Address remaining review comments
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@@ -671,7 +671,7 @@ static void sub_81543C4(u8 spriteId)
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// Gamefreak made a mistake there and goes out of bounds for the data array as it holds 8 elements
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// in turn overwriting sprite's subpriority and subsprites fields.
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#if defined(NONMATCHING)
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#if defined(BUGFIX)
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#define sKeepPosX data[1]
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#else
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#define sKeepPosX data[10]
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