Use map_script constants, name unique map_script labels
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@@ -1,8 +1,8 @@
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FourIsland_IcefallCave_Back_MapScripts:: @ 8163D82
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map_script 3, FourIsland_IcefallCave_Back_MapScript1_163D88
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map_script MAP_SCRIPT_ON_TRANSITION, FourIsland_IcefallCave_Back_OnTransition
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.byte 0
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FourIsland_IcefallCave_Back_MapScript1_163D88:: @ 8163D88
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FourIsland_IcefallCave_Back_OnTransition:: @ 8163D88
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compare VAR_MAP_SCENE_ICEFALL_CAVE_BACK, 1
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call_if eq, EventScript_163D94
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end
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