Use map_script constants, name unique map_script labels

This commit is contained in:
GriffinR
2020-01-08 19:16:45 -05:00
parent 31d31d3260
commit 2e5bf6c9ef
149 changed files with 481 additions and 481 deletions
+4 -4
View File
@@ -1,9 +1,9 @@
MtEmber_Exterior_MapScripts:: @ 8163946
map_script 3, MtEmber_Exterior_MapScript1_163951
map_script 1, MtEmber_Exterior_MapScript2_163969
map_script MAP_SCRIPT_ON_TRANSITION, MtEmber_Exterior_OnTransition
map_script MAP_SCRIPT_ON_LOAD, MtEmber_Exterior_OnLoad
.byte 0
MtEmber_Exterior_MapScript1_163951:: @ 8163951
MtEmber_Exterior_OnTransition:: @ 8163951
setworldmapflag FLAG_WORLD_MAP_MT_EMBER_EXTERIOR
compare VAR_MAP_SCENE_MT_EMBER_EXTERIOR, 2
call_if eq, EventScript_163960
@@ -14,7 +14,7 @@ EventScript_163960:: @ 8163960
setobjectmovementtype 3, 8
return
MtEmber_Exterior_MapScript2_163969:: @ 8163969
MtEmber_Exterior_OnLoad:: @ 8163969
compare VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F, 4
call_if ge, EventScript_163975
end