Fill in some missing macro/enum uses

This commit is contained in:
PikalaxALT
2021-05-06 12:22:28 -04:00
parent f2847354f4
commit 2f58a0c5f7
+30 -30
View File
@@ -1164,7 +1164,7 @@ static void RunOrScheduleCommand(u16 command, u8 runMode, u8 *args)
if (command != CMD_NONE) if (command != CMD_NONE)
sBerryCrushCommands[command](game, args); sBerryCrushCommands[command](game, args);
if (game->nextCmd >= NELEMS(sBerryCrushCommands)) if (game->nextCmd >= NELEMS(sBerryCrushCommands))
game->nextCmd = 0; game->nextCmd = CMD_NONE;
game->cmdCallback = sBerryCrushCommands[game->nextCmd]; game->cmdCallback = sBerryCrushCommands[game->nextCmd];
break; break;
case SCHEDULE_CMD: case SCHEDULE_CMD:
@@ -2408,7 +2408,7 @@ static u32 Cmd_CloseLink(struct BerryCrushGame * game, UNUSED u8 *args)
return 0; return 0;
game->nextCmd = CMD_QUIT; game->nextCmd = CMD_QUIT;
RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL); RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
game->cmdState = 2; // ??? game->cmdState = 2; // State is not progressed
return 0; return 0;
} }
++game->cmdState; ++game->cmdState;
@@ -2429,7 +2429,7 @@ static void ResetGame(struct BerryCrushGame * game)
game->unused = 0; game->unused = 0;
game->cmdTimer = 0; game->cmdTimer = 0;
game->gameState = STATE_RESET; game->gameState = STATE_RESET;
game->playAgainState = 0; game->playAgainState = PLAY_AGAIN_YES;
game->powder = 0; game->powder = 0;
game->targetAPresses = 0; game->targetAPresses = 0;
game->totalAPresses = 0; game->totalAPresses = 0;
@@ -2447,7 +2447,7 @@ static void ResetGame(struct BerryCrushGame * game)
game->numBigSparkleChecks = -1; game->numBigSparkleChecks = -1;
game->numBigSparkles = 0; game->numBigSparkles = 0;
game->sparkleCounter = 0; game->sparkleCounter = 0;
for (i = 0; i < 5; ++i) for (i = 0; i < MAX_RFU_PLAYERS; ++i)
{ {
game->players[i].berryId = -1; game->players[i].berryId = -1;
game->players[i].inputTime = 0; game->players[i].inputTime = 0;
@@ -2821,7 +2821,7 @@ static void UpdateInputEffects(struct BerryCrushGame * game, struct BerryCrushGa
{ {
gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init; gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init;
gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120; gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120;
gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (temp1 * 4); gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (yModifier * 4);
gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4)); gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4));
gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1]; gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1];
if (linkState->bigSparkle) if (linkState->bigSparkle)
@@ -2923,8 +2923,8 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8
linkIdToPrint = i; linkIdToPrint = i;
ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i], STR_CONV_MODE_RIGHT_ALIGN, 4); ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i], STR_CONV_MODE_RIGHT_ALIGN, 4);
realX = x - GetStringWidth(2, sBCRankingHeaders[command], -1) - 4; realX = x - GetStringWidth(2, sBCRankingHeaders[command], -1) - 4;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX, y + 14 * i, sBerryCrushTextColorTable[0], 0, sBCRankingHeaders[command]); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, sBCRankingHeaders[command]);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar1); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar1);
break; break;
case RESULTS_PAGE_RANDOM: case RESULTS_PAGE_RANDOM:
// Neatness // Neatness
@@ -2943,7 +2943,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8
ConvertIntToDecimalStringN(gStringVar2, realX, STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, realX, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]); StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
realX2 = x - 4; realX2 = x - 4;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
break; break;
case RESULTS_PAGE_CRUSHING: case RESULTS_PAGE_CRUSHING:
// Berry names // Berry names
@@ -2954,7 +2954,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8
j = 0; j = 0;
StringCopy(gStringVar1, gBerries[j].name); StringCopy(gStringVar1, gBerries[j].name);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]); StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
break; break;
} }
if (linkPlayerId == game->localId) if (linkPlayerId == game->localId)
@@ -2964,7 +2964,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8
gStringVar3[0] = linkIdToPrint + CHAR_1; gStringVar3[0] = linkIdToPrint + CHAR_1;
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[linkPlayerId].name); DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[linkPlayerId].name);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3); DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
} }
} }
@@ -2977,30 +2977,30 @@ static void printCrushingResults(struct BerryCrushGame * game)
u8 y = GetWindowAttribute(game->gfx.resultsIndowId, WINDOW_HEIGHT) * 8 - 42; u8 y = GetWindowAttribute(game->gfx.resultsIndowId, WINDOW_HEIGHT) * 8 - 42;
FramesToMinSec(&game->gfx, players->time); FramesToMinSec(&game->gfx, players->time);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_TimeColon); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimeColon);
x = 190 - (u8)GetStringWidth(2, gText_SpaceSec, 0); x = 190 - (u8)GetStringWidth(2, gText_SpaceSec, 0);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceSec); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceSec);
x -= 32; x -= 32;
ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY2); StringExpandPlaceholders(gStringVar4, gText_XDotY2);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
x -= (u8)GetStringWidth(2, gText_SpaceMin, 0) + 3; x -= (u8)GetStringWidth(2, gText_SpaceMin, 0) + 3;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceMin); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceMin);
x -= 9; x -= 9;
ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1); ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, gText_StrVar1); StringExpandPlaceholders(gStringVar4, gText_StrVar1);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
y += 14; y += 14;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_PressingSpeed); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed);
x = 190 - (u8)GetStringWidth(2, gText_TimesPerSec, 0); x = 190 - (u8)GetStringWidth(2, gText_TimesPerSec, 0);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 3, x, y, sBerryCrushTextColorTable[0], 0, gText_TimesPerSec); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 3, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
for (i = 0; i < 8; ++i) for (i = 0; i < 8; ++i)
if (((u8)game->pressingSpeed >> (7 - i)) & 1) if (((u8)game->pressingSpeed >> (7 - i)) & 1)
@@ -3010,17 +3010,17 @@ static void printCrushingResults(struct BerryCrushGame * game)
StringExpandPlaceholders(gStringVar4, gText_XDotY3); StringExpandPlaceholders(gStringVar4, gText_XDotY3);
x -= 38; x -= 38;
if (game->newRecord) if (game->newRecord)
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[5], 0, gStringVar4); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_RED], 0, gStringVar4);
else else
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
y += 14; y += 14;
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_Silkiness); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_Silkiness);
ConvertIntToDecimalStringN(gStringVar1, players->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar1, players->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_Var1Percent); StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
x = 190 - (u8)GetStringWidth(2, gStringVar4, 0); x = 190 - (u8)GetStringWidth(2, gStringVar4, 0);
AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4); AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
} }
static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * spriteManager) static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * spriteManager)
@@ -3054,17 +3054,17 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG
switch (game->gameState) switch (game->gameState)
{ {
case STATE_RESULTS_PRESSES: case STATE_RESULTS_PRESSES:
PrintTextCentered(spriteManager->resultsIndowId, 22, 3, gText_PressesRankings); PrintTextCentered(spriteManager->resultsIndowId, 22, COLORID_BLUE, gText_PressesRankings);
PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14); PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14);
spriteManager->resultsState = 5; spriteManager->resultsState = 5;
return FALSE; return FALSE;
case STATE_RESULTS_RANDOM: case STATE_RESULTS_RANDOM:
PrintTextCentered(spriteManager->resultsIndowId, 22, 4, sBCRankingHeaders[game->results.playerIdsRanked[0][7] + 3]); PrintTextCentered(spriteManager->resultsIndowId, 22, COLORID_GREEN, sBCRankingHeaders[game->results.randomPageId + 3]);
PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14); PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14);
spriteManager->resultsState = 5; spriteManager->resultsState = 5;
return FALSE; return FALSE;
case STATE_RESULTS_CRUSHING: case STATE_RESULTS_CRUSHING:
PrintTextCentered(spriteManager->resultsIndowId, 24, 3, gText_CrushingResults); PrintTextCentered(spriteManager->resultsIndowId, 24, COLORID_BLUE, gText_CrushingResults);
PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xC0, 0x10); PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xC0, 0x10);
break; break;
} }
@@ -3115,7 +3115,7 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
2, 2,
xPos, xPos,
2, 2,
sBerryCrushTextColorTable[3], sBerryCrushTextColorTable[COLORID_BLUE],
0, 0,
gText_BerryCrush2 gText_BerryCrush2
); );
@@ -3125,7 +3125,7 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
2, 2,
xPos, xPos,
18, 18,
sBerryCrushTextColorTable[3], sBerryCrushTextColorTable[COLORID_BLUE],
0, 0,
gText_PressingSpeedRankings gText_PressingSpeedRankings
); );
@@ -3139,7 +3139,7 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
2, 2,
4, 4,
yPos, yPos,
sBerryCrushTextColorTable[0], sBerryCrushTextColorTable[COLORID_GRAY],
0, 0,
gStringVar4 gStringVar4
); );
@@ -3159,7 +3159,7 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
3, 3,
xPos, xPos,
yPos, yPos,
sBerryCrushTextColorTable[0], sBerryCrushTextColorTable[COLORID_GRAY],
0, 0,
gStringVar4 gStringVar4
); );
@@ -3244,7 +3244,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame * game)
1, 1,
0, 0,
0, 0,
sBerryCrushTextColorTable[1], sBerryCrushTextColorTable[COLORID_BLACK],
0, 0,
game->players[i].name game->players[i].name
); );
@@ -3258,7 +3258,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame * game)
1, 1,
0, 0,
0, 0,
sBerryCrushTextColorTable[2], sBerryCrushTextColorTable[COLORID_LIGHT_GRAY],
0, 0,
game->players[i].name game->players[i].name
); );