Use map_script constants, name unique map_script labels
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@@ -1,9 +1,9 @@
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VermilionCity_MapScripts:: @ 81668DC
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map_script 3, VermilionCity_MapScript1_166906
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map_script 2, VermilionCity_MapScript2_1668E7
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map_script MAP_SCRIPT_ON_TRANSITION, VermilionCity_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VermilionCity_OnFrame
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.byte 0
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VermilionCity_MapScript2_1668E7:: @ 81668E7
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VermilionCity_OnFrame:: @ 81668E7
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map_script_2 VAR_MAP_SCENE_VERMILION_CITY, 2, EventScript_1668F1
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.2byte 0
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@@ -20,7 +20,7 @@ Movement_166903:: @ 8166903
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step_11
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step_end
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VermilionCity_MapScript1_166906:: @ 8166906
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VermilionCity_OnTransition:: @ 8166906
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setworldmapflag FLAG_WORLD_MAP_VERMILION_CITY
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checkflag FLAG_TALKED_TO_OAKS_AIDE_IN_VERMILION
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call_if TRUE, EventScript_166913
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