
} hiddenItemStr;
u32 hiddenItem;
u32 hiddenItem; // Contains all the hidden item data. See GET_HIDDEN_ITEM_* defines further up
} bgUnion;
};