finish field_player_avatar
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@@ -10,5 +10,6 @@ void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
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bool32 IsRunningDisallowed(u8 metatileBehavior);
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void Bike_HandleBumpySlopeJump(void);
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void Bike_UpdateBikeCounterSpeed(u8 counter);
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bool8 player_should_look_direction_be_enforced_upon_movement(void);
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#endif //GUARD_BIKE_H
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