Reverted ++ operators not related to battle_util.c, battle_util2.c, or battle_main.c

This commit is contained in:
Eduardo Quezada
2022-08-08 16:05:16 -04:00
parent ac973aa38d
commit 2cda0b61ce
43 changed files with 341 additions and 341 deletions
+19 -19
View File
@@ -360,7 +360,7 @@ static void HandleInputChooseTarget(void)
{
u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
if (currSelIdentity == identities[i])
break;
do
@@ -400,7 +400,7 @@ static void HandleInputChooseTarget(void)
{
u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
if (currSelIdentity == identities[i])
break;
do
@@ -658,31 +658,31 @@ static void HandleMoveSwitching(void)
gDisableStructs[gActiveBattler].mimickedMoves |= gBitTable[gMultiUsePlayerCursor];
}
MoveSelectionDisplayMoveNames();
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
totalPPBonuses = 0;
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses;
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
{
gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i];
gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i];
}
if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
{
moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i);
}
totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES);
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]];
moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor];
@@ -694,9 +694,9 @@ static void HandleMoveSwitching(void)
perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
totalPPBonuses = 0;
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
@@ -1366,7 +1366,7 @@ static void MoveSelectionDisplayMoveNames(void)
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
gNumberOfMovesToChoose = 0;
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
{
MoveSelectionDestroyCursorAt(i);
StringCopy(gDisplayedStringBattle, gUnknown_83FE770);
@@ -1498,7 +1498,7 @@ static void PlayerHandleGetMonData(void)
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; i++)
for (i = 0; i < PARTY_SIZE; ++i)
{
if (monToCheck & 1)
size += CopyPlayerMonData(i, monData + size);
@@ -1821,7 +1821,7 @@ void PlayerHandleGetRawMonData(void)
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
dst[i] = src[i];
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
@@ -1840,7 +1840,7 @@ static void PlayerHandleSetMonData(void)
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; i++)
for (i = 0; i < PARTY_SIZE; ++i)
{
if (monToCheck & 1)
SetPlayerMonData(i);
@@ -1864,7 +1864,7 @@ static void SetPlayerMonData(u8 monId)
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
@@ -1903,7 +1903,7 @@ static void SetPlayerMonData(u8 monId)
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < MAX_MON_MOVES; i++)
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
@@ -2072,7 +2072,7 @@ static void PlayerHandleSetRawMonData(void)
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
dst[i] = gBattleBufferA[gActiveBattler][3 + i];
PlayerBufferExecCompleted();
}
@@ -2409,7 +2409,7 @@ static void PlayerHandleChooseAction(void)
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
for (i = 0; i < 4; i++)
for (i = 0; i < 4; ++i)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
@@ -2453,7 +2453,7 @@ static void PlayerHandleChooseItem(void)
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
gBattlerInMenuId = gActiveBattler;
for (i = 0; i < 3; i++)
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][1 + i];
}
@@ -2466,7 +2466,7 @@ static void PlayerHandleChoosePokemon(void)
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
*(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
for (i = 0; i < 3; i++)
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;