Use map_script constants, name unique map_script labels

This commit is contained in:
GriffinR
2020-01-08 19:16:45 -05:00
parent 31d31d3260
commit 2e5bf6c9ef
149 changed files with 481 additions and 481 deletions
+4 -4
View File
@@ -1,9 +1,9 @@
VermilionCity_MapScripts:: @ 81668DC
map_script 3, VermilionCity_MapScript1_166906
map_script 2, VermilionCity_MapScript2_1668E7
map_script MAP_SCRIPT_ON_TRANSITION, VermilionCity_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, VermilionCity_OnFrame
.byte 0
VermilionCity_MapScript2_1668E7:: @ 81668E7
VermilionCity_OnFrame:: @ 81668E7
map_script_2 VAR_MAP_SCENE_VERMILION_CITY, 2, EventScript_1668F1
.2byte 0
@@ -20,7 +20,7 @@ Movement_166903:: @ 8166903
step_11
step_end
VermilionCity_MapScript1_166906:: @ 8166906
VermilionCity_OnTransition:: @ 8166906
setworldmapflag FLAG_WORLD_MAP_VERMILION_CITY
checkflag FLAG_TALKED_TO_OAKS_AIDE_IN_VERMILION
call_if TRUE, EventScript_166913