Use map_script constants, name unique map_script labels

This commit is contained in:
GriffinR
2020-01-08 19:16:45 -05:00
parent 31d31d3260
commit 2e5bf6c9ef
149 changed files with 481 additions and 481 deletions
@@ -1,9 +1,9 @@
SevenIsland_House_Room1_MapScripts:: @ 817088A
map_script 3, SevenIsland_House_Room1_MapScript1_170895
map_script 2, SevenIsland_House_Room1_MapScript2_1708CF
map_script MAP_SCRIPT_ON_TRANSITION, SevenIsland_House_Room1_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, SevenIsland_House_Room1_OnFrame
.byte 0
SevenIsland_House_Room1_MapScript1_170895:: @ 8170895
SevenIsland_House_Room1_OnTransition:: @ 8170895
special ValidateEReaderTrainer
compare VAR_RESULT, 0
call_if eq, EventScript_1708AF
@@ -23,7 +23,7 @@ EventScript_1708C3:: @ 81708C3
setobjectmovementtype 1, 10
return
SevenIsland_House_Room1_MapScript2_1708CF:: @ 81708CF
SevenIsland_House_Room1_OnFrame:: @ 81708CF
map_script_2 VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1, EventScript_1708E9
map_script_2 VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2, EventScript_1708E9
map_script_2 VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3, EventScript_1708E9