Finish trade code
This commit is contained in:
+4
-4
@@ -70,8 +70,8 @@ extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen
|
||||
extern void sub_800AB9C(void); // link
|
||||
extern bool8 IsLinkTaskFinished(void); // link
|
||||
extern void save_serialize_map(void); // fieldmap
|
||||
extern void sub_804C1C0(void); // load_save
|
||||
extern void sav2_gender2_inplace_and_xFE(void); // load_save
|
||||
extern void SetContinueGameWarpStatusToDynamicWarp(void); // load_save
|
||||
extern void ClearContinueGameWarpStatus2(void); // load_save
|
||||
|
||||
// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
|
||||
u16 gFirstSaveSector;
|
||||
@@ -872,7 +872,7 @@ void sub_80DA634(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_804C1C0();
|
||||
SetContinueGameWarpStatusToDynamicWarp();
|
||||
sub_80DA3AC();
|
||||
gTasks[taskId].data[0] = 4;
|
||||
break;
|
||||
@@ -894,7 +894,7 @@ void sub_80DA634(u8 taskId)
|
||||
gTasks[taskId].data[0] = 7;
|
||||
break;
|
||||
case 7:
|
||||
sav2_gender2_inplace_and_xFE();
|
||||
ClearContinueGameWarpStatus2();
|
||||
sub_800AB9C();
|
||||
gTasks[taskId].data[0] = 8;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user