Use map_script constants, name unique map_script labels

This commit is contained in:
GriffinR
2020-01-08 19:16:45 -05:00
parent 31d31d3260
commit 2e5bf6c9ef
149 changed files with 481 additions and 481 deletions
+4 -4
View File
@@ -1,14 +1,14 @@
PokemonMansion_1F_MapScripts:: @ 81621F9
map_script 1, PokemonMansion_1F_MapScript1_162204
map_script 3, PokemonMansion_1F_MapScript2_16220E
map_script MAP_SCRIPT_ON_LOAD, PokemonMansion_1F_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, PokemonMansion_1F_OnTransition
.byte 0
PokemonMansion_1F_MapScript1_162204:: @ 8162204
PokemonMansion_1F_OnLoad:: @ 8162204
checkflag FLAG_POKEMON_MANSION_SWITCH_STATE
call_if TRUE, EventScript_1A7B7A
end
PokemonMansion_1F_MapScript2_16220E:: @ 816220E
PokemonMansion_1F_OnTransition:: @ 816220E
setworldmapflag FLAG_WORLD_MAP_POKEMON_MANSION_1F
end