Decompile/port event_object_movement
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+3
-2
@@ -37,7 +37,7 @@ struct LinkPlayerObjectEvent
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{
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u8 active;
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u8 linkPlayerId;
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u8 mapObjId;
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u8 objEventId;
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u8 mode;
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};
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@@ -95,7 +95,7 @@ void Overworld_ChangeMusicTo(u16);
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bool32 IsUpdateLinkStateCBActive(void);
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void strange_npc_table_clear(void);
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void ClearLinkPlayerObjectEvents(void);
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const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16, u16);
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void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *);
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void sub_8086230(void);
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@@ -141,6 +141,7 @@ void sub_8055864(u8 mapGroup, u8 mapNum);
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void CB2_Overworld(void);
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void CB2_OverworldBasic(void);
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void CB2_NewGame(void);
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bool8 IsMapTypeOutdoors(u8 mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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void Overworld_ResetStateAfterTeleport(void);
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