Add weather.h
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@@ -8,7 +8,7 @@
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#include "constants/maps.h"
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#include "constants/maps.h"
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@#include "constants/secret_bases.h"
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@#include "constants/secret_bases.h"
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#include "constants/vars.h"
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#include "constants/vars.h"
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@#include "constants/weather.h"
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#include "constants/weather.h"
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@#include "constants/trainer_hill.h"
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@#include "constants/trainer_hill.h"
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.include "asm/macros.inc"
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.include "constants/constants.inc"
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@@ -1,11 +1,10 @@
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#include "constants/layouts.h"
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#include "constants/layouts.h"
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@#include "constants/map_types.h"
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@#include "constants/map_types.h"
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#include "constants/maps.h"
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#include "constants/maps.h"
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@#include "constants/weather.h"
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#include "constants/region_map.h"
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#include "constants/region_map.h"
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#include "constants/songs.h"
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#include "constants/songs.h"
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#include "constants/items.h"
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#include "constants/items.h"
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@#include "constants/weather.h"
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#include "constants/weather.h"
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.include "asm/macros.inc"
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.include "constants/constants.inc"
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@@ -40,20 +40,4 @@
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#define MAP_TYPE_8 8
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#define MAP_TYPE_8 8
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#define MAP_TYPE_9 9
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#define MAP_TYPE_9 9
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#define WEATHER_NONE 0
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#define WEATHER_SUNNY_CLOUDS 1 // unused
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#define WEATHER_SUNNY 2
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#define WEATHER_RAIN 3 // unused
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#define WEATHER_SNOW 4 // unused
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#define WEATHER_RAIN_THUNDERSTORM 5 // unused
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#define WEATHER_FOG_HORIZONTAL 6
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#define WEATHER_VOLCANIC_ASH 7 // unused
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#define WEATHER_SANDSTORM 8 // unused
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#define WEATHER_FOG_DIAGONAL 9 // unused
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#define WEATHER_UNDERWATER 10 // unused
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#define WEATHER_CLOUDY 11
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#define WEATHER_DROUGHT 12 // unused and broken in overworld
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#define WEATHER_DOWNPOUR 13 // unused
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#define WEATHER_UNDERWATER_BUBBLES 14 // unused
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#endif // GUARD_CONSTANTS_MAPS_H
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#endif // GUARD_CONSTANTS_MAPS_H
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@@ -0,0 +1,20 @@
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#ifndef GUARD_CONSTANTS_WEATHER_H
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#define GUARD_CONSTANTS_WEATHER_H
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#define WEATHER_NONE 0
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#define WEATHER_SUNNY_CLOUDS 1 // unused
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#define WEATHER_SUNNY 2
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#define WEATHER_RAIN 3 // unused
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#define WEATHER_SNOW 4 // unused
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#define WEATHER_RAIN_THUNDERSTORM 5 // unused
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#define WEATHER_FOG_HORIZONTAL 6
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#define WEATHER_VOLCANIC_ASH 7 // unused
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#define WEATHER_SANDSTORM 8 // unused
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#define WEATHER_FOG_DIAGONAL 9 // unused
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#define WEATHER_UNDERWATER 10 // unused
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#define WEATHER_CLOUDY 11
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#define WEATHER_DROUGHT 12 // unused and broken in overworld
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#define WEATHER_DOWNPOUR 13 // unused
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#define WEATHER_UNDERWATER_BUBBLES 14 // unused
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#endif // GUARD_CONSTANTS_WEATHER_H
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