Decompile/port event_object_movement
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@@ -1,6 +1,13 @@
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#ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H
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#define GUARD_CONSTANTS_EVENT_OBJECTS_H
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#define NUM_OBJ_EVENT_GFX 239
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// These are dynamic object gfx ids.
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// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
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// More info about them in include/constants/vars.h
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#define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1)
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#define OBJ_EVENT_ID_PLAYER 0xFF
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#define OBJ_EVENT_ID_CAMERA 0x7F
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@@ -1,7 +1,7 @@
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#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define FLDEFF_EXCLAMATION_MARK_ICON_1 0
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#define FLDEFF_EXCLAMATION_MARK_ICON 0
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#define FLDEFF_USE_CUT_ON_GRASS 1
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#define FLDEFF_USE_CUT_ON_TREE 2
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#define FLDEFF_SHADOW 3
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@@ -34,7 +34,7 @@
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#define FLDEFF_NPCFLY_OUT 30
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#define FLDEFF_USE_FLY 31
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#define FLDEFF_FLY_IN 32
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#define FLDEFF_EXCLAMATION_MARK_ICON_2 33
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#define FLDEFF_QUESTION_MARK_ICON 33
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#define FLDEFF_FEET_IN_FLOWING_WATER 34
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#define FLDEFF_BIKE_TIRE_TRACKS 35
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#define FLDEFF_SAND_DISGUISE 36
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@@ -31,6 +31,7 @@
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#define BAG_POKEBALLS_COUNT 13
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#define BAG_TMHM_COUNT 58
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#define BAG_BERRIES_COUNT 43
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#define OBJECT_EVENT_TEMPLATES_COUNT 64
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#define QUEST_LOG_SCENE_COUNT 4
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