Use map_script constants, name unique map_script labels
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@@ -1,8 +1,8 @@
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VictoryRoad_3F_MapScripts:: @ 81610AA
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map_script 1, VictoryRoad_3F_MapScript1_1610B0
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map_script MAP_SCRIPT_ON_LOAD, VictoryRoad_3F_OnLoad
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.byte 0
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VictoryRoad_3F_MapScript1_1610B0:: @ 81610B0
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VictoryRoad_3F_OnLoad:: @ 81610B0
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compare VAR_MAP_SCENE_VICTORY_ROAD_3F, 100
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call_if ne, EventScript_1610BC
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end
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