Use map_script constants, name unique map_script labels
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@@ -1,8 +1,8 @@
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CeladonCity_GameCorner_MapScripts:: @ 816C646
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map_script 1, CeladonCity_GameCorner_MapScript1_16C64C
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map_script MAP_SCRIPT_ON_LOAD, CeladonCity_GameCorner_OnLoad
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.byte 0
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CeladonCity_GameCorner_MapScript1_16C64C:: @ 816C64C
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CeladonCity_GameCorner_OnLoad:: @ 816C64C
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checkflag FLAG_OPENED_ROCKET_HIDEOUT
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call_if FALSE, EventScript_16C656
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end
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