Decompile/port event_object_movement

This commit is contained in:
ultima-soul
2020-03-12 12:46:40 -07:00
parent 65690ca7dc
commit 339c2914af
46 changed files with 8790 additions and 23331 deletions
+3 -2
View File
@@ -37,7 +37,7 @@ struct LinkPlayerObjectEvent
{
u8 active;
u8 linkPlayerId;
u8 mapObjId;
u8 objEventId;
u8 mode;
};
@@ -95,7 +95,7 @@ void Overworld_ChangeMusicTo(u16);
bool32 IsUpdateLinkStateCBActive(void);
void strange_npc_table_clear(void);
void ClearLinkPlayerObjectEvents(void);
const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16, u16);
void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *);
void sub_8086230(void);
@@ -141,6 +141,7 @@ void sub_8055864(u8 mapGroup, u8 mapNum);
void CB2_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_NewGame(void);
bool8 IsMapTypeOutdoors(u8 mapType);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
void Overworld_ResetStateAfterTeleport(void);