Use map_script constants, name unique map_script labels
This commit is contained in:
@@ -1,14 +1,14 @@
|
||||
PokemonMansion_1F_MapScripts:: @ 81621F9
|
||||
map_script 1, PokemonMansion_1F_MapScript1_162204
|
||||
map_script 3, PokemonMansion_1F_MapScript2_16220E
|
||||
map_script MAP_SCRIPT_ON_LOAD, PokemonMansion_1F_OnLoad
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, PokemonMansion_1F_OnTransition
|
||||
.byte 0
|
||||
|
||||
PokemonMansion_1F_MapScript1_162204:: @ 8162204
|
||||
PokemonMansion_1F_OnLoad:: @ 8162204
|
||||
checkflag FLAG_POKEMON_MANSION_SWITCH_STATE
|
||||
call_if TRUE, EventScript_1A7B7A
|
||||
end
|
||||
|
||||
PokemonMansion_1F_MapScript2_16220E:: @ 816220E
|
||||
PokemonMansion_1F_OnTransition:: @ 816220E
|
||||
setworldmapflag FLAG_WORLD_MAP_POKEMON_MANSION_1F
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user