finish field_player_avatar
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@@ -10,5 +10,6 @@ void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
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bool32 IsRunningDisallowed(u8 metatileBehavior);
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void Bike_HandleBumpySlopeJump(void);
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void Bike_UpdateBikeCounterSpeed(u8 counter);
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bool8 player_should_look_direction_be_enforced_upon_movement(void);
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#endif //GUARD_BIKE_H
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@@ -13,7 +13,6 @@ u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void MovePlayerNotOnBike(u8 direction, u16 heldKeys);
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void sub_808D074(u8);
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void sub_805C270(void);
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void sub_805C780(void);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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