Use map_script constants, name unique map_script labels
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@@ -1,8 +1,8 @@
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SixIsland_PatternBush_MapScripts:: @ 8164559
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map_script 3, SixIsland_PatternBush_MapScript1_16455F
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map_script MAP_SCRIPT_ON_TRANSITION, SixIsland_PatternBush_OnTransition
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.byte 0
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SixIsland_PatternBush_MapScript1_16455F:: @ 816455F
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SixIsland_PatternBush_OnTransition:: @ 816455F
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setworldmapflag FLAG_WORLD_MAP_SIX_ISLAND_PATTERN_BUSH
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getplayerxy VAR_0x4001, VAR_0x4002
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compare VAR_0x4001, 50
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