Decompile/port event_object_movement
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@@ -9,8 +9,8 @@ u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
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void PlayerGetDestCoords(s16 *, s16 *);
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u8 GetPlayerFacingDirection(void);
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u8 player_get_direction_upper_nybble(void);
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u8 player_get_x22(void);
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u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void sub_808D074(u8);
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void sub_805C270(void);
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