Sync cable club

This commit is contained in:
GriffinR
2022-08-25 15:03:04 -04:00
parent feccd302d7
commit 321f5371d8
24 changed files with 535 additions and 462 deletions
+21 -14
View File
@@ -68,7 +68,7 @@
#define LINKTYPE_TRADE 0x1111 // trade
#define LINKTYPE_0x1122 0x1122 // trade
#define LINKTYPE_0x1133 0x1133 // trade
#define LINKTYPE_TRADE_SETUP 0x1133
#define LINKTYPE_0x1144 0x1144 // trade
#define LINKTYPE_BATTLE 0x2211
#define LINKTYPE_0x2222 0x2222 // unused battle?
@@ -78,11 +78,19 @@
#define LINKTYPE_BATTLE_TOWER_50 0x2266
#define LINKTYPE_BATTLE_TOWER_OPEN 0x2277
#define LINKTYPE_BATTLE_TOWER 0x2288
#define LINKTYPE_0x3311 0x3311
#define LINKTYPE_0x3322 0x3322
#define LINKTYPE_RECORD_MIX_BEFORE 0x3311
#define LINKTYPE_RECORD_MIX_AFTER 0x3322
#define LINKTYPE_BERRY_BLENDER_SETUP 0x4411
#define LINKTYPE_CONTEST_GMODE 0x6601
enum {
BLOCK_REQ_SIZE_NONE, // Identical to 200
BLOCK_REQ_SIZE_200,
BLOCK_REQ_SIZE_100,
BLOCK_REQ_SIZE_220,
BLOCK_REQ_SIZE_40,
};
#define MASTER_HANDSHAKE 0x8FFF
#define SLAVE_HANDSHAKE 0xB9A0
@@ -102,11 +110,10 @@ enum
EXCHANGE_NOT_STARTED,
EXCHANGE_COMPLETE,
EXCHANGE_TIMED_OUT,
EXCHANGE_IN_PROGRESS,
EXCHANGE_STAT_4,
EXCHANGE_STAT_5,
EXCHANGE_STAT_6,
EXCHANGE_STAT_7
EXCHANGE_DIFF_SELECTIONS,
EXCHANGE_PLAYER_NOT_READY,
EXCHANGE_PARTNER_NOT_READY,
EXCHANGE_WRONG_NUM_PLAYERS,
};
enum
@@ -269,17 +276,17 @@ void ClearLinkCallback_2(void);
void Rfu_SetLinkStandbyCallback(void);
void ConvertLinkPlayerName(struct LinkPlayer * linkPlayer);
bool8 IsWirelessAdapterConnected(void);
bool8 Link_PrepareCmd0xCCCC_Rfu0xA100(u8 blockRequestType);
bool8 SendBlockRequest(u8 blockRequestType);
void LinkVSync(void);
bool8 HandleLinkConnection(void);
void LocalLinkPlayerToBlock(void);
void LinkPlayerFromBlock(u32 who);
void SetLinkErrorFromRfu(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, u8 isConnectionError);
u8 sub_800A8D4(void);
void sub_800AA24(void);
void sub_800A900(u8 a0);
u8 sub_800A8A4(void);
void sub_800A9A4(void);
u8 GetLinkPlayerCountAsBitFlags(void);
void ResetLinkPlayerCount(void);
void SaveLinkPlayers(u8 numPlayers);
u8 GetSavedLinkPlayerCountAsBitFlags(void);
void CheckLinkPlayersMatchSaved(void);
void SetLocalLinkPlayerId(u8 playerId);
bool32 IsSendingKeysToLink(void);
u32 GetLinkRecvQueueLength(void);