Finish trade code

This commit is contained in:
PikalaxALT
2019-10-30 12:49:16 -04:00
parent 265f8b5b25
commit 2c2c179eb9
13 changed files with 375 additions and 1127 deletions
+4 -4
View File
@@ -70,8 +70,8 @@ extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen
extern void sub_800AB9C(void); // link
extern bool8 IsLinkTaskFinished(void); // link
extern void save_serialize_map(void); // fieldmap
extern void sub_804C1C0(void); // load_save
extern void sav2_gender2_inplace_and_xFE(void); // load_save
extern void SetContinueGameWarpStatusToDynamicWarp(void); // load_save
extern void ClearContinueGameWarpStatus2(void); // load_save
// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
u16 gFirstSaveSector;
@@ -872,7 +872,7 @@ void sub_80DA634(u8 taskId)
}
break;
case 3:
sub_804C1C0();
SetContinueGameWarpStatusToDynamicWarp();
sub_80DA3AC();
gTasks[taskId].data[0] = 4;
break;
@@ -894,7 +894,7 @@ void sub_80DA634(u8 taskId)
gTasks[taskId].data[0] = 7;
break;
case 7:
sav2_gender2_inplace_and_xFE();
ClearContinueGameWarpStatus2();
sub_800AB9C();
gTasks[taskId].data[0] = 8;
break;