Use map_script constants, name unique map_script labels
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@@ -1,9 +1,9 @@
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PalletTown_PlayersHouse_2F_MapScripts:: @ 8168CA3
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map_script 3, PalletTown_PlayersHouse_2F_MapScript1_168CAE
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map_script 4, PalletTown_PlayersHouse_2F_MapScript2_168CBE
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map_script MAP_SCRIPT_ON_TRANSITION, PalletTown_PlayersHouse_2F_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PalletTown_PlayersHouse_2F_OnWarp
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.byte 0
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PalletTown_PlayersHouse_2F_MapScript1_168CAE:: @ 8168CAE
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PalletTown_PlayersHouse_2F_OnTransition:: @ 8168CAE
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compare VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0
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call_if eq, EventScript_168CBA
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end
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@@ -12,7 +12,7 @@ EventScript_168CBA:: @ 8168CBA
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setrespawn SPAWN_PALLET_TOWN
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return
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PalletTown_PlayersHouse_2F_MapScript2_168CBE:: @ 8168CBE
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PalletTown_PlayersHouse_2F_OnWarp:: @ 8168CBE
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map_script_2 VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, EventScript_168CC8
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.2byte 0
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